本文整理汇总了Java中net.minecraft.client.entity.EntityPlayerSP.getHeldItemMainhand方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerSP.getHeldItemMainhand方法的具体用法?Java EntityPlayerSP.getHeldItemMainhand怎么用?Java EntityPlayerSP.getHeldItemMainhand使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.EntityPlayerSP
的用法示例。
在下文中一共展示了EntityPlayerSP.getHeldItemMainhand方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderGhostAngstrom
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
@SubscribeEvent
public static void renderGhostAngstrom(RenderWorldLastEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
ItemStack stack = player.getHeldItemMainhand();
if(stack.isEmpty() || stack.getItem() != ModItems.ANGSTROM) {
stack = player.getHeldItemOffhand();
}
if(!stack.isEmpty() && stack.getItem() == ModItems.ANGSTROM) {
RayTraceResult result = RayTraceHelper.tracePlayerHighlight(player);
if(result.typeOfHit != RayTraceResult.Type.BLOCK) {
Vector3 vec = Vector3.create(player.posX, player.posY + player.getEyeHeight(), player.posZ);
vec.add(Vector3.create(player.getLookVec()).multiply(2.5D));
BlockPos pos = new BlockPos(vec.toVec3d());
IBlockState replaced = player.world.getBlockState(pos);
if(player.world.isAirBlock(pos) || replaced.getBlock().isReplaceable(player.world, pos)) {
RenderHelper.renderGhostBlock(pos, ModBlocks.ANGSTROM.getDefaultState());
}
}
}
}
示例2: onMouseEvent
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
@SubscribeEvent
public void onMouseEvent(MouseEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
if(event.getDwheel() != 0 && player != null && player.isSneaking()) {
ItemStack stack = player.getHeldItemMainhand();
Item item = stack.getItem();
if(item instanceof ItemTransporter) {
if(((ItemTransporter) item).getMode(stack) == 1) {
ItemTransporter.cycleSelected(stack, event.getDwheel());
PacketWhoosh.sendCycleSelectedPacketToServer(event.getDwheel());
event.setCanceled(true);
}
}
}
}
示例3: initGui
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
@Override
public void initGui() {
super.initGui();
guiLeft = (this.width - WIDTH) / 2;
guiTop = (this.height - HEIGHT) / 2;
EntityPlayerSP player = MinecraftTools.getPlayer(Minecraft.getMinecraft());
ItemStack book = player.getHeldItemMainhand();
if (ItemStackTools.isValid(book) && book.getItem() instanceof IBook) {
json = ((IBook) book.getItem()).getJson();
BookParser parser = new BookParser();
pages = parser.parse(json, WIDTH_FACTOR, HEIGHT_FACTOR);
pageNumber = 0;
result = null;
} else {
json = null; // Shouldn't be possible
pages = new ArrayList<>();
pages.add(new BookPage());
RenderSection section = new RenderSection("Error");
TextElementFormat fmt = new TextElementFormat("red,bold");
section.addElement(new RenderElementText("Error!", 10, 10, (int) ClientProxy.font.getWidth("Error!"), (int) ClientProxy.font.getHeight(), fmt));
pages.get(0).addSection(section);
pageNumber = 0;
result = null;
}
}
示例4: updateEquippedItem
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
public void updateEquippedItem()
{
this.prevEquippedProgressMainHand = this.equippedProgressMainHand;
this.prevEquippedProgressOffHand = this.equippedProgressOffHand;
EntityPlayerSP entityplayersp = this.mc.thePlayer;
ItemStack itemstack = entityplayersp.getHeldItemMainhand();
ItemStack itemstack1 = entityplayersp.getHeldItemOffhand();
if (entityplayersp.isRowingBoat())
{
this.equippedProgressMainHand = MathHelper.clamp_float(this.equippedProgressMainHand - 0.4F, 0.0F, 1.0F);
this.equippedProgressOffHand = MathHelper.clamp_float(this.equippedProgressOffHand - 0.4F, 0.0F, 1.0F);
}
else
{
float f = entityplayersp.getCooledAttackStrength(1.0F);
