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Java EntityPlayerSP.canUseCommandBlock方法代码示例

本文整理汇总了Java中net.minecraft.client.entity.EntityPlayerSP.canUseCommandBlock方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayerSP.canUseCommandBlock方法的具体用法?Java EntityPlayerSP.canUseCommandBlock怎么用?Java EntityPlayerSP.canUseCommandBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.entity.EntityPlayerSP的用法示例。


在下文中一共展示了EntityPlayerSP.canUseCommandBlock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processRightClickBlock

import net.minecraft.client.entity.EntityPlayerSP; //导入方法依赖的package包/类
public EnumActionResult processRightClickBlock(EntityPlayerSP player, WorldClient worldIn, BlockPos stack, EnumFacing pos, Vec3d facing, EnumHand vec)
{
    this.syncCurrentPlayItem();
    ItemStack itemstack = player.getHeldItem(vec);
    float f = (float)(facing.xCoord - (double)stack.getX());
    float f1 = (float)(facing.yCoord - (double)stack.getY());
    float f2 = (float)(facing.zCoord - (double)stack.getZ());
    boolean flag = false;

    if (!this.mc.world.getWorldBorder().contains(stack))
    {
        return EnumActionResult.FAIL;
    }
    else
    {
        if (this.currentGameType != GameType.SPECTATOR)
        {
            IBlockState iblockstate = worldIn.getBlockState(stack);

            if ((!player.isSneaking() || player.getHeldItemMainhand().func_190926_b() && player.getHeldItemOffhand().func_190926_b()) && iblockstate.getBlock().onBlockActivated(worldIn, stack, iblockstate, player, vec, pos, f, f1, f2))
            {
                flag = true;
            }

            if (!flag && itemstack.getItem() instanceof ItemBlock)
            {
                ItemBlock itemblock = (ItemBlock)itemstack.getItem();

                if (!itemblock.canPlaceBlockOnSide(worldIn, stack, pos, player, itemstack))
                {
                    return EnumActionResult.FAIL;
                }
            }
        }

        this.connection.sendPacket(new CPacketPlayerTryUseItemOnBlock(stack, pos, vec, f, f1, f2));

        if (!flag && this.currentGameType != GameType.SPECTATOR)
        {
            if (itemstack.func_190926_b())
            {
                return EnumActionResult.PASS;
            }
            else if (player.getCooldownTracker().hasCooldown(itemstack.getItem()))
            {
                return EnumActionResult.PASS;
            }
            else
            {
                if (itemstack.getItem() instanceof ItemBlock && !player.canUseCommandBlock())
                {
                    Block block = ((ItemBlock)itemstack.getItem()).getBlock();

                    if (block instanceof BlockCommandBlock || block instanceof BlockStructure)
                    {
                        return EnumActionResult.FAIL;
                    }
                }

                if (this.currentGameType.isCreative())
                {
                    int i = itemstack.getMetadata();
                    int j = itemstack.func_190916_E();
                    EnumActionResult enumactionresult = itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
                    itemstack.setItemDamage(i);
                    itemstack.func_190920_e(j);
                    return enumactionresult;
                }
                else
                {
                    return itemstack.onItemUse(player, worldIn, stack, vec, pos, f, f1, f2);
                }
            }
        }
        else
        {
            return EnumActionResult.SUCCESS;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:81,代码来源:PlayerControllerMP.java


注:本文中的net.minecraft.client.entity.EntityPlayerSP.canUseCommandBlock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。