本文整理汇总了Java中net.minecraft.entity.player.InventoryPlayer.getHotbarSize方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryPlayer.getHotbarSize方法的具体用法?Java InventoryPlayer.getHotbarSize怎么用?Java InventoryPlayer.getHotbarSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.player.InventoryPlayer
的用法示例。
在下文中一共展示了InventoryPlayer.getHotbarSize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processHeldItemChange
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Updates which quickbar slot is selected
*/
public void processHeldItemChange(C09PacketHeldItemChange packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
if (packetIn.getSlotId() >= 0 && packetIn.getSlotId() < InventoryPlayer.getHotbarSize())
{
this.playerEntity.inventory.currentItem = packetIn.getSlotId();
this.playerEntity.markPlayerActive();
}
else
{
logger.warn(this.playerEntity.getName() + " tried to set an invalid carried item");
}
}
示例2: handleHeldItemChange
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Updates which hotbar slot of the player is currently selected
*/
public void handleHeldItemChange(S09PacketHeldItemChange packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.getHeldItemHotbarIndex() >= 0 && packetIn.getHeldItemHotbarIndex() < InventoryPlayer.getHotbarSize())
{
this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
}
}
示例3: handleHeldItemChange
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Updates which hotbar slot of the player is currently selected
*/
public void handleHeldItemChange(S09PacketHeldItemChange packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.getHeldItemHotbarIndex() >= 0
&& packetIn.getHeldItemHotbarIndex() < InventoryPlayer.getHotbarSize()) {
this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
}
}
示例4: processHeldItemChange
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Updates which quickbar slot is selected
*/
public void processHeldItemChange(CPacketHeldItemChange packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (packetIn.getSlotId() >= 0 && packetIn.getSlotId() < InventoryPlayer.getHotbarSize())
{
this.playerEntity.inventory.currentItem = packetIn.getSlotId();
this.playerEntity.markPlayerActive();
}
else
{
LOGGER.warn("{} tried to set an invalid carried item", new Object[] {this.playerEntity.getName()});
}
}
示例5: isPlayerHasItemOnHotbar
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
public boolean isPlayerHasItemOnHotbar(InventoryPlayer inventory, Item item)
{
for (int i = 0; i < inventory.getHotbarSize(); ++i) {
if (inventory.mainInventory[i] != null && inventory.mainInventory[i].getItem() == item) {
return true;
}
}
return false;
}
示例6: run
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
@Override
public void run() {
try {
while (!stopped) {
// check to see if we've finished the book
if(!parser.hasNext()) {
this.status = Status.FINISHED;
break;
}
sleep();
// wait for screen
if (MC.currentScreen != null) {
this.status = Status.AWAITING_GUI_CLOSE;
continue;
}
// search for empty book
int slot = -1;
ItemStack selected = null;
for (int i = 0; i < InventoryPlayer.getHotbarSize(); i++) {
ItemStack stack = getLocalPlayer().inventory.getStackInSlot(i);
if (stack != null
&& !stack.equals(ItemStack.EMPTY)
&& stack.getItem() instanceof ItemWritableBook) {
slot = i;
selected = stack;
break;
}
}
// make sure we found a book
if (slot == -1) {
this.status = Status.NEED_EMPTY_BOOKS_IN_HOTBAR;
continue;
}
// set selected item to that slot
while(getLocalPlayer().inventory.currentItem != slot) {
getLocalPlayer().inventory.currentItem = slot;
this.status = Status.CHANGING_HELD_ITEM;
sleep();
}
final ItemStack item = selected;
// open the book gui screen
this.status = Status.OPENING_BOOK;
MC.addScheduledTask(() -> getLocalPlayer().openBook(item, EnumHand.MAIN_HAND));
// wait for gui to open
while(!(MC.currentScreen instanceof GuiScreenBook)) sleep();
// send book to server
this.status = Status.WRITING_BOOK;
MC.addScheduledTask(() -> {
sendBook(item);
MC.displayGuiScreen(null);
});
// wait for screen to close
while (MC.currentScreen != null) sleep();
}
} catch (Throwable t) {
this.status = Status.ERROR;
} finally {
if(finalListener != null) {
finalListener.accept(this);
finalListener = null;
}
// set stopped to true
this.stopped = true;
if(!this.status.equals(Status.FINISHED) && !this.status.equals(Status.ERROR))
this.status = Status.STOPPED;
}
}
示例7: processCreativeInventoryAction
import net.minecraft.entity.player.InventoryPlayer; //导入方法依赖的package包/类
/**
* Update the server with an ItemStack in a slot.
*/
public void processCreativeInventoryAction(C10PacketCreativeInventoryAction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
if (this.playerEntity.theItemInWorldManager.isCreative())
{
boolean flag = packetIn.getSlotId() < 0;
ItemStack itemstack = packetIn.getStack();
if (itemstack != null && itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("BlockEntityTag", 10))
{
NBTTagCompound nbttagcompound = itemstack.getTagCompound().getCompoundTag("BlockEntityTag");
if (nbttagcompound.hasKey("x") && nbttagcompound.hasKey("y") && nbttagcompound.hasKey("z"))
{
BlockPos blockpos = new BlockPos(nbttagcompound.getInteger("x"), nbttagcompound.getInteger("y"), nbttagcompound.getInteger("z"));
TileEntity tileentity = this.playerEntity.worldObj.getTileEntity(blockpos);
if (tileentity != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
tileentity.writeToNBT(nbttagcompound1);
nbttagcompound1.removeTag("x");
nbttagcompound1.removeTag("y");
nbttagcompound1.removeTag("z");
itemstack.setTagInfo("BlockEntityTag", nbttagcompound1);
}
}
}
boolean flag1 = packetIn.getSlotId() >= 1 && packetIn.getSlotId() < 36 + InventoryPlayer.getHotbarSize();
boolean flag2 = itemstack == null || itemstack.getItem() != null;
boolean flag3 = itemstack == null || itemstack.getMetadata() >= 0 && itemstack.stackSize <= 64 && itemstack.stackSize > 0;
if (flag1 && flag2 && flag3)
{
if (itemstack == null)
{
this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), (ItemStack)null);
}
else
{
this.playerEntity.inventoryContainer.putStackInSlot(packetIn.getSlotId(), itemstack);
}
this.playerEntity.inventoryContainer.setCanCraft(this.playerEntity, true);
}
else if (flag && flag2 && flag3 && this.itemDropThreshold < 200)
{
this.itemDropThreshold += 20;
EntityItem entityitem = this.playerEntity.dropPlayerItemWithRandomChoice(itemstack, true);
if (entityitem != null)
{
entityitem.setAgeToCreativeDespawnTime();
}
}
}
}