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Java EntityWolf.getBrightness方法代码示例

本文整理汇总了Java中net.minecraft.entity.passive.EntityWolf.getBrightness方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWolf.getBrightness方法的具体用法?Java EntityWolf.getBrightness怎么用?Java EntityWolf.getBrightness使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.passive.EntityWolf的用法示例。


在下文中一共展示了EntityWolf.getBrightness方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldRenderPass

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Queries whether should render the specified pass or not.
 */
protected int shouldRenderPass(EntityWolf par1EntityWolf, int par2, float par3)
{
    if (par2 == 0 && par1EntityWolf.getWolfShaking())
    {
        float var5 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(var5, var5, var5);
        return 1;
    }
    else if (par2 == 1 && par1EntityWolf.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        int var4 = par1EntityWolf.getCollarColor();
        GL11.glColor3f(EntitySheep.fleeceColorTable[var4][0], EntitySheep.fleeceColorTable[var4][1], EntitySheep.fleeceColorTable[var4][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:25,代码来源:RenderWolf.java

示例2: shouldRenderPass

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
protected int shouldRenderPass(EntityWolf p_77032_1_, int p_77032_2_, float p_77032_3_)
{
    if (p_77032_2_ == 0 && p_77032_1_.getWolfShaking())
    {
        float f1 = p_77032_1_.getBrightness(p_77032_3_) * p_77032_1_.getShadingWhileShaking(p_77032_3_);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(f1, f1, f1);
        return 1;
    }
    else if (p_77032_2_ == 1 && p_77032_1_.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        int j = p_77032_1_.getCollarColor();
        GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:22,代码来源:RenderWolf.java

示例3: func_82447_a

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
protected int func_82447_a(EntityWolf par1EntityWolf, int par2, float par3)
{
    float f1;

    if (par2 == 0 && par1EntityWolf.getWolfShaking())
    {
        f1 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(f1, f1, f1);
        return 1;
    }
    else if (par2 == 1 && par1EntityWolf.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        f1 = 1.0F;
        int j = par1EntityWolf.getCollarColor();
        GL11.glColor3f(f1 * EntitySheep.fleeceColorTable[j][0], f1 * EntitySheep.fleeceColorTable[j][1], f1 * EntitySheep.fleeceColorTable[j][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:25,代码来源:RenderWolf.java

示例4: doRender

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.isWolfWet())
    {
        float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
        GlStateManager.color(f, f, f);
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:RenderWolf.java

示例5: doRender

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.isWolfWet())
    {
        float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
        GlStateManager.color(f, f, f);
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:RenderWolf.java


注:本文中的net.minecraft.entity.passive.EntityWolf.getBrightness方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。