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Java Tessellator.setColorOpaque_F方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.Tessellator.setColorOpaque_F方法的典型用法代码示例。如果您正苦于以下问题:Java Tessellator.setColorOpaque_F方法的具体用法?Java Tessellator.setColorOpaque_F怎么用?Java Tessellator.setColorOpaque_F使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.Tessellator的用法示例。


在下文中一共展示了Tessellator.setColorOpaque_F方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setBrightness

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
private int setBrightness(Tessellator tessellator, IBlockAccess blockAccess, int x, int y, int z, Block block) {
	int mb = block.getMixedBrightnessForBlock(blockAccess, x, y, z);
	tessellator.setBrightness(mb);

	float f = 1.0F;

	int l = block.colorMultiplier(blockAccess, x, y, z);
	float f1 = (l >> 16 & 0xFF) / 255.0F;
	float f2 = (l >> 8 & 0xFF) / 255.0F;
	float f3 = (l & 0xFF) / 255.0F;
	if (EntityRenderer.anaglyphEnable) {
		float f6 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
		float f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
		float f7 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
		f1 = f6;
		f2 = f4;
		f3 = f7;
	}
	tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
	return mb;
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:22,代码来源:TileInfusedBlockOreRenderer.java

示例2: renderWorldBlock

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
	Tessellator tessellator = Tessellator.instance;
	int meta = world.getBlockMetadata(x, y, z);

	if ((meta & 8) != 0) {
		if (world.getBlock(x, y - 1, z) != block)
			return false;
	} else if (world.getBlock(x, y + 1, z) != block)
		return false;

	int brightness = block.getMixedBrightnessForBlock(world, x, y, z);

	tessellator.setBrightness(renderer.renderMinY > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y - 1, z));
	tessellator.setColorOpaque_F(0.5F, 0.5F, 0.5F);
	renderer.renderFaceYNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 0));

	if ((meta & 8) != 0) {
		tessellator.setBrightness(renderer.renderMaxY < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y + 1, z));
		tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
		renderer.uvRotateTop = 2;
		renderer.renderFaceYPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 1));
		renderer.uvRotateTop = 0;
	}

	tessellator.setBrightness(renderer.renderMinZ > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z - 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 2));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxZ < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x, y, z + 1));
	tessellator.setColorOpaque_F(0.8F, 0.8F, 0.8F);
	renderer.renderFaceZPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 3));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMinX > 0.0D ? brightness : block.getMixedBrightnessForBlock(world, x - 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXNeg(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 4));

	renderer.flipTexture = false;
	tessellator.setBrightness(renderer.renderMaxX < 1.0D ? brightness : block.getMixedBrightnessForBlock(world, x + 1, y, z));
	tessellator.setColorOpaque_F(0.6F, 0.6F, 0.6F);
	renderer.renderFaceXPos(block, x, y, z, renderer.getBlockIcon(block, world, x, y, z, 5));

	renderer.flipTexture = false;
	return true;
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:48,代码来源:BlockDoorRenderer.java


注:本文中的net.minecraft.client.renderer.Tessellator.setColorOpaque_F方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。