本文整理汇总了Java中net.minecraft.entity.player.InventoryPlayer.getStackInSlot方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryPlayer.getStackInSlot方法的具体用法?Java InventoryPlayer.getStackInSlot怎么用?Java InventoryPlayer.getStackInSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.InventoryPlayer
的用法示例。
在下文中一共展示了InventoryPlayer.getStackInSlot方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDankNullForStack
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
public static ItemStack getDankNullForStack(EntityPlayer player, ItemStack stack) {
InventoryPlayer playerInv = player.inventory;
ItemStack dankNullItem = ItemStack.EMPTY;
int invSize = playerInv.getSizeInventory();
if (invSize <= 0) {
return ItemStack.EMPTY;
}
for (int i = 0; i < invSize; i++) {
ItemStack itemStack = playerInv.getStackInSlot(i);
if (!itemStack.isEmpty()) {
if ((itemStack.getItem() instanceof ItemDankNull)) {
if (!isFiltered(getNewDankNullInventory(itemStack), stack).isEmpty()) {
dankNullItem = itemStack;
break;
}
}
}
}
return dankNullItem;
}
示例2: getDankNull
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Nonnull
public static ItemStack getDankNull(EntityPlayer player) {
InventoryPlayer playerInv = player.inventory;
ItemStack dankNullItem = ItemStack.EMPTY;
if (!player.getHeldItemMainhand().isEmpty()) {
if ((player.getHeldItemMainhand().getItem() instanceof ItemDankNull)) {
dankNullItem = player.getHeldItem(EnumHand.MAIN_HAND);
}
else if ((!player.getHeldItemOffhand().isEmpty()) && ((player.getHeldItemOffhand().getItem() instanceof ItemDankNull))) {
dankNullItem = player.getHeldItem(EnumHand.OFF_HAND);
}
}
else if (!player.getHeldItemOffhand().isEmpty()) {
if ((player.getHeldItemOffhand().getItem() instanceof ItemDankNull)) {
dankNullItem = player.getHeldItem(EnumHand.OFF_HAND);
}
else if ((!player.getHeldItemMainhand().isEmpty()) && ((player.getHeldItemMainhand().getItem() instanceof ItemDankNull))) {
dankNullItem = player.getHeldItem(EnumHand.MAIN_HAND);
}
}
if (dankNullItem.isEmpty()) {
int invSize = playerInv.getSizeInventory();
if (invSize <= 0) {
return ItemStack.EMPTY;
}
for (int i = 0; i < invSize; i++) {
ItemStack itemStack = playerInv.getStackInSlot(i);
if (!itemStack.isEmpty()) {
if ((itemStack.getItem() instanceof ItemDankNull)) {
dankNullItem = itemStack;
break;
}
}
}
}
return dankNullItem;
}
示例3: ContainerDankNull
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
public ContainerDankNull(EntityPlayer player, InventoryDankNull inv) {
inventoryDankNull = inv;
InventoryPlayer playerInv = player.inventory;
ItemStack dankNull = inv.getDankNull();
int lockedSlot = -1;
int numRows = dankNull.getItemDamage() + 1;
for (int i = 0; i < playerInv.getSizeInventory(); i++) {
ItemStack currStack = playerInv.getStackInSlot(i);
if (!currStack.isEmpty() && currStack == dankNull) {
lockedSlot = i;
}
}
for (int i = 0; i < 9; i++) {
addSlotToContainer(new SlotHotbar(player.inventory, i, i * 20 + (9 + i), 90 + (numRows - 1) + (numRows * 20 + 6), lockedSlot == i));
}
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 9; j++) {
addSlotToContainer(new SlotPlayerInventory(player.inventory, j + i * 9 + 9, j * 20 + (9 + j), 149 + (numRows - 1) + i - (6 - numRows) * 20 + i * 20));
}
}
for (int i = 0; i < numRows; i++) {
for (int j = 0; j < 9; j++) {
addSlotToContainer(new SlotDankNull(inventoryDankNull, j + i * 9, j * 20 + (9 + j), 19 + i + i * 20));
}
}
}
示例4: combineSlots
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
static void combineSlots(EntityPlayerMP player, int dst, int add)
{
InventoryPlayer inv = player.inventory;
ItemStack dstStack = inv.getStackInSlot(dst);
ItemStack addStack = inv.getStackInSlot(add);
if (addStack == null)
return; // Combination is a no-op.
if (dstStack == null) // Do a straight move - nothing to combine with.