this.equippedProgressMainHand += MathHelper.clamp_float((!net.minecraftforge.client.ForgeHooksClient.shouldCauseReequipAnimation(this.itemStackMainHand, itemstack, entityplayersp.inventory.currentItem) ? f * f * f : 0.0F) - this.equippedProgressMainHand, -0.4F, 0.4F);
this.equippedProgressOffHand += MathHelper.clamp_float((float)(!net.minecraftforge.client.ForgeHooksClient.shouldCauseReequipAnimation(this.itemStackOffHand, itemstack1, -1) ? 1 : 0) - this.equippedProgressOffHand, -0.4F, 0.4F);
}
if (this.equippedProgressMainHand < 0.1F)
{
this.itemStackMainHand = itemstack;
}
if (this.equippedProgressOffHand < 0.1F)
{
this.itemStackOffHand = itemstack1;
}
}
示例5: onRender
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
@SubscribeEvent
public void onRender(RenderGameOverlayEvent.Post event) {
if(event.getType() != RenderGameOverlayEvent.ElementType.EXPERIENCE) {
return;
}
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
ItemStack stack = player.getHeldItemMainhand();
if(stack == null || !(stack.getItem() instanceof ItemTransporter))
return;
if(!ItemTransporter.canPlayerAccess(stack, player))
return;
if(stack.getTagCompound().getInteger("Mode") == 0)
return;
int selected = ItemTransporter.getSelected(stack);
List<TeleportPosition> positions = ItemTransporter.getPositions(stack);
if(selected != -1 && positions.size() > 0) {
if(selected >= positions.size()) {
ItemTransporter.setSelected(stack, positions.size() - 1);
return;
}
int h = event.getResolution().getScaledHeight();
int w = event.getResolution().getScaledWidth();
String name = positions.get(selected).name;
int width = mc.fontRenderer.getStringWidth(name);
int height = player.capabilities.isCreativeMode ? 33 : 70;
mc.fontRenderer.drawStringWithShadow(name, (w - width) / 2, h - height, 0xFFFFFF);
}
}
示例6: updateEquippedItem
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
public void updateEquippedItem()
{
this.prevEquippedProgressMainHand = this.equippedProgressMainHand;
this.prevEquippedProgressOffHand = this.equippedProgressOffHand;
EntityPlayerSP entityplayersp = this.mc.player;
ItemStack itemstack = entityplayersp.getHeldItemMainhand();
ItemStack itemstack1 = entityplayersp.getHeldItemOffhand();
if (entityplayersp.isRowingBoat())
{
this.equippedProgressMainHand = MathHelper.clamp(this.equippedProgressMainHand - 0.4F, 0.0F, 1.0F);
this.equippedProgressOffHand = MathHelper.clamp(this.equippedProgressOffHand - 0.4F, 0.0F, 1.0F);
}
else
{
float f = entityplayersp.getCooledAttackStrength(1.0F);
if (Reflector.ForgeHooksClient_shouldCauseReequipAnimation.exists())
{
boolean flag = Reflector.callBoolean(Reflector.ForgeHooksClient_shouldCauseReequipAnimation, new Object[] {this.itemStackMainHand, itemstack, Integer.valueOf(entityplayersp.inventory.currentItem)});
this.equippedProgressMainHand += MathHelper.clamp((!flag ? f * f * f : 0.0F) - this.equippedProgressMainHand, -0.4F, 0.4F);
boolean flag1 = Reflector.callBoolean(Reflector.ForgeHooksClient_shouldCauseReequipAnimation, new Object[] {this.itemStackOffHand, itemstack1, Integer.valueOf(-1)});
this.equippedProgressOffHand += MathHelper.clamp((float)(!flag1 ? 1 : 0) - this.equippedProgressOffHand, -0.4F, 0.4F);
}
else
{
this.equippedProgressMainHand += MathHelper.clamp((Objects.equal(this.itemStackMainHand, itemstack) ? f * f * f : 0.0F) - this.equippedProgressMainHand, -0.4F, 0.4F);
this.equippedProgressOffHand += MathHelper.clamp((float)(Objects.equal(this.itemStackOffHand, itemstack1) ? 1 : 0) - this.equippedProgressOffHand, -0.4F, 0.4F);
}
}
if (this.equippedProgressMainHand < 0.1F)
{
this.itemStackMainHand = itemstack;
if (Config.isShaders())
{
Shaders.setItemToRenderMain(this.itemStackMainHand);
}
}
if (this.equippedProgressOffHand < 0.1F)
{
this.itemStackOffHand = itemstack1;
if (Config.isShaders())
{
Shaders.setItemToRenderOff(this.itemStackOffHand);
}
}
}