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Java Tessellator.getInstance方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.Tessellator.getInstance方法的典型用法代码示例。如果您正苦于以下问题:Java Tessellator.getInstance方法的具体用法?Java Tessellator.getInstance怎么用?Java Tessellator.getInstance使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.Tessellator的用法示例。


在下文中一共展示了Tessellator.getInstance方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: func_178051_a

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
private void func_178051_a(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
    int i = p_178051_1_ + 5;
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
    GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
    GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
    GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(p_178051_3_);
    int j = 32;
    int k = 32;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
    worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
    worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
    tessellator.draw();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:21,代码来源:GuiScreenCustomizePresets.java

示例2: drawItemBackground

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * Draws the background icon for an item, using a texture from stats.png with the given coords
 */
private void drawItemBackground(int x, int z, int textureX, int textureY)
{
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.mc.getTextureManager().bindTexture(Gui.STAT_ICONS);
    float f = 0.0078125F;
    float f1 = 0.0078125F;
    int i = 18;
    int j = 18;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(x + 0), (double)(z + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(textureX + 0) * 0.0078125F), (double)((float)(textureY + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(x + 18), (double)(z + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(textureX + 18) * 0.0078125F), (double)((float)(textureY + 18) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(x + 18), (double)(z + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(textureX + 18) * 0.0078125F), (double)((float)(textureY + 0) * 0.0078125F)).endVertex();
    vertexbuffer.pos((double)(x + 0), (double)(z + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(textureX + 0) * 0.0078125F), (double)((float)(textureY + 0) * 0.0078125F)).endVertex();
    tessellator.draw();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:GuiCreateFlatWorld.java

示例3: renderLitParticles

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
public void renderLitParticles(Entity entityIn, float p_78872_2_)
{
    float f = 0.017453292F;
    float f1 = MathHelper.cos(entityIn.rotationYaw * 0.017453292F);
    float f2 = MathHelper.sin(entityIn.rotationYaw * 0.017453292F);
    float f3 = -f2 * MathHelper.sin(entityIn.rotationPitch * 0.017453292F);
    float f4 = f1 * MathHelper.sin(entityIn.rotationPitch * 0.017453292F);
    float f5 = MathHelper.cos(entityIn.rotationPitch * 0.017453292F);

    for (int i = 0; i < 2; ++i)
    {
        List list = this.fxLayers[3][i];

        if (!list.isEmpty())
        {
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();

            for (int j = 0; j < list.size(); ++j)
            {
                EntityFX entityfx = (EntityFX)list.get(j);
                entityfx.renderParticle(worldrenderer, entityIn, p_78872_2_, f1, f5, f2, f3, f4);
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:27,代码来源:EffectRenderer.java

示例4: renderChunkBoundary

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
private void renderChunkBoundary(int xChunk, int zChunk, double xBase, double zBase) {
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder buf = tessellator.getBuffer();

    Chunk chunk = this.mc.world.getChunkFromChunkCoords(xChunk, zChunk);

    for (LineStyle line : this.style.getLines()) {
        if (line.prepare(this.style.getRenderType())) {
            buf.begin(GL_LINES, DefaultVertexFormats.POSITION);
            line.applyColour();

            int[][] lastHeight = { { -1, -1 }, { -1, -1 } };
            for (int i = 0, height = 0; i < 16; i++) {
                for (int j = 0; j < 2; j++) {
                    for (int axis = 0; axis < 2; axis++) {
                        height = axis == 0 ? chunk.getHeightValue(j * 15, i) : chunk.getHeightValue(i, j * 15);
                        double xPos = axis == 0 ? xBase + (j * 16) : xBase + i;
                        double zPos = axis == 0 ? zBase - 16 + i : zBase - 16 + (j * 16);
                        if (lastHeight[axis][j] > -1 && height != lastHeight[axis][j]) {
                            buf.pos(xPos, lastHeight[axis][j], zPos).endVertex();
                            buf.pos(xPos, height, zPos).endVertex();
                        }
                        buf.pos(xPos, height, zPos).endVertex();
                        buf.pos(xPos + axis, height, zPos + (1 - axis)).endVertex();
                        lastHeight[axis][j] = height;
                    }
                }
            }

