本文整理汇总了Java中net.minecraft.client.renderer.Tessellator类的典型用法代码示例。如果您正苦于以下问题:Java Tessellator类的具体用法?Java Tessellator怎么用?Java Tessellator使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Tessellator类属于net.minecraft.client.renderer包,在下文中一共展示了Tessellator类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawPlusAndMinus
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void drawPlusAndMinus() {
double scale = 0.05D;
GL11.glPushMatrix();
GL11.glTranslated(0.26D, 13.95D / 16D, 0);
GL11.glRotated(90, 1, 0, 0);
GL11.glScaled(scale, scale, scale);
GL11.glColor4d(0, 1, 0, 1);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
bufferBuilder.pos(-1, 0, 0).endVertex();
bufferBuilder.pos(1, 0, 0).endVertex();
bufferBuilder.pos(0, -1, 0).endVertex();
bufferBuilder.pos(0, 1, 0).endVertex();
tessellator.draw();
GL11.glTranslated(-0.52D / scale, 0, 0);
GL11.glColor4d(1, 0, 0, 1);
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION);
bufferBuilder.pos(-1, 0, 0).endVertex();
bufferBuilder.pos(1, 0, 0).endVertex();
tessellator.draw();
GL11.glColor4d(1, 1, 1, 1);
GL11.glPopMatrix();
}
示例2: render
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
@Override
public void render() {
FMLClientHandler.instance().getClient().getTextureManager().bindTexture(getTexture());
int width = getWidth() + (getParameters() != null && getParameters().length > 0 ? 10 : 0);
int height = getHeight() + (hasStepOutput() ? 10 : 0);
Pair<Double, Double> maxUV = getMaxUV();
double u = maxUV.getLeft();
double v = maxUV.getRight();
BufferBuilder wr = Tessellator.getInstance().getBuffer();
wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
wr.pos(0, 0, 0).tex(0, 0).endVertex();
wr.pos(0, height, 0).tex(0, v).endVertex();
wr.pos(width, height, 0).tex(u, v).endVertex();
wr.pos(width, 0, 0).tex(u, 0).endVertex();
Tessellator.getInstance().draw();
}
示例3: blitIcon
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void blitIcon(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
int i = p_178051_1_ + 5;
GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(p_178051_3_);
int j = 32;
int k = 32;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
vertexbuffer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
vertexbuffer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
}
示例4: renderPathLine
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
{
PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);
if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
{
float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
int k = j >> 16 & 255;
int l = j >> 8 & 255;
int i1 = j & 255;
vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
}
}
tessellator.draw();
}
示例5: drawSprite
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
/**
* Draws a sprite from assets/textures/gui/container/stats_icons.png
*/
private void drawSprite(int p_146527_1_, int p_146527_2_, int p_146527_3_, int p_146527_4_)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(STAT_ICONS);
float f = 0.0078125F;
float f1 = 0.0078125F;
int i = 18;
int j = 18;
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 18), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 18) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 18), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 18) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
vertexbuffer.pos((double)(p_146527_1_ + 0), (double)(p_146527_2_ + 0), (double)this.zLevel).tex((double)((float)(p_146527_3_ + 0) * 0.0078125F), (double)((float)(p_146527_4_ + 0) * 0.0078125F)).endVertex();
tessellator.draw();
}
示例6: func_148224_c
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void func_148224_c(int p_148224_1_, int p_148224_2_, int p_148224_3_, int p_148224_4_)
{
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(Gui.statIcons);
float f = 0.0078125F;
float f1 = 0.0078125F;
int i = 18;
int j = 18;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 18), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 18) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 18), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 18) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
