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Java GameRegistry.registerTileEntity方法代码示例

本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry.registerTileEntity方法的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry.registerTileEntity方法的具体用法?Java GameRegistry.registerTileEntity怎么用?Java GameRegistry.registerTileEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cpw.mods.fml.common.registry.GameRegistry的用法示例。


在下文中一共展示了GameRegistry.registerTileEntity方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent evt) {
	INSTANCE.registerMessage(LobbyPlayerOpenedGuiPacketHandler.class, LobbyPlayerOpenedGuiPacket.class, 0,
			Side.SERVER);

	INSTANCE.registerMessage(LobbyBeginGamePacketHandler.class, LobbyBeginGamePacket.class, 1, Side.SERVER);
	INSTANCE.registerMessage(PacketSyncPlayerPropertiesClientHandler.class, PacketSyncPlayerPropertiesClient.class,
			2, Side.CLIENT);
	INSTANCE.registerMessage(PacketSyncPlayerPropertiesServerHandler.class, PacketSyncPlayerPropertiesServer.class,
			3, Side.SERVER);

	INSTANCE.registerMessage(PacketSyncTileEntityServerHandler.class, PacketSyncTileEntityServer.class, 4,
			Side.SERVER);
	INSTANCE.registerMessage(PacketSyncTileEntityClientHandler.class, PacketSyncTileEntityClient.class, 5,
			Side.CLIENT);

	NetworkRegistry.INSTANCE.registerGuiHandler(PAYDAY.instance, new MGuiHandler());
	GameRegistry.registerBlock(lobbyBlock, "Lobby");
	GameRegistry.registerTileEntity(LobbyTileEntity.class, "lobby_tile_entity");

	FMLCommonHandler.instance().bus().register(eventHandler);
	MinecraftForge.EVENT_BUS.register(eventHandler);
}
 
开发者ID:TominoCZ,项目名称:PAYDAY,代码行数:24,代码来源:PAYDAY.java

示例2: registerCommonTileEntities

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
protected void registerCommonTileEntities()
{
    if (TFCPrimitiveTech.instance.isPaperEnabled)
    {   	
    	GameRegistry.registerTileEntity(TileEntityWoodenPressWet.class, "WoodenPress");
    }
}
 
