本文整理汇总了Java中net.minecraft.entity.passive.EntityWolf.isWolfWet方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWolf.isWolfWet方法的具体用法?Java EntityWolf.isWolfWet怎么用?Java EntityWolf.isWolfWet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityWolf
的用法示例。
在下文中一共展示了EntityWolf.isWolfWet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRender
import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.isWolfWet())
{
float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
GlStateManager.color(f, f, f);
}
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
示例2: doRender
import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
if (entity.isWolfWet())
{
float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
GlStateManager.color(f, f, f);
}
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}