            tessellator.draw();
        }
    }
}
 
开发者ID:kenzierocks,项目名称:HardVox,代码行数:34,代码来源:RenderChunkBoundary.java

示例5: drawCursorVertical

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * draws the vertical line cursor in the textbox
 */
private void drawCursorVertical(int p_146188_1_, int p_146188_2_, int p_146188_3_, int p_146188_4_) {
    if (p_146188_1_ < p_146188_3_) {
        int i = p_146188_1_;
        p_146188_1_ = p_146188_3_;
        p_146188_3_ = i;
    }

    if (p_146188_2_ < p_146188_4_) {
        int j = p_146188_2_;
        p_146188_2_ = p_146188_4_;
        p_146188_4_ = j;
    }

    if (p_146188_3_ > this.xPosition + this.width) {
        p_146188_3_ = this.xPosition + this.width;
    }

    if (p_146188_1_ > this.xPosition + this.width) {
        p_146188_1_ = this.xPosition + this.width;
    }

    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    GlStateManager.color(0.0F, 0.0F, 255.0F, 255.0F);
    GlStateManager.disableTexture2D();
    GlStateManager.enableColorLogic();
    GlStateManager.colorLogicOp(5387);
    worldrenderer.begin(7, DefaultVertexFormats.POSITION);
    worldrenderer.pos((double) p_146188_1_, (double) p_146188_4_, 0.0D).endVertex();
    worldrenderer.pos((double) p_146188_3_, (double) p_146188_4_, 0.0D).endVertex();
    worldrenderer.pos((double) p_146188_3_, (double) p_146188_2_, 0.0D).endVertex();
    worldrenderer.pos((double) p_146188_1_, (double) p_146188_2_, 0.0D).endVertex();
    tessellator.draw();
    GlStateManager.disableColorLogic();
    GlStateManager.enableTexture2D();
}
 
开发者ID:boomboompower,项目名称:TextDisplayer,代码行数:40,代码来源:ModernTextBox.java

示例6: drawTexturedModalRect

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
public static void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height)
{
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos((double)(x + 0), (double)(y + height), (double)0).tex((double)((float)(textureX + 0) * 0.00390625F), (double)((float)(textureY + height) * 0.00390625F)).endVertex();
    vertexbuffer.pos((double)(x + width), (double)(y + height), (double)0).tex((double)((float)(textureX + width) * 0.00390625F), (double)((float)(textureY + height) * 0.00390625F)).endVertex();
    vertexbuffer.pos((double)(x + width), (double)(y + 0), (double)0).tex((double)((float)(textureX + width) * 0.00390625F), (double)((float)(textureY + 0) * 0.00390625F)).endVertex();
    vertexbuffer.pos((double)(x + 0), (double)(y + 0), (double)0).tex((double)((float)(textureX + 0) * 0.00390625F), (double)((float)(textureY + 0) * 0.00390625F)).endVertex();
    tessellator.draw();
}
 
开发者ID:TeamMelodium,项目名称:Melodium,代码行数:14,代码来源:IGuiBase.java

示例7: drawReloadButtons

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
public void drawReloadButtons()
{
    disableListWhenSyncTrack = true;
    if(!bandName.getText().isEmpty())
    {
        disableListWhenSyncTrack = Clef.eventHandlerClient.findTrackByBand(bandName.getText()) != null;
    }

    fontRenderer.drawString(I18n.translateToLocal("clef.gui.reload"), guiLeft + 179, guiTop + 126, 16777215, true);
    if(doneTimeout > 0)
    {
        fontRenderer.drawString(I18n.translateToLocal("gui.done"), guiLeft + 179 + 2 + fontRenderer.getStringWidth(I18n.translateToLocal("clef.gui.reload")), guiTop + 126, 16777215, true);
    }