worldrenderer.pos((double)(p_148224_1_ + 0), (double)(p_148224_2_ + 0), (double)GuiCreateFlatWorld.this.zLevel).tex((double)((float)(p_148224_3_ + 0) * 0.0078125F), (double)((float)(p_148224_4_ + 0) * 0.0078125F)).endVertex();
tessellator.draw();
}
示例7: func_178051_a
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void func_178051_a(int p_178051_1_, int p_178051_2_, ResourceLocation p_178051_3_)
{
int i = p_178051_1_ + 5;
GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ - 1, -2039584);
GuiScreenCustomizePresets.this.drawHorizontalLine(i - 1, i + 32, p_178051_2_ + 32, -6250336);
GuiScreenCustomizePresets.this.drawVerticalLine(i - 1, p_178051_2_ - 1, p_178051_2_ + 32, -2039584);
GuiScreenCustomizePresets.this.drawVerticalLine(i + 32, p_178051_2_ - 1, p_178051_2_ + 32, -6250336);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(p_178051_3_);
int j = 32;
int k = 32;
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 32), 0.0D).tex(0.0D, 1.0D).endVertex();
worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 32), 0.0D).tex(1.0D, 1.0D).endVertex();
worldrenderer.pos((double)(i + 32), (double)(p_178051_2_ + 0), 0.0D).tex(1.0D, 0.0D).endVertex();
worldrenderer.pos((double)(i + 0), (double)(p_178051_2_ + 0), 0.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
}
示例8: tessellateAllExcept
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void tessellateAllExcept(Tessellator tessellator, String... excludedGroupNames)
{
boolean exclude;
for (GroupObject groupObject : groupObjects)
{
exclude=false;
for (String excludedGroupName : excludedGroupNames)
{
if (excludedGroupName.equalsIgnoreCase(groupObject.name))
{
exclude=true;
}
}
if(!exclude)
{
groupObject.render(tessellator.getBuffer());
}
}
}
示例9: renderBox
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void renderBox(Tessellator p_190055_1_, VertexBuffer p_190055_2_, double p_190055_3_, double p_190055_5_, double p_190055_7_, double p_190055_9_, double p_190055_11_, double p_190055_13_, int p_190055_15_, int p_190055_16_, int p_190055_17_)
{
GlStateManager.glLineWidth(2.0F);
p_190055_2_.begin(3, DefaultVertexFormats.POSITION_COLOR);
p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_17_, p_190055_17_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_7_).color(p_190055_17_, p_190055_17_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_17_, p_190055_16_, p_190055_17_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_3_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_13_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_11_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color(p_190055_16_, p_190055_16_, p_190055_16_, p_190055_15_).endVertex();
p_190055_2_.pos(p_190055_9_, p_190055_5_, p_190055_7_).color((float)p_190055_16_, (float)p_190055_16_, (float)p_190055_16_, 0.0F).endVertex();
p_190055_1_.draw();
GlStateManager.glLineWidth(1.0F);
}
示例10: drawSlot
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
if(idx >= 0 && idx < channels.size())
{
FontRenderer font = this.parent.getFontRenderer();
TileEntityGlassMaster channel = channels.get(idx);
GlStateManager.pushMatrix();
GlStateManager.scale(0.5F, 0.5F, 1F);
String info = (channel.setChannel.isEmpty() ? I18n.translateToLocal("glass.gui.notSet") : channel.setChannel.startsWith("public") ? I18n.translateToLocal("glass.gui.public") : "") + (!channel.setChannel.isEmpty() ? " " + channel.setChannel.substring(channel.setChannel.indexOf(":") + 1) : "");
info = info + " (" + channel.getPos().getX() + ", " + channel.getPos().getY() + ", " + channel.getPos().getZ() + ")";
String name = font.trimStringToWidth(info, (listWidth - 10) * 2);
font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
GlStateManager.popMatrix();
}
}
示例11: drawSlot
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
@Override
protected void drawSlot(int idx, int right, int top, int height, Tessellator tess)
{
if(idx >= 0 && idx < channels.size())
{
FontRenderer font = this.parent.getFontRenderer();
String channel = channels.get(idx);
