本文整理汇总了Java中net.minecraft.client.entity.EntityPlayerSP.getEyeHeight方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerSP.getEyeHeight方法的具体用法?Java EntityPlayerSP.getEyeHeight怎么用?Java EntityPlayerSP.getEyeHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.entity.EntityPlayerSP
的用法示例。
在下文中一共展示了EntityPlayerSP.getEyeHeight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onRender
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onRender(RenderGameOverlayEvent.Post event) {
EntityPlayerSP playerIn = Minecraft.getMinecraft().player;
if (!playerIn.getHeldItemMainhand().getItem().equals(ItemRegistry.bookManualItem) || Minecraft.getMinecraft().currentScreen != null)
return;
float f = playerIn.rotationPitch;
float f1 = playerIn.rotationYaw;
double d0 = playerIn.posX;
double d1 = playerIn.posY + (double) playerIn.getEyeHeight();
double d2 = playerIn.posZ;
Vec3d vec3d = new Vec3d(d0, d1, d2);
float f2 = MathHelper.cos(-f1 * 0.017453292F - (float) Math.PI);
float f3 = MathHelper.sin(-f1 * 0.017453292F - (float) Math.PI);
float f4 = -MathHelper.cos(-f * 0.017453292F);
float f5 = MathHelper.sin(-f * 0.017453292F);
float f6 = f3 * f4;
float f7 = f2 * f4;
double d3 = 5.0D;
Vec3d vec3d1 = vec3d.addVector((double) f6 * d3, (double) f5 * d3, (double) f7 * d3);
RayTraceResult result = Minecraft.getMinecraft().world.rayTraceBlocks(vec3d, vec3d1, false, true, false);
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
BlockPos pos = result.getBlockPos();
if (Minecraft.getMinecraft().world.getBlockState(pos).getBlock().getRegistryName().getResourceDomain().equals(Reference.MOD_ID)) {
Minecraft.getMinecraft().fontRenderer.drawString(TextFormatting.GOLD + "SNEAK" + TextFormatting.WHITE + "+" + TextFormatting.GOLD + "Right Click", event.getResolution().getScaledWidth() / 2 + 10, event.getResolution().getScaledHeight() / 2 - 5, 0xFFFFFF, true);
Minecraft.getMinecraft().fontRenderer.drawString(TextFormatting.YELLOW + "Open Block Description", event.getResolution().getScaledWidth() / 2 + 10, event.getResolution().getScaledHeight() / 2 - 5 + Minecraft.getMinecraft().fontRenderer.FONT_HEIGHT + 2, 0xFFFFFF, true);
}
}
}
示例2: renderOverlays
import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
/**
* Renders all the overlays that are in first person mode. Args: partialTickTime
*/
public void renderOverlays(float partialTicks)
{
GlStateManager.disableAlpha();
if (this.mc.thePlayer.isEntityInsideOpaqueBlock())
{
IBlockState iblockstate = this.mc.theWorld.getBlockState(new BlockPos(this.mc.thePlayer));
BlockPos blockpos = new BlockPos(this.mc.thePlayer);
EntityPlayerSP entityplayersp = this.mc.thePlayer;
for (int i = 0; i < 8; ++i)
{
double d0 = entityplayersp.posX + (double)(((float)((i >> 0) % 2) - 0.5F) * entityplayersp.width * 0.8F);
double d1 = entityplayersp.posY + (double)(((float)((i >> 1) % 2) - 0.5F) * 0.1F);
double d2 = entityplayersp.posZ + (double)(((float)((i >> 2) % 2) - 0.5F) * entityplayersp.width * 0.8F);
BlockPos blockpos1 = new BlockPos(d0, d1 + (double)entityplayersp.getEyeHeight(), d2);
IBlockState iblockstate1 = this.mc.theWorld.getBlockState(blockpos1);
if (iblockstate1.getBlock().isVisuallyOpaque())
{
iblockstate = iblockstate1;
blockpos = blockpos1;
}
}
if (iblockstate.getBlock().getRenderType() != -1)
{
Object object = Reflector.getFieldValue(Reflector.RenderBlockOverlayEvent_OverlayType_BLOCK);
if (!Reflector.callBoolean(Reflector.ForgeEventFactory_renderBlockOverlay, new Object[] {this.mc.thePlayer, Float.valueOf(partialTicks), object, iblockstate, blockpos}))
{
this.func_178108_a(partialTicks, this.mc.getBlockRendererDispatcher().getBlockModelShapes().getTexture(iblockstate));
}
}
}
if (!this.mc.thePlayer.isSpectator())
{
if (this.mc.thePlayer.isInsideOfMaterial(Material.water) && !Reflector.callBoolean(Reflector.ForgeEventFactory_renderWaterOverlay, new Object[] {this.mc.thePlayer, Float.valueOf(partialTicks)}))
{
this.renderWaterOverlayTexture(partialTicks);
}
if (this.mc.thePlayer.isBurning() && !Reflector.callBoolean(Reflector.ForgeEventFactory_renderFireOverlay, new Object[] {this.mc.thePlayer, Float.valueOf(partialTicks)}))
{
this.renderFireInFirstPerson(partialTicks);
}
}
GlStateManager.enableAlpha();
}