本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry.registerWorldGenerator方法的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry.registerWorldGenerator方法的具体用法?Java GameRegistry.registerWorldGenerator怎么用?Java GameRegistry.registerWorldGenerator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.common.registry.GameRegistry
的用法示例。
在下文中一共展示了GameRegistry.registerWorldGenerator方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
Configurator.configure(new File("config/" + MODID + ".cfg"));
GameRegistry.registerWorldGenerator(new Decorator(), 4096);
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
}
示例2: preInit
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
ConfigurationHandler.INSTANCE.init(new File(event.getModConfigurationDirectory().getAbsolutePath() + File.separator + Reference.MOD_ID + ".cfg"));
GameRegistry.registerWorldGenerator(new EtFuturumWorldGenerator(), 0);
GameRegistry.registerWorldGenerator(new EtFuturumNetherGenerator(), 1);
ModBlocks.init();
ModItems.init();
ModEnchantments.init();
OceanMonument.makeMap();
NetworkRegistry.INSTANCE.registerGuiHandler(instance, proxy);
networkWrapper = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MOD_ID);
networkWrapper.registerMessage(ArmourStandInteractHandler.class, ArmourStandInteractMessage.class, 0, Side.SERVER);
networkWrapper.registerMessage(BlackHeartParticlesHandler.class, BlackHeartParticlesMessage.class, 1, Side.CLIENT);
networkWrapper.registerMessage(SetPlayerModelHandler.class, SetPlayerModelMessage.class, 2, Side.CLIENT);
}
示例3: init
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent event) {
GameRegistry.registerWorldGenerator(new ProspectingWorldGen(), 1000);
GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pan), new Object[] {"s s", " s ", 's', Blocks.stone_slab});
GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pick), new Object[] {"iis", " s", 'i', Items.iron_ingot, 's', Items.stick});
GameRegistry.addRecipe(new ItemStack(ProspectingItems.sifting_pan), new Object[] {"s s", "s#s", "s#s", 's', Items.stick, '#', Items.string});
}
示例4: preInit
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
TechnicalBlock.registerBlocks();
TechnicalItem.registerItems();
TechnicalTools.registerTools();
GameRegistry.registerWorldGenerator(this.eventWorldGen, 0);
proxy.registerTileEntities();
((Item) Item.itemRegistry.getObject("water_bucket")).setMaxStackSize(16);
for (int i = 0; i < 5; ++i) {
VillagerRegistry.instance().registerVillageTradeHandler(i, new TradeHandler());
}
Potion[] potionTypes;
for (Field f : Potion.class.getDeclaredFields()) {
f.setAccessible(true);
try {
if (f.getName().equals("potionTypes") || f.getName().equals("field_76425_a")) {
Field modfield = Field.class.getDeclaredField("modifiers");
modfield.setAccessible(true);
modfield.setInt(f, f.getModifiers() & ~Modifier.FINAL);
potionTypes = (Potion[]) f.get(null);
final Potion[] newPotionTypes = new Potion[256];
System.arraycopy(potionTypes, 0, newPotionTypes, 0, potionTypes.length);
f.set(null, newPotionTypes);
}
} catch (Exception e) {
e.printStackTrace();
}
}
MinecraftForge.EVENT_BUS.register(new TechnicalEventHooks());
MinecraftForge.ORE_GEN_BUS.register(new TechnicalOreGenEventHooks());
}
示例5: postInit
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event) {
if (TOConfig.generationEnable)
GameRegistry.registerWorldGenerator(new InfusedOreGeneration(), 0);
}
示例6: init
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void init(FMLInitializationEvent e) {
registerRenders();
registerTiles();
GameRegistry.registerWorldGenerator(new BaseWorldGeneration(), 0);
}