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Java EntityWolf.isTamed方法代码示例

本文整理汇总了Java中net.minecraft.entity.passive.EntityWolf.isTamed方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWolf.isTamed方法的具体用法?Java EntityWolf.isTamed怎么用?Java EntityWolf.isTamed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.passive.EntityWolf的用法示例。


在下文中一共展示了EntityWolf.isTamed方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRenderLayer

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
public void doRenderLayer(EntityWolf entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.isTamed() && !entitylivingbaseIn.isInvisible())
    {
        this.wolfRenderer.bindTexture(WOLF_COLLAR);
        float[] afloat = EntitySheep.getDyeRgb(entitylivingbaseIn.getCollarColor());

        if (Config.isCustomColors())
        {
            afloat = CustomColors.getWolfCollarColors(entitylivingbaseIn.getCollarColor(), afloat);
        }

        GlStateManager.color(afloat[0], afloat[1], afloat[2]);
        this.wolfRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:LayerWolfCollar.java

示例2: shouldAttackEntity

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
public boolean shouldAttackEntity(EntityLivingBase target){
	EntityLivingBase owner = getOwner();
	if (ConfigValues.HUNTCREEPERS || !(target instanceof EntityCreeper)) {
		if (target instanceof EntityWolf) {
			EntityWolf entitywolf = (EntityWolf) target;

			if (entitywolf.isTamed() && entitywolf.getOwner() == owner || Alliances.getInstance().isAlliedTo(entitywolf.getOwnerId(), getOwnerId()))
				return false;
		}

		if (target instanceof EntityArmyMember)
			if ((getAttackMode() < 2 && Enemies.getInstance().isNotEnemiesWith(((EntityArmyMember) target).getOwnerId(), getOwnerId())) || ((EntityArmyMember) target).getOwnerId().equals(getOwnerId()) || Alliances.getInstance().isAlliedTo(((EntityArmyMember) target).getOwnerId(), getOwnerId()))
				return false;

		return !(target instanceof EntityPlayer && owner instanceof EntityPlayer && !((EntityPlayer) owner).canAttackPlayer((EntityPlayer) target)) && (!(target instanceof EntityHorse) || !((EntityHorse) target).isTame());
	} else
		return false;
}
 
开发者ID:The-Fireplace-Minecraft-Mods,项目名称:Overlord,代码行数:19,代码来源:EntityArmyMember.java

示例3: shouldRenderPass

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Queries whether should render the specified pass or not.
 */
protected int shouldRenderPass(EntityWolf par1EntityWolf, int par2, float par3)
{
    if (par2 == 0 && par1EntityWolf.getWolfShaking())
    {
        float var5 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(var5, var5, var5);
        return 1;
    }
    else if (par2 == 1 && par1EntityWolf.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        int var4 = par1EntityWolf.getCollarColor();
        GL11.glColor3f(EntitySheep.fleeceColorTable[var4][0], EntitySheep.fleeceColorTable[var4][1], EntitySheep.fleeceColorTable[var4][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:25,代码来源:RenderWolf.java

示例4: shouldRenderPass

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
protected int shouldRenderPass(EntityWolf p_77032_1_, int p_77032_2_, float p_77032_3_)
{
    if (p_77032_2_ == 0 && p_77032_1_.getWolfShaking())
    {
        float f1 = p_77032_1_.getBrightness(p_77032_3_) * p_77032_1_.getShadingWhileShaking(p_77032_3_);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(f1, f1, f1);
        return 1;
    }
    else if (p_77032_2_ == 1 && p_77032_1_.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        int j = p_77032_1_.getCollarColor();
        GL11.glColor3f(EntitySheep.fleeceColorTable[j][0], EntitySheep.fleeceColorTable[j][1], EntitySheep.fleeceColorTable[j][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:22,代码来源:RenderWolf.java

示例5: func_82447_a

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
protected int func_82447_a(EntityWolf par1EntityWolf, int par2, float par3)
{
    float f1;

    if (par2 == 0 && par1EntityWolf.getWolfShaking())
    {
        f1 = par1EntityWolf.getBrightness(par3) * par1EntityWolf.getShadingWhileShaking(par3);
        this.bindTexture(wolfTextures);
        GL11.glColor3f(f1, f1, f1);
        return 1;
    }
    else if (par2 == 1 && par1EntityWolf.isTamed())
    {
        this.bindTexture(wolfCollarTextures);
        f1 = 1.0F;
        int j = par1EntityWolf.getCollarColor();
        GL11.glColor3f(f1 * EntitySheep.fleeceColorTable[j][0], f1 * EntitySheep.fleeceColorTable[j][1], f1 * EntitySheep.fleeceColorTable[j][2]);
        return 1;
    }
    else
    {
        return -1;
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:25,代码来源:RenderWolf.java