{
inv.setInventorySlotContents(dst, addStack);
inv.setInventorySlotContents(add, null);
return;
}
// Check we can combine. This logic comes from InventoryPlayer.storeItemStack():
boolean itemsMatch = dstStack.getItem() == addStack.getItem();
boolean dstCanStack = dstStack.isStackable() && dstStack.stackSize < dstStack.getMaxStackSize() && dstStack.stackSize < inv.getInventoryStackLimit();
boolean subTypesMatch = !dstStack.getHasSubtypes() || dstStack.getMetadata() == addStack.getMetadata();
boolean tagsMatch = ItemStack.areItemStackTagsEqual(dstStack, addStack);
if (itemsMatch && dstCanStack && subTypesMatch && tagsMatch)
{
// We can combine, so figure out how much we have room for:
int limit = Math.min(dstStack.getMaxStackSize(), inv.getInventoryStackLimit());
int room = limit - dstStack.stackSize;
if (addStack.stackSize > room)
{
// Not room for all of it, so shift across as much as possible.
addStack.stackSize -= room;
dstStack.stackSize += room;
}
else
{
// Room for the whole lot, so empty out the add slot.
dstStack.stackSize += addStack.stackSize;
inv.setInventorySlotContents(add, null);
}
}
}
示例5: swapSlots
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
static void swapSlots(EntityPlayerMP player, int lhs, int rhs)
{
InventoryPlayer inv = player.inventory;
ItemStack srcStack = inv.getStackInSlot(lhs);
ItemStack dstStack = inv.getStackInSlot(rhs);
inv.setInventorySlotContents(lhs, dstStack);
inv.setInventorySlotContents(rhs, srcStack);
}
示例6: logHotBarItems
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
private void logHotBarItems(EntityPlayer player) {
InventoryPlayer inv = player.inventory;
for (int i = 0; i < inv.getSizeInventory(); i++) {
if (InventoryPlayer.isHotbar(i)) {
ItemStack stack = inv.getStackInSlot(i);
System.out.println(stack.getTagCompound());
}
}
}
示例7: update
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Override
public void update() {
disCharging = false;
charging = false;
List<IPressurizable> chargingItems = new ArrayList<>();
List<ItemStack> chargedStacks = new ArrayList<>();
if (getChargingItem().getItem() instanceof IPressurizable) {
chargingItems.add((IPressurizable) getChargingItem().getItem());
chargedStacks.add(getChargingItem());
}
if (this.getUpgrades(EnumUpgrade.DISPENSER) > 0) {
//creating a new word, 'entities padding'.
List<Entity> entitiesPadding = getWorld().getEntitiesWithinAABB(Entity.class, new AxisAlignedBB(getPos().getX(), getPos().getY(), getPos().getZ(), getPos().getX() + 1, getPos().getY() + 2, getPos().getZ() + 1));
for (Entity entity : entitiesPadding) {
if (entity instanceof IPressurizable) {
chargingItems.add((IPressurizable) entity);
chargedStacks.add(null);
} else if (entity instanceof EntityItem) {
ItemStack entityStack = ((EntityItem) entity).getItem();
if (entityStack.getItem() instanceof IPressurizable) {
chargingItems.add((IPressurizable) entityStack.getItem());
chargedStacks.add(entityStack);
}
} else if (entity instanceof EntityPlayer) {
InventoryPlayer inv = ((EntityPlayer) entity).inventory;
for (int i = 0; i < inv.getSizeInventory(); i++) {
ItemStack stack = inv.getStackInSlot(i);
if (stack.getItem() instanceof IPressurizable) {
chargingItems.add((IPressurizable) stack.getItem());
chargedStacks.add(stack);
}
}
}
}
}
int speedMultiplier = (int) getSpeedMultiplierFromUpgrades();
for (int i = 0; i < PneumaticValues.CHARGING_STATION_CHARGE_RATE * speedMultiplier; i++) {
boolean charged = false;
for (int j = 0; j < chargingItems.size(); j++) {
IPressurizable chargingItem = chargingItems.get(j);
ItemStack chargedItem = chargedStacks.get(j);
if (chargingItem.getPressure(chargedItem) > getPressure() + 0.01F && chargingItem.getPressure(chargedItem) > 0F) {
if (!getWorld().isRemote) {
chargingItem.addAir(chargedItem, -1);
addAir(1);
}
disCharging = true;
renderAirProgress -= ANIMATION_AIR_SPEED;
if (renderAirProgress < 0.0F) {
renderAirProgress += 1F;
}
charged = true;
} else if (chargingItem.getPressure(chargedItem) < getPressure() - 0.01F && chargingItem.getPressure(chargedItem) < chargingItem.maxPressure(chargedItem)) {// if there is pressure, and the item isn't fully charged yet..
if (!getWorld().isRemote) {
chargingItem.addAir(chargedItem, 1);
addAir(-1);
}
charging = true;
renderAirProgress += ANIMATION_AIR_SPEED;
if (renderAirProgress > 1.0F) {
renderAirProgress -= 1F;
}
charged = true;
}
}
if (!charged) break;
}
if (!getWorld().isRemote && oldRedstoneStatus != shouldEmitRedstone()) {
oldRedstoneStatus = shouldEmitRedstone();
updateNeighbours();
}
super.update();
if (!getWorld().isRemote) {
List<Pair<EnumFacing, IAirHandler>> teList = getAirHandler(null).getConnectedPneumatics();
if (teList.size() == 0) getAirHandler(null).airLeak(getRotation());
}
}