    GlStateManager.color(1F, 1F, 1F, 1F);
    this.mc.getTextureManager().bindTexture(texInstrument);
    float x = guiLeft + 179 + 2;
    float y = guiTop + 137 + 2;
    Tessellator tessellator = Tessellator.getInstance();
    BufferBuilder bufferbuilder = tessellator.getBuffer();
    bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
    bufferbuilder.pos((double)(x + 0), (double)(y + 16), (double)this.zLevel).tex(0F, 1F).endVertex();
    bufferbuilder.pos((double)(x + 16), (double)(y + 16), (double)this.zLevel).tex(1F, 1F).endVertex();
    bufferbuilder.pos((double)(x + 16), (double)(y + 0), (double)this.zLevel).tex(1F, 0F).endVertex();
    bufferbuilder.pos((double)(x + 0), (double)(y + 0), (double)this.zLevel).tex(0F, 0F).endVertex();
    tessellator.draw();

    this.mc.getTextureManager().bindTexture(texIcons);
    this.drawTexturedModalRect(guiLeft + 236, guiTop + 142, 0, 224, 10, 10);

    GlStateManager.color(0.5F, 1F, 1F, 1F);
    this.mc.getTextureManager().bindTexture(texNote);
    this.drawTexturedModalRect(guiLeft + 205 + 2, guiTop + 137 + 2, 0, 64, 16, 16);
}
 
开发者ID:iChun,项目名称:Clef,代码行数:35,代码来源:GuiPlayTrack.java

示例8: render

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void render() {
    Minecraft.getMinecraft().getTextureManager().bindTexture(location);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, Minecraft.getMinecraft().getTextureManager().getTexture(location).getGlTextureId());
    final Tessellator t = Tessellator.getInstance();
    final VertexBuffer r = t.getBuffer();
    r.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
    r.pos(0, 16, 0).tex(0, 1).endVertex();
    r.pos(16, 16, 0).tex(1, 1).endVertex();
    r.pos(16, 0, 0).tex(1, 0).endVertex();
    r.pos(0, 0, 0).tex(0, 0).endVertex();
    t.draw();
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:15,代码来源:TextureTabIconRenderer.java

示例9: drawTexturedModalRect

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height
 */
public void drawTexturedModalRect(int x, int y, int textureX, int textureY, int width, int height)
{
    float f = 0.00390625F;
    float f1 = 0.00390625F;
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    worldrenderer.pos((double)(x + 0), (double)(y + height), (double)this.zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + height), (double)this.zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + height) * f1)).endVertex();
    worldrenderer.pos((double)(x + width), (double)(y + 0), (double)this.zLevel).tex((double)((float)(textureX + width) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    worldrenderer.pos((double)(x + 0), (double)(y + 0), (double)this.zLevel).tex((double)((float)(textureX + 0) * f), (double)((float)(textureY + 0) * f1)).endVertex();
    tessellator.draw();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:17,代码来源:Gui.java

示例10: drawWinGameScreen

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
private void drawWinGameScreen(int p_146575_1_, int p_146575_2_, float p_146575_3_)
{
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    this.mc.getTextureManager().bindTexture(Gui.OPTIONS_BACKGROUND);
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = this.width;
    float f = 0.0F - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f1 = (float)this.height - ((float)this.time + p_146575_3_) * 0.5F * 0.5F;
    float f2 = 0.015625F;
    float f3 = ((float)this.time + p_146575_3_ - 0.0F) * 0.02F;
    float f4 = (float)(this.totalScrollLength + this.height + this.height + 24) / 0.5F;
    float f5 = (f4 - 20.0F - ((float)this.time + p_146575_3_)) * 0.005F;

    if (f5 < f3)
    {
        f3 = f5;
    }

    if (f3 > 1.0F)
    {
        f3 = 1.0F;
    }

    f3 = f3 * f3;
    f3 = f3 * 96.0F / 255.0F;
    vertexbuffer.pos(0.0D, (double)this.height, (double)this.zLevel).tex(0.0D, (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, (double)this.height, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos((double)i, 0.0D, (double)this.zLevel).tex((double)((float)i * 0.015625F), (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, (double)this.zLevel).tex(0.0D, (double)(f1 * 0.015625F)).color(f3, f3, f3, 1.0F).endVertex();
    tessellator.draw();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:33,代码来源:GuiWinGame.java

