本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry.registerTileEntity方法的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry.registerTileEntity方法的具体用法?Java GameRegistry.registerTileEntity怎么用?Java GameRegistry.registerTileEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.common.registry.GameRegistry
的用法示例。
在下文中一共展示了GameRegistry.registerTileEntity方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent evt) {
INSTANCE.registerMessage(LobbyPlayerOpenedGuiPacketHandler.class, LobbyPlayerOpenedGuiPacket.class, 0,
Side.SERVER);
INSTANCE.registerMessage(LobbyBeginGamePacketHandler.class, LobbyBeginGamePacket.class, 1, Side.SERVER);
INSTANCE.registerMessage(PacketSyncPlayerPropertiesClientHandler.class, PacketSyncPlayerPropertiesClient.class,
2, Side.CLIENT);
INSTANCE.registerMessage(PacketSyncPlayerPropertiesServerHandler.class, PacketSyncPlayerPropertiesServer.class,
3, Side.SERVER);
INSTANCE.registerMessage(PacketSyncTileEntityServerHandler.class, PacketSyncTileEntityServer