开发者ID:Wahazar,项目名称:TFCPrimitiveTech,代码行数:8,代码来源:ModCommonProxy.java

示例3: registerTileEntities

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerTileEntities() {
	GameRegistry.registerTileEntity(TileEntityElectricFurnaceBasic.class, Technical.modName + "TileEntityElectricFurnaceBasic");
	GameRegistry.registerTileEntity(TileEntityElectricFurnace.class, Technical.modName + "TileEntityElectricFurnace");
	GameRegistry.registerTileEntity(TileEntityElectricFurnaceMedium.class, Technical.modName + "TileEntityElectricFurnaceMedium");
	GameRegistry.registerTileEntity(TileEntityElectricFurnaceAdvanced.class, Technical.modName + "TileEntityElectricFurnaceAdvanced");
	GameRegistry.registerTileEntity(TileEntityGrinder.class, Technical.modName + "TileEntityGrinder");
	GameRegistry.registerTileEntity(TileEntityGrinderMedium.class, Technical.modName + "TileEntityGrinderMedium");
	GameRegistry.registerTileEntity(TileEntityGrinderAdvanced.class, Technical.modName + "TileEntityGrinderAdvanced");
	GameRegistry.registerTileEntity(TileEntityElectrolyser.class, Technical.modName + "TileEntityElectrolyser");
	GameRegistry.registerTileEntity(TileEntityElectrolyserMedium.class, Technical.modName + "TileEntityElectrolyserMedium");
	GameRegistry.registerTileEntity(TileEntityBlastFurnaceBasic.class, Technical.modName + "TileEntityBlastFurnaceBasic");
	GameRegistry.registerTileEntity(TileEntityBlastFurnace.class, Technical.modName + "TileEntityBlastFurnace");
	GameRegistry.registerTileEntity(TileEntityBlastFurnaceMedium.class, Technical.modName + "TileEntityBlastFurnaceMedium");
	GameRegistry.registerTileEntity(TileEntityBlastFurnaceAdvanced.class, Technical.modName + "TileEntityBlastFurnaceAdvanced");
	GameRegistry.registerTileEntity(TileEntityCentrifuge.class, Technical.modName + "TileEntityCentrifuge");
	GameRegistry.registerTileEntity(TileEntityCentrifugeMedium.class, Technical.modName + "TileEntityCentrifugeMedium");
	GameRegistry.registerTileEntity(TileEntityCentrifugeAdvanced.class, Technical.modName + "TileEntityCentrifugeAdvanced");
	GameRegistry.registerTileEntity(TileEntityRepairingForge.class, Technical.modName + "TileEntityRepairingForge");
	GameRegistry.registerTileEntity(TileEntityRepairingForgeMedium.class, Technical.modName + "TileEntityRepairingForgeMedium");
	GameRegistry.registerTileEntity(TileEntityRepairingForgeAdvanced.class, Technical.modName + "TileEntityRepairingForgeAdvanced");
	GameRegistry.registerTileEntity(TileEntityWasher.class, Technical.modName + "TileEntityWasher");
	GameRegistry.registerTileEntity(TileEntityWasherMedium.class, Technical.modName + "TileEntityWasherMedium");
	GameRegistry.registerTileEntity(TileEntityMiner.class, Technical.modName + "TileEntityMiner");
	GameRegistry.registerTileEntity(TileEntityMinerMedium.class, Technical.modName + "TileEntityMinerMedium");
	GameRegistry.registerTileEntity(TileEntityMinerAdvanced.class, Technical.modName + "TileEntityMinerAdvanced");
	GameRegistry.registerTileEntity(TileEntityPump.class, Technical.modName + "TileEntityPump");
	GameRegistry.registerTileEntity(TileEntityAutoWorkBench.class, Technical.modName + "TileEntityAutoWorkBench");

	GameRegistry.registerTileEntity(TileEntityGrabber.class, Technical.modName + "TileEntityGrabber");
	GameRegistry.registerTileEntity(TileEntityGrabberGreedy.class, Technical.modName + "TileEntityGrabberGreedy");
	GameRegistry.registerTileEntity(TileEntityGrabberFiltering.class, Technical.modName + "TileEntityGrabberFiltering");
	GameRegistry.registerTileEntity(TileEntityGrabberFast.class, Technical.modName + "TileEntityGrabberFast");
	GameRegistry.registerTileEntity(TileEntityGrabberLazy.class, Technical.modName + "TileEntityGrabberLazy");
	GameRegistry.registerTileEntity(TileEntityPipe.class, Technical.modName + "TileEntityPipe");
}
 
开发者ID:viddeno,项目名称:Technical,代码行数:36,代码来源:TechnicalServerProxy.java

示例4: preInit

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent event) {
	GameRegistry.registerBlock(TOBlocks.netherrackInfusedOre, ItemInfusedBlockOre.class, "netherrackInfusedOre");
	GameRegistry.registerBlock(TOBlocks.endstoneInfusedOre, ItemInfusedBlockOre.class, "endstoneInfusedOre");
	GameRegistry.registerBlock(TOBlocks.bedrockInfusedOre, ItemInfusedBlockOre.class, "bedrockInfusedOre");
	GameRegistry.registerTileEntity(TileInfusedOre.class, "infusedBlockOre");
}
 
开发者ID:MJaroslav,项目名称:ThaumOres,代码行数:8,代码来源:TOBlocks.java

示例5: registerTiles

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerTiles() {
	GameRegistry.registerTileEntity(TileGlassFluidTank.class, "leadTank");
}
 
开发者ID:grand-mine-inc,项目名称:Steam-and-Steel,代码行数:4,代码来源:CommonProxy.java

示例6: init

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void init() {
    GameRegistry.registerTileEntity(TileGlassFluidTank.class, "tile_glass_fluid_tank");
}
 
开发者ID:grand-mine-inc,项目名称:Steam-and-Steel,代码行数:4,代码来源:GrandTileEntities.java

示例7: initTileEntities

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void initTileEntities()
{
    GameRegistry.registerTileEntity(TileCustomChest.class, "custom_chest_tile_entity");
    GameRegistry.registerTileEntity(TileCustomMachine.class, "custom_machine_tile_entity");
}
 