示例11: doRenderLayer

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
public void doRenderLayer(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (entitylivingbaseIn.deathTicks > 0)
    {
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer vertexbuffer = tessellator.getBuffer();
        RenderHelper.disableStandardItemLighting();
        float f = ((float)entitylivingbaseIn.deathTicks + partialTicks) / 200.0F;
        float f1 = 0.0F;

        if (f > 0.8F)
        {
            f1 = (f - 0.8F) / 0.2F;
        }

        Random random = new Random(432L);
        GlStateManager.disableTexture2D();
        GlStateManager.shadeModel(7425);
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
        GlStateManager.disableAlpha();
        GlStateManager.enableCull();
        GlStateManager.depthMask(false);
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.0F, -1.0F, -2.0F);

        for (int i = 0; (float)i < (f + f * f) / 2.0F * 60.0F; ++i)
        {
            GlStateManager.rotate(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
            GlStateManager.rotate(random.nextFloat() * 360.0F + f * 90.0F, 0.0F, 0.0F, 1.0F);
            float f2 = random.nextFloat() * 20.0F + 5.0F + f1 * 10.0F;
            float f3 = random.nextFloat() * 2.0F + 1.0F + f1 * 2.0F;
            vertexbuffer.begin(6, DefaultVertexFormats.POSITION_COLOR);
            vertexbuffer.pos(0.0D, 0.0D, 0.0D).color(255, 255, 255, (int)(255.0F * (1.0F - f1))).endVertex();
            vertexbuffer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(0.0D, (double)f2, (double)(1.0F * f3)).color(255, 0, 255, 0).endVertex();
            vertexbuffer.pos(-0.866D * (double)f3, (double)f2, (double)(-0.5F * f3)).color(255, 0, 255, 0).endVertex();
            tessellator.draw();
        }

        GlStateManager.popMatrix();
        GlStateManager.depthMask(true);
        GlStateManager.disableCull();
        GlStateManager.disableBlend();
        GlStateManager.shadeModel(7424);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.enableTexture2D();
        GlStateManager.enableAlpha();
        RenderHelper.enableStandardItemLighting();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:57,代码来源:LayerEnderDragonDeath.java

示例12: doRender

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (entity.getBlock() != null)
    {
        IBlockState iblockstate = entity.getBlock();

        if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL)
        {
            World world = entity.getWorldObj();

            if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE)
            {
                this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
                GlStateManager.pushMatrix();
                GlStateManager.disableLighting();
                Tessellator tessellator = Tessellator.getInstance();
                VertexBuffer vertexbuffer = tessellator.getBuffer();

                if (this.renderOutlines)
                {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.enableOutlineMode(this.getTeamColor(entity));
                }

                vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
                BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ);
                GlStateManager.translate((float)(x - (double)blockpos.getX() - 0.5D), (float)(y - (double)blockpos.getY()), (float)(z - (double)blockpos.getZ() - 0.5D));
                BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, vertexbuffer, false, MathHelper.getPositionRandom(entity.getOrigin()));
                tessellator.draw();

                if (this.renderOutlines)
                {
                    GlStateManager.disableOutlineMode();
                    GlStateManager.disableColorMaterial();
                }

                GlStateManager.enableLighting();
                GlStateManager.popMatrix();
                super.doRender(entity, x, y, z, entityYaw, partialTicks);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:RenderFallingBlock.java