示例6: doRenderLayer

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
public void doRenderLayer(EntityWolf entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (entitylivingbaseIn.isTamed() && !entitylivingbaseIn.isInvisible())
    {
        this.wolfRenderer.bindTexture(WOLF_COLLAR);
        EnumDyeColor enumdyecolor = EnumDyeColor.byMetadata(entitylivingbaseIn.getCollarColor().getMetadata());
        float[] afloat = EntitySheep.func_175513_a(enumdyecolor);
        GlStateManager.color(afloat[0], afloat[1], afloat[2]);
        this.wolfRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:LayerWolfCollar.java

示例7: doRenderLayer

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
public void doRenderLayer(EntityWolf entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.isTamed() && !entitylivingbaseIn.isInvisible())
    {
        this.wolfRenderer.bindTexture(WOLF_COLLAR);
        EnumDyeColor enumdyecolor = EnumDyeColor.byMetadata(entitylivingbaseIn.getCollarColor().getMetadata());
        float[] afloat = EntitySheep.getDyeRgb(enumdyecolor);
        GlStateManager.color(afloat[0], afloat[1], afloat[2]);
        this.wolfRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:LayerWolfCollar.java

示例8: dispenseWolfArmor

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Helper method for dispensing item stacks
 *
 * @param source The block source
 * @param stack  The dispensing stack
 * @return An item stack to dispense, or null if default dispense should occur.
 */
@Nonnull
private static ItemStack dispenseWolfArmor(@Nonnull IBlockSource source, @Nonnull ItemStack stack) {
    BlockPos blockPos = source.getBlockPos().offset(source.getBlockState().getValue(BlockDispenser.FACING));
    List<EntityWolf> wolves = source.getWorld().getEntitiesWithinAABB(EntityWolf.class, new AxisAlignedBB(blockPos));
    if (!wolves.isEmpty()) {
        EntityWolf wolf = null;

        for (EntityWolf entity : wolves) {
            if (entity.isTamed() && !entity.isChild()) {
                wolf = entity;
                break;
            }
        }

        if (wolf != null) {
            ItemStack copyStack = stack.copy();
            copyStack.setCount(1);
            IWolfArmorCapability wolfArmor = wolf.getCapability(CapabilityWolfArmor.WOLF_ARMOR_CAPABILITY, null);
            if (wolfArmor == null || !wolfArmor.canEquipItem(copyStack)) {
                return stack;
            }
            wolfArmor.equipArmor(copyStack);
            stack.shrink(1);
        }
    }

    return stack;
}
 
开发者ID:CenturionFox,项目名称:wolfarmor,代码行数:36,代码来源:ItemWolfArmor.java

示例9: alertPlayerWolves

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
static void alertPlayerWolves (EntityPlayer player, EntityLiving living, boolean par2)
{
    if (!(living instanceof EntityCreeper) && !(living instanceof EntityGhast))
    {
        if (living instanceof EntityWolf)
        {
            EntityWolf var3 = (EntityWolf) living;

            if (var3.isTamed() && player.username.equals(var3.getOwnerName()))
            {
                return;
            }
        }

        if (!(living instanceof EntityPlayer) || player.func_96122_a((EntityPlayer) living))
        {
            List var6 = player.worldObj.getEntitiesWithinAABB(EntityWolf.class,
                    AxisAlignedBB.getAABBPool().getAABB(player.posX, player.posY, player.posZ, player.posX + 1.0D, player.posY + 1.0D, player.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D));
            Iterator var4 = var6.iterator();

            while (var4.hasNext())
            {
                EntityWolf var5 = (EntityWolf) var4.next();

                if (var5.isTamed() && var5.getEntityToAttack() == null && player.username.equals(var5.getOwnerName()) && (!par2 || !var5.isSitting()))
                {
                    var5.setSitting(false);
                    var5.setTarget(living);
                }
            }
        }
    }
}
 
开发者ID:austinv11,项目名称:PeripheralsPlusPlus,代码行数:34,代码来源:AbilityHelper.java

示例10: itemInteractionForEntity

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Returns true if the item can be used on the given entity, e.g. shears on sheep.
 */
@Override
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer player, EntityLivingBase entity, EnumHand hand) {
    if (!player.world.isRemote && entity instanceof EntityWolf && !(entity instanceof ISophisticatedWolf)) {
        EntityWolf wolf = (EntityWolf) entity;
        if (wolf.isTamed()) {
            EntitySophisticatedWolf sWolf = new EntitySophisticatedWolf(player.world);

            sWolf.copyLocationAndAnglesFrom(wolf);
            sWolf.setCustomNameTag(wolf.getCustomNameTag());
            sWolf.setCollarColor(wolf.getCollarColor());
            sWolf.setTamed(true);
            sWolf.setOwnerId(wolf.getOwnerId());
            sWolf.setCustomNameTag(wolf.getCustomNameTag());
            sWolf.setHealth(wolf.getHealth());

            if (Compatibility.IS_WOLF_ARMOR_INSTALLED) {
                CompatibilityWolfArmor.copyWolfItems(wolf, sWolf);
            }

            wolf.setDead();

            player.world.spawnEntity(sWolf);
            player.world.playSound((player), new BlockPos(sWolf.posX, sWolf.posY, sWolf.posZ), null, null, 1016, 0);
            stack.shrink(1);
            return true;
        }
        return false;
    } else {
        return super.itemInteractionForEntity(stack, player, entity, hand);
    }
}
 