开发者ID:koravel,项目名称:ElementalElaboration,代码行数:6,代码来源:ModTileEntities.java

示例8: registerEntities

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerEntities() {
	if (EtFuturum.enableBanners)
		GameRegistry.registerTileEntity(TileEntityBanner.class, Utils.getUnlocalisedName("banner"));
	if (EtFuturum.enableArmourStand)
		ModEntityList.registerEntity(EntityArmourStand.class, "wooden_armorstand", 0, EtFuturum.instance, 64, 1, true);
	if (EtFuturum.enableEndermite)
		ModEntityList.registerEntity(EntityEndermite.class, "endermite", 1, EtFuturum.instance, 64, 1, true, 1447446, 7237230);
	if (EtFuturum.enableChorusFruit)
		GameRegistry.registerTileEntity(TileEntityEndRod.class, Utils.getUnlocalisedName("end_rod"));
	if (EtFuturum.enableTippedArrows)
		ModEntityList.registerEntity(EntityTippedArrow.class, "tipped_arrow", 2, EtFuturum.instance, 64, 20, true);
	if (EtFuturum.enableBrewingStands)
		GameRegistry.registerTileEntity(TileEntityNewBrewingStand.class, Utils.getUnlocalisedName("brewing_stand"));
	if (EtFuturum.enableColourfulBeacons)
		GameRegistry.registerTileEntity(TileEntityNewBeacon.class, Utils.getUnlocalisedName("beacon"));

	if (EtFuturum.enableRabbit) {
		ModEntityList.registerEntity(EntityRabbit.class, "rabbit", 3, EtFuturum.instance, 80, 3, true, 10051392, 7555121);

		List<BiomeGenBase> biomes = new LinkedList<BiomeGenBase>();
		label: for (BiomeGenBase biome : BiomeGenBase.getBiomeGenArray())
			if (biome != null)
				// Check if pigs can spawn on this biome
				for (Object obj : biome.getSpawnableList(EnumCreatureType.creature))
					if (obj instanceof SpawnListEntry) {
						SpawnListEntry entry = (SpawnListEntry) obj;
						if (entry.entityClass == EntityPig.class) {
							biomes.add(biome);
							continue label;
						}
					}
		EntityRegistry.addSpawn(EntityRabbit.class, 10, 3, 3, EnumCreatureType.creature, biomes.toArray(new BiomeGenBase[biomes.size()]));
	}

	if (EtFuturum.enableLingeringPotions) {
		ModEntityList.registerEntity(EntityLingeringPotion.class, "lingering_potion", 4, EtFuturum.instance, 64, 10, true);
		ModEntityList.registerEntity(EntityLingeringEffect.class, "lingering_effect", 5, EtFuturum.instance, 64, 1, true);
	}

	if (EtFuturum.enableVillagerZombies)
		ModEntityList.registerEntity(EntityZombieVillager.class, "villager_zombie", 6, EtFuturum.instance, 80, 3, true, 44975, 7969893);

	if (EtFuturum.enableDragonRespawn) {
		ModEntityList.registerEntity(EntityPlacedEndCrystal.class, "end_crystal", 7, EtFuturum.instance, 256, Integer.MAX_VALUE, false);
		ModEntityList.registerEntity(EntityRespawnedDragon.class, "ender_dragon", 8, EtFuturum.instance, 160, 3, true);
	}

	if (EtFuturum.enableShearableGolems)
		ModEntityList.registerEntity(EntityNewSnowGolem.class, "snow_golem", 9, EtFuturum.instance, 80, 3, true);
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:51,代码来源:CommonProxy.java

示例9: registerBlocks

import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
private static void registerBlocks() {
	sensorBlock = new BlockSensor();
	GameRegistry.registerBlock(sensorBlock, "sensor");
	sensorBlock.setCreativeTab(CreativeTab);
	GameRegistry.registerTileEntity(TileEntitySensor.class, "SensorTE");
}
 
开发者ID:PC-Logix,项目名称:OpenSensors,代码行数:7,代码来源:ContentRegistry.java


注:本文中的cpw.mods.fml.common.registry.GameRegistry.registerTileEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。