示例13: drawRechargeRay

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * Draws the ray from the dragon to it's crystal
 */
protected void drawRechargeRay(EntityDragon dragon, double p_180574_2_, double p_180574_4_, double p_180574_6_, float p_180574_8_)
{
    float f = (float)dragon.healingEnderCrystal.innerRotation + p_180574_8_;
    float f1 = MathHelper.sin(f * 0.2F) / 2.0F + 0.5F;
    f1 = (f1 * f1 + f1) * 0.2F;
    float f2 = (float)(dragon.healingEnderCrystal.posX - dragon.posX - (dragon.prevPosX - dragon.posX) * (double)(1.0F - p_180574_8_));
    float f3 = (float)((double)f1 + dragon.healingEnderCrystal.posY - 1.0D - dragon.posY - (dragon.prevPosY - dragon.posY) * (double)(1.0F - p_180574_8_));
    float f4 = (float)(dragon.healingEnderCrystal.posZ - dragon.posZ - (dragon.prevPosZ - dragon.posZ) * (double)(1.0F - p_180574_8_));
    float f5 = MathHelper.sqrt_float(f2 * f2 + f4 * f4);
    float f6 = MathHelper.sqrt_float(f2 * f2 + f3 * f3 + f4 * f4);
    GlStateManager.pushMatrix();
    GlStateManager.translate((float)p_180574_2_, (float)p_180574_4_ + 2.0F, (float)p_180574_6_);
    GlStateManager.rotate((float)(-Math.atan2((double)f4, (double)f2)) * 180.0F / (float)Math.PI - 90.0F, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate((float)(-Math.atan2((double)f5, (double)f3)) * 180.0F / (float)Math.PI - 90.0F, 1.0F, 0.0F, 0.0F);
    Tessellator tessellator = Tessellator.getInstance();
    WorldRenderer worldrenderer = tessellator.getWorldRenderer();
    RenderHelper.disableStandardItemLighting();
    GlStateManager.disableCull();
    this.bindTexture(enderDragonCrystalBeamTextures);
    GlStateManager.shadeModel(7425);
    float f7 = 0.0F - ((float)dragon.ticksExisted + p_180574_8_) * 0.01F;
    float f8 = MathHelper.sqrt_float(f2 * f2 + f3 * f3 + f4 * f4) / 32.0F - ((float)dragon.ticksExisted + p_180574_8_) * 0.01F;
    worldrenderer.begin(5, DefaultVertexFormats.POSITION_TEX_COLOR);
    int i = 8;

    for (int j = 0; j <= 8; ++j)
    {
        float f9 = MathHelper.sin((float)(j % 8) * (float)Math.PI * 2.0F / 8.0F) * 0.75F;
        float f10 = MathHelper.cos((float)(j % 8) * (float)Math.PI * 2.0F / 8.0F) * 0.75F;
        float f11 = (float)(j % 8) * 1.0F / 8.0F;
        worldrenderer.pos((double)(f9 * 0.2F), (double)(f10 * 0.2F), 0.0D).tex((double)f11, (double)f8).color(0, 0, 0, 255).endVertex();
        worldrenderer.pos((double)f9, (double)f10, (double)f6).tex((double)f11, (double)f7).color(255, 255, 255, 255).endVertex();
    }

    tessellator.draw();
    GlStateManager.enableCull();
    GlStateManager.shadeModel(7424);
    RenderHelper.enableStandardItemLighting();
    GlStateManager.popMatrix();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:44,代码来源:RenderDragon.java

示例14: renderLivingLabel

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
/**
 * Renders an entity's name above its head
 */
protected void renderLivingLabel(Entity entityIn, String str, double x, double y, double z, int maxDistance)
{
	if (entityIn instanceof EntityPlayer)
	{
	    NametagRenderEvent event = new NametagRenderEvent(entityIn, str, x, y, z);
	    event.call();

	    if (event.isCancelled()) return;
	}

    double d0 = entityIn.getDistanceSqToEntity(this.renderManager.livingPlayer);

    if (d0 <= (double)(maxDistance * maxDistance))
    {
        FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
        float f = 1.6F;
        float f1 = 0.016666668F * f;
        GlStateManager.pushMatrix();
        GlStateManager.translate((float)x + 0.0F, (float)y + entityIn.height + 0.5F, (float)z);
        GL11.glNormal3f(0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        GlStateManager.scale(-f1, -f1, f1);
        GlStateManager.disableLighting();
        GlStateManager.depthMask(false);
        GlStateManager.disableDepth();
        GlStateManager.enableBlend();
        GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        byte b0 = 0;

        if (str.equals("deadmau5"))
        {
            b0 = -10;
        }

        int i = fontrenderer.getStringWidth(str) / 2;
        GlStateManager.disableTexture2D();
        worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
        worldrenderer.pos((double)(-i - 1), (double)(-1 + b0), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos((double)(-i - 1), (double)(8 + b0), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos((double)(i + 1), (double)(8 + b0), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        worldrenderer.pos((double)(i + 1), (double)(-1 + b0), 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
        tessellator.draw();
        GlStateManager.enableTexture2D();
        fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, b0, 553648127);
        GlStateManager.enableDepth();
        GlStateManager.depthMask(true);
        fontrenderer.drawString(str, -fontrenderer.getStringWidth(str) / 2, b0, -1);
        GlStateManager.enableLighting();
        GlStateManager.disableBlend();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:60,代码来源:Render.java

