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Java GameRegistry.registerWorldGenerator方法代码示例

本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry.registerWorldGenerator方法的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry.registerWorldGenerator方法的具体用法?Java GameRegistry.registerWorldGenerator怎么用?Java GameRegistry.registerWorldGenerator使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cpw.mods.fml.common.registry.GameRegistry的用法示例。


在下文中一共展示了GameRegistry.registerWorldGenerator方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
    Configurator.configure(new File("config/" + MODID + ".cfg"));
    GameRegistry.registerWorldGenerator(new Decorator(), 4096);
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
}
 
开发者ID:ternsip,项目名称:StructPro,代码行数:8,代码来源:Structpro.java

示例2: preInit

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	ConfigurationHandler.INSTANCE.init(new File(event.getModConfigurationDirectory().getAbsolutePath() + File.separator + Reference.MOD_ID + ".cfg"));

	GameRegistry.registerWorldGenerator(new EtFuturumWorldGenerator(), 0);
	GameRegistry.registerWorldGenerator(new EtFuturumNetherGenerator(), 1);

	ModBlocks.init();
	ModItems.init();
	ModEnchantments.init();

	OceanMonument.makeMap();

	NetworkRegistry.INSTANCE.registerGuiHandler(instance, proxy);
	networkWrapper = NetworkRegistry.INSTANCE.newSimpleChannel(Reference.MOD_ID);
	networkWrapper.registerMessage(ArmourStandInteractHandler.class, ArmourStandInteractMessage.class, 0, Side.SERVER);
	networkWrapper.registerMessage(BlackHeartParticlesHandler.class, BlackHeartParticlesMessage.class, 1, Side.CLIENT);
	networkWrapper.registerMessage(SetPlayerModelHandler.class, SetPlayerModelMessage.class, 2, Side.CLIENT);
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:20,代码来源:EtFuturum.java

示例3: init

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent event) {
	GameRegistry.registerWorldGenerator(new ProspectingWorldGen(), 1000);

	GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pan), new Object[] {"s s", " s ", 's', Blocks.stone_slab});
	GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pick), new Object[] {"iis", "  s", 'i', Items.iron_ingot, 's', Items.stick});
	GameRegistry.addRecipe(new ItemStack(ProspectingItems.sifting_pan), new Object[] {"s s", "s#s", "s#s", 's', Items.stick, '#', Items.string});
}
 
开发者ID:azacock,项目名称:Prospecting,代码行数:9,代码来源:Prospecting.java

示例4: preInit

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
	TechnicalBlock.registerBlocks();
	TechnicalItem.registerItems();
	TechnicalTools.registerTools();
	GameRegistry.registerWorldGenerator(this.eventWorldGen, 0);

	proxy.registerTileEntities();
	
	((Item) Item.itemRegistry.getObject("water_bucket")).setMaxStackSize(16);
	
	for (int i = 0; i < 5; ++i) {
		VillagerRegistry.instance().registerVillageTradeHandler(i, new TradeHandler());
	}

	Potion[] potionTypes;
	for (Field f : Potion.class.getDeclaredFields()) {
		f.setAccessible(true);
		try {
			if (f.getName().equals("potionTypes") || f.getName().equals("field_76425_a")) {
				Field modfield = Field.class.getDeclaredField("modifiers");
				modfield.setAccessible(true);
				modfield.setInt(f, f.getModifiers() & ~Modifier.FINAL);
				potionTypes = (Potion[]) f.get(null);
				final Potion[] newPotionTypes = new Potion[256];
				System.arraycopy(potionTypes, 0, newPotionTypes, 0, potionTypes.length);
				f.set(null, newPotionTypes);
			}
		} catch (Exception e) {
			e.printStackTrace();
		}
	}
	MinecraftForge.EVENT_BUS.register(new TechnicalEventHooks());
	MinecraftForge.ORE_GEN_BUS.register(new TechnicalOreGenEventHooks());
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:36,代码来源:Technical.java

示例5: postInit

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void postInit(FMLPostInitializationEvent event) {
	if (TOConfig.generationEnable)
		GameRegistry.registerWorldGenerator(new InfusedOreGeneration(), 0);
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:6,代码来源:TOWorld.java

示例6: init

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void init(FMLInitializationEvent e) {

    	registerRenders();
    	registerTiles();
    	
    	GameRegistry.registerWorldGenerator(new BaseWorldGeneration(), 0);
    	
    }
 
开发者ID:grand-mine-inc,项目名称:Steam-and-Steel,代码行数:9,代码来源:CommonProxy.java


注:本文中的cpw.mods.fml.common.registry.GameRegistry.registerWorldGenerator方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。