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Java InventoryPlayer.getItemStack方法代码示例

本文整理汇总了Java中net.minecraft.entity.player.InventoryPlayer.getItemStack方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryPlayer.getItemStack方法的具体用法?Java InventoryPlayer.getItemStack怎么用?Java InventoryPlayer.getItemStack使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.player.InventoryPlayer的用法示例。


在下文中一共展示了InventoryPlayer.getItemStack方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: slotClickPhantom

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Nonnull
private ItemStack slotClickPhantom(Slot slot, int dragType, ClickType clickType, EntityPlayer player) {
    ItemStack stack = ItemStack.EMPTY;

    if (clickType == ClickType.CLONE && dragType == 2) {
        // middle-click: clear slot
        if (((IPhantomSlot) slot).canAdjust()) {
            slot.putStack(ItemStack.EMPTY);
        }
    } else if ((clickType == ClickType.PICKUP || clickType == ClickType.QUICK_MOVE) && (dragType == 0 || dragType == 1)) {
        // left or right-click...
        InventoryPlayer playerInv = player.inventory;
        slot.onSlotChanged();
        ItemStack stackSlot = slot.getStack();
        ItemStack stackHeld = playerInv.getItemStack();

        stack = stackSlot.copy();
        if (stackSlot.isEmpty()) {
            if (!stackHeld.isEmpty() && slot.isItemValid(stackHeld)) {
                fillPhantomSlot(slot, stackHeld, clickType, dragType);
            }
        } else if (stackHeld.isEmpty()) {
            adjustPhantomSlot(slot, clickType, dragType);
            slot.onTake(player, playerInv.getItemStack());
        } else if (slot.isItemValid(stackHeld)) {
            if (canStacksMerge(stackSlot, stackHeld)) {
                adjustPhantomSlot(slot, clickType, dragType);
            } else {
                fillPhantomSlot(slot, stackHeld, clickType, dragType);
            }
        }
    }
    return stack;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:35,代码来源:ContainerPneumaticBase.java

示例2: onContainerClosed

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
 * Called when the container is closed.
 */
public void onContainerClosed(EntityPlayer playerIn)
{
    InventoryPlayer inventoryplayer = playerIn.inventory;

    if (inventoryplayer.getItemStack() != null)
    {
        playerIn.dropPlayerItemWithRandomChoice(inventoryplayer.getItemStack(), false);
        inventoryplayer.setItemStack((ItemStack)null);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:Container.java

示例3: onContainerClosed

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
 * Called when the container is closed.
 */
public void onContainerClosed(EntityPlayer playerIn)
{
    InventoryPlayer inventoryplayer = playerIn.inventory;

    if (inventoryplayer.getItemStack() != null)
    {
        playerIn.dropItem(inventoryplayer.getItemStack(), false);
        inventoryplayer.setItemStack((ItemStack)null);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:Container.java

示例4: slotClick

import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Override
public ItemStack slotClick(int index, int dragType, ClickType clickTypeIn, EntityPlayer player) {
	InventoryPlayer inventoryplayer = player.inventory;
	ItemStack heldStack = inventoryplayer.getItemStack();
	if (index < 0) {
		return super.slotClick(index, dragType, clickTypeIn, player);
	}
	Slot s = inventorySlots.get(index);
	if (s.getStack() == inventoryDankNull.getDankNull()) {
		return ItemStack.EMPTY;
	}
	if (isDankNullSlot(s)) {
		if (heldStack.getItem() == ModItems.DANK_NULL) {
			return ItemStack.EMPTY;
		}
		ItemStack thisStack = s.getStack();
		if (!thisStack.isEmpty() && (thisStack.getItem() == ModItems.DANK_NULL)) {
			return ItemStack.EMPTY;
		}
		if (!heldStack.isEmpty()) {
			if (addStack(heldStack)) {
				inventoryplayer.setItemStack(ItemStack.EMPTY);
				return heldStack;
			}
			else {
				if (thisStack.getCount() <= thisStack.getMaxStackSize()) {
					inventoryplayer.setItemStack(thisStack);
					s.putStack(heldStack);
				}
				return ItemStack.EMPTY;
			}
		}
		else {
			if (!thisStack.isEmpty() && clickTypeIn == ClickType.PICKUP) {
				int max = thisStack.getMaxStackSize();
				ItemStack newStack = thisStack.copy();

				if (thisStack.getCount() >= max) {
					newStack.setCount(max);
				}
				if (dragType == 1) {
					int returnSize = Math.min(newStack.getCount() / 2, newStack.getCount());
					if (getDankNullInventory() != null) {
						DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount() - returnSize);
						newStack.setCount(returnSize + ((newStack.getCount() % 2 == 0) ? 0 : 1));
					}
				}
				else if (dragType == 0) {
					if (getDankNullInventory() != null) {
						DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount());
						if (inventorySlots.get(index).getHasStack() && inventorySlots.get(index).getStack().getCount() <= 0) {
							inventorySlots.get(index).putStack(ItemStack.EMPTY);
						}
					}
				}
				inventoryplayer.setItemStack(newStack);
				DankNullUtils.reArrangeStacks(getDankNullInventory());
				return newStack;
			}
		}
	}
	ItemStack ret = super.slotClick(index, dragType, clickTypeIn, player);
	return ret;

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:66,代码来源:ContainerDankNull.java


注:本文中的net.minecraft.entity.player.InventoryPlayer.getItemStack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。