示例15: renderPainting

import net.minecraft.client.renderer.Tessellator; //导入方法依赖的package包/类
private void renderPainting(EntityPainting painting, int width, int height, int textureU, int textureV)
{
    float f = (float)(-width) / 2.0F;
    float f1 = (float)(-height) / 2.0F;
    float f2 = 0.5F;
    float f3 = 0.75F;
    float f4 = 0.8125F;
    float f5 = 0.0F;
    float f6 = 0.0625F;
    float f7 = 0.75F;
    float f8 = 0.8125F;
    float f9 = 0.001953125F;
    float f10 = 0.001953125F;
    float f11 = 0.7519531F;
    float f12 = 0.7519531F;
    float f13 = 0.0F;
    float f14 = 0.0625F;

    for (int i = 0; i < width / 16; ++i)
    {
        for (int j = 0; j < height / 16; ++j)
        {
            float f15 = f + (float)((i + 1) * 16);
            float f16 = f + (float)(i * 16);
            float f17 = f1 + (float)((j + 1) * 16);
            float f18 = f1 + (float)(j * 16);
            this.setLightmap(painting, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F);
            float f19 = (float)(textureU + width - i * 16) / 256.0F;
            float f20 = (float)(textureU + width - (i + 1) * 16) / 256.0F;
            float f21 = (float)(textureV + height - j * 16) / 256.0F;
            float f22 = (float)(textureV + height - (j + 1) * 16) / 256.0F;
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_NORMAL);
            worldrenderer.pos((double)f15, (double)f18, (double)(-f2)).tex((double)f20, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)(-f2)).tex((double)f19, (double)f21).normal(0.0F, 0.0F, -1.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)(-f2)).tex((double)f19, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)(-f2)).tex((double)f20, (double)f22).normal(0.0F, 0.0F, -1.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)f2).tex((double)f3, (double)f5).normal(0.0F, 0.0F, 1.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)f2).tex((double)f4, (double)f5).normal(0.0F, 0.0F, 1.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)f2).tex((double)f4, (double)f6).normal(0.0F, 0.0F, 1.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f18, (double)f2).tex((double)f3, (double)f6).normal(0.0F, 0.0F, 1.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)(-f2)).tex((double)f7, (double)f9).normal(0.0F, 1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)(-f2)).tex((double)f8, (double)f9).normal(0.0F, 1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)f2).tex((double)f8, (double)f10).normal(0.0F, 1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)f2).tex((double)f7, (double)f10).normal(0.0F, 1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f18, (double)f2).tex((double)f7, (double)f9).normal(0.0F, -1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)f2).tex((double)f8, (double)f9).normal(0.0F, -1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)(-f2)).tex((double)f8, (double)f10).normal(0.0F, -1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f18, (double)(-f2)).tex((double)f7, (double)f10).normal(0.0F, -1.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)f2).tex((double)f12, (double)f13).normal(-1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f18, (double)f2).tex((double)f12, (double)f14).normal(-1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f18, (double)(-f2)).tex((double)f11, (double)f14).normal(-1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f15, (double)f17, (double)(-f2)).tex((double)f11, (double)f13).normal(-1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)(-f2)).tex((double)f12, (double)f13).normal(1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)(-f2)).tex((double)f12, (double)f14).normal(1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f18, (double)f2).tex((double)f11, (double)f14).normal(1.0F, 0.0F, 0.0F).endVertex();
            worldrenderer.pos((double)f16, (double)f17, (double)f2).tex((double)f11, (double)f13).normal(1.0F, 0.0F, 0.0F).endVertex();
            tessellator.draw();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:63,代码来源:RenderPainting.java


注:本文中的net.minecraft.client.renderer.Tessellator.getInstance方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。