开发者ID:NightKosh,项目名称:Sophisticated-wolves,代码行数:35,代码来源:ItemDogTreat.java

示例11: onItemRightClick

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
    if (world.isRemote) {
        world.playSound(player, player.getPosition(), player.isSneaking() ? SWSound.WHISTLE_LONG : SWSound.WHISTLE_SHORT, SoundCategory.PLAYERS, 1, 1);
    } else {
        List<EntityWolf> wolvesList = world.getEntitiesWithinAABB(EntityWolf.class,
                new AxisAlignedBB(player.posX - 35, player.posY - 35, player.posZ - 35,
                        player.posX + 35, player.posY + 35, player.posZ + 35));

        if (!wolvesList.isEmpty()) {
            int xPos = MathHelper.floor(player.posX) - 2;
            int yPos = MathHelper.floor(player.getEntityBoundingBox().minY);
            int zPos = MathHelper.floor(player.posZ) - 2;

            for (EntityWolf wolf : wolvesList) {
                if (wolf.isTamed() && wolf.isOwner(player) && (!wolf.isSitting() || player.isSneaking())) {
                    for (int x = -2; x <= 2; ++x) {
                        for (int z = -2; z <= 2; ++z) {
                            BlockPos wolfPos = new BlockPos(xPos + x, yPos, zPos + z);
                            IBlockState state = world.getBlockState(wolfPos);
                            if (state.getBlock().isAir(state, world, wolfPos)) {
                                wolf.setSitting(false);
                                wolf.getAISit().setSitting(false);
                                wolf.setLocationAndAngles(xPos + x + 0.5, yPos, zPos + z + 0.5, wolf.rotationYaw, wolf.rotationPitch);
                                wolf.getNavigator().clearPath();
                                wolf.setAttackTarget(null);
                            }
                        }
                    }
                }
            }
        }
    }

    return new ActionResult(EnumActionResult.SUCCESS, player.getHeldItem(hand));
}
 
开发者ID:NightKosh,项目名称:Sophisticated-wolves,代码行数:37,代码来源:ItemWhistle.java

示例12: getEyeScale

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
@Override
public float getEyeScale(EntityWolf living, float partialTick, int eye)
{
    if(living.isTamed())
    {
        return 0.75F;
    }
    return eyeScale;
}
 
开发者ID:iChun,项目名称:iChunUtil,代码行数:10,代码来源:HeadWolf.java

示例13: getEyeOffsetFromJoint

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
@Override
public float[] getEyeOffsetFromJoint(EntityWolf living, float partialTick, int eye)
{
    if(living.isTamed())
    {
        return eyeOffsetTame;
    }
    return eyeOffset;
}
 
开发者ID:iChun,项目名称:iChunUtil,代码行数:10,代码来源:HeadWolf.java

示例14: alertPlayerWolves

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
static void alertPlayerWolves (EntityPlayer player, EntityLivingBase living, boolean par2)
{
    if (!(living instanceof EntityCreeper) && !(living instanceof EntityGhast))
    {
        if (living instanceof EntityWolf)
        {
            EntityWolf var3 = (EntityWolf) living;

            if (var3.isTamed() && player.getDisplayName().equals(var3.getCommandSenderName()))
            {
                return;
            }
        }

        if (!(living instanceof EntityPlayer) || player.canAttackPlayer((EntityPlayer) living))
        {
            List var6 = player.worldObj.getEntitiesWithinAABB(EntityWolf.class,
                    AxisAlignedBB.getBoundingBox(player.posX, player.posY, player.posZ, player.posX + 1.0D, player.posY + 1.0D, player.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D));
            Iterator var4 = var6.iterator();

            while (var4.hasNext())
            {
                EntityWolf var5 = (EntityWolf) var4.next();

                if (var5.isTamed() && var5.getEntityToAttack() == null && player.getDisplayName().equals(var5.getCommandSenderName()) && (!par2 || !var5.isSitting()))
                {
                    var5.setSitting(false);
                    var5.setTarget(living);
                }
            }
        }
    }
}
 
开发者ID:Lomeli12,项目名称:Equivalency,代码行数:34,代码来源:AbilityHelper.java

示例15: getEntityTexture

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityWolf entity)
{
    return entity.isTamed() ? tamedWolfTextures : (entity.isAngry() ? anrgyWolfTextures : wolfTextures);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:RenderWolf.java


注:本文中的net.minecraft.entity.passive.EntityWolf.isTamed方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。