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Java EntityWolf.getShadingWhileWet方法代码示例

本文整理汇总了Java中net.minecraft.entity.passive.EntityWolf.getShadingWhileWet方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWolf.getShadingWhileWet方法的具体用法?Java EntityWolf.getShadingWhileWet怎么用?Java EntityWolf.getShadingWhileWet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.passive.EntityWolf的用法示例。


在下文中一共展示了EntityWolf.getShadingWhileWet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRender

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.isWolfWet())
    {
        float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
        GlStateManager.color(f, f, f);
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:RenderWolf.java

示例2: doRender

import net.minecraft.entity.passive.EntityWolf; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityWolf entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.isWolfWet())
    {
        float f = entity.getBrightness(partialTicks) * entity.getShadingWhileWet(partialTicks);
        GlStateManager.color(f, f, f);
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:RenderWolf.java


注:本文中的net.minecraft.entity.passive.EntityWolf.getShadingWhileWet方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。