GlStateManager.pushMatrix();
GlStateManager.scale(0.5F, 0.5F, 1F);
String name = font.trimStringToWidth(channel.substring(channel.indexOf(":") + 1), (listWidth - 10) * 2);
if(channel.startsWith("public:"))
{
name = I18n.translateToLocal("glass.gui.public") + " " + name;
}
font.drawString(name, (this.left + 2) * 2, top * 2, idx % 2 == 0 ? 0xFFFFFF : 0xAAAAAA);
GlStateManager.popMatrix();
}
}
示例12: drawBackground
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
/**
* Draws the background (i is always 0 as of 1.2.2)
*/
public void drawBackground(int tint)
{
GlStateManager.disableLighting();
GlStateManager.disableFog();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.mc.getTextureManager().bindTexture(OPTIONS_BACKGROUND);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
float f = 32.0F;
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
vertexbuffer.pos(0.0D, (double)this.height, 0.0D).tex(0.0D, (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos((double)this.width, (double)this.height, 0.0D).tex((double)((float)this.width / 32.0F), (double)((float)this.height / 32.0F + (float)tint)).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos((double)this.width, 0.0D, 0.0D).tex((double)((float)this.width / 32.0F), (double)tint).color(64, 64, 64, 255).endVertex();
vertexbuffer.pos(0.0D, 0.0D, 0.0D).tex(0.0D, (double)tint).color(64, 64, 64, 255).endVertex();
tessellator.draw();
}
示例13: renderPumpkinOverlay
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private void renderPumpkinOverlay(ScaledResolution p_180476_1_)
{
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
this.mc.getTextureManager().bindTexture(pumpkinBlurTexPath);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX);
worldrenderer.pos(0.0D, (double)p_180476_1_.getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
worldrenderer.pos((double)p_180476_1_.getScaledWidth(), (double)p_180476_1_.getScaledHeight(), -90.0D).tex(1.0D, 1.0D).endVertex();
worldrenderer.pos((double)p_180476_1_.getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
worldrenderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
示例14: drawTexturedModalRectZ
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
public void drawTexturedModalRectZ(final float i, final float y, final int k, final int i1, final int j1, final int k1, final float zLevel) {
float f = 0.015625F;
float f1 = 0.03125F;
Tessellator tesselator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tesselator.getBuffer();
vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
/*
tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + k1, zLevel, (k + 0) * f, (i1 + k1) * f1);
tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + k1, zLevel, (k + j1) * f, (i1 + k1) * f1);
tesselator.getWorldRenderer().addVertexWithUV(i + j1, y + 0, zLevel, (k + j1) * f, (i1 + 0) * f1);
tesselator.getWorldRenderer().addVertexWithUV(i + 0, y + 0, zLevel, (k + 0) * f, (i1 + 0) * f1);
*/
vertexbuffer.pos(i + 0, y + k1, zLevel);
vertexbuffer.pos(i + j1, y + k1, zLevel);
vertexbuffer.pos(i + j1, y + 0, zLevel);
vertexbuffer.pos(i + 0, y + 0, zLevel);
tesselator.draw();
}
示例15: drawTextureWithMasking
import net.minecraft.client.renderer.Tessellator; //导入依赖的package包/类
private static void drawTextureWithMasking(double xCoord, double yCoord, TextureAtlasSprite textureSprite, int maskTop, int maskRight, double zLevel) {
double uMin = (double) textureSprite.getMinU();
double uMax = (double) textureSprite.getMaxU();
double vMin = (double) textureSprite.getMinV();
double vMax = (double) textureSprite.getMaxV();
uMax = uMax - (maskRight / 16.0 * (uMax - uMin));
vMax = vMax - (maskTop / 16.0 * (vMax - vMin));
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
bufferBuilder.pos(xCoord, yCoord + 16, zLevel).tex(uMin, vMax).endVertex();
bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + 16, zLevel).tex(uMax, vMax).endVertex();
bufferBuilder.pos(xCoord + 16 - maskRight, yCoord + maskTop, zLevel).tex(uMax, vMin).endVertex();
bufferBuilder.pos(xCoord, yCoord + maskTop, zLevel).tex(uMin, vMin).endVertex();
tessellator.draw();
}