本文整理汇总了Java中net.minecraft.entity.player.InventoryPlayer.getItemStack方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryPlayer.getItemStack方法的具体用法?Java InventoryPlayer.getItemStack怎么用?Java InventoryPlayer.getItemStack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.InventoryPlayer
的用法示例。
在下文中一共展示了InventoryPlayer.getItemStack方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: slotClickPhantom
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Nonnull
private ItemStack slotClickPhantom(Slot slot, int dragType, ClickType clickType, EntityPlayer player) {
ItemStack stack = ItemStack.EMPTY;
if (clickType == ClickType.CLONE && dragType == 2) {
// middle-click: clear slot
if (((IPhantomSlot) slot).canAdjust()) {
slot.putStack(ItemStack.EMPTY);
}
} else if ((clickType == ClickType.PICKUP || clickType == ClickType.QUICK_MOVE) && (dragType == 0 || dragType == 1)) {
// left or right-click...
InventoryPlayer playerInv = player.inventory;
slot.onSlotChanged();
ItemStack stackSlot = slot.getStack();
ItemStack stackHeld = playerInv.getItemStack();
stack = stackSlot.copy();
if (stackSlot.isEmpty()) {
if (!stackHeld.isEmpty() && slot.isItemValid(stackHeld)) {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
} else if (stackHeld.isEmpty()) {
adjustPhantomSlot(slot, clickType, dragType);
slot.onTake(player, playerInv.getItemStack());
} else if (slot.isItemValid(stackHeld)) {
if (canStacksMerge(stackSlot, stackHeld)) {
adjustPhantomSlot(slot, clickType, dragType);
} else {
fillPhantomSlot(slot, stackHeld, clickType, dragType);
}
}
}
return stack;
}
示例2: onContainerClosed
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer playerIn)
{
InventoryPlayer inventoryplayer = playerIn.inventory;
if (inventoryplayer.getItemStack() != null)
{
playerIn.dropPlayerItemWithRandomChoice(inventoryplayer.getItemStack(), false);
inventoryplayer.setItemStack((ItemStack)null);
}
}
示例3: onContainerClosed
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer playerIn)
{
InventoryPlayer inventoryplayer = playerIn.inventory;
if (inventoryplayer.getItemStack() != null)
{
playerIn.dropItem(inventoryplayer.getItemStack(), false);
inventoryplayer.setItemStack((ItemStack)null);
}
}
示例4: slotClick
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Override
public ItemStack slotClick(int index, int dragType, ClickType clickTypeIn, EntityPlayer player) {
InventoryPlayer inventoryplayer = player.inventory;
ItemStack heldStack = inventoryplayer.getItemStack();
if (index < 0) {
return super.slotClick(index, dragType, clickTypeIn, player);
}
Slot s = inventorySlots.get(index);
if (s.getStack() == inventoryDankNull.getDankNull()) {
return ItemStack.EMPTY;
}
if (isDankNullSlot(s)) {
if (heldStack.getItem() == ModItems.DANK_NULL) {
return ItemStack.EMPTY;
}
ItemStack thisStack = s.getStack();
if (!thisStack.isEmpty() && (thisStack.getItem() == ModItems.DANK_NULL)) {
return ItemStack.EMPTY;
}
if (!heldStack.isEmpty()) {
if (addStack(heldStack)) {
inventoryplayer.setItemStack(ItemStack.EMPTY);
return heldStack;
}
else {
if (thisStack.getCount() <= thisStack.getMaxStackSize()) {
inventoryplayer.setItemStack(thisStack);
s.putStack(heldStack);
}
return ItemStack.EMPTY;
}
}
else {
if (!thisStack.isEmpty() && clickTypeIn == ClickType.PICKUP) {
int max = thisStack.getMaxStackSize();
ItemStack newStack = thisStack.copy();
if (thisStack.getCount() >= max) {
newStack.setCount(max);
}
if (dragType == 1) {
int returnSize = Math.min(newStack.getCount() / 2, newStack.getCount());
if (getDankNullInventory() != null) {
DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount() - returnSize);
newStack.setCount(returnSize + ((newStack.getCount() % 2 == 0) ? 0 : 1));
}
}
else if (dragType == 0) {
if (getDankNullInventory() != null) {
DankNullUtils.decrDankNullStackSize(getDankNullInventory(), thisStack, newStack.getCount());
if (inventorySlots.get(index).getHasStack() && inventorySlots.get(index).getStack().getCount() <= 0) {
inventorySlots.get(index).putStack(ItemStack.EMPTY);
}
}
}
inventoryplayer.setItemStack(newStack);
DankNullUtils.reArrangeStacks(getDankNullInventory());
return newStack;
}
}
}
ItemStack ret = super.slotClick(index, dragType, clickTypeIn, player);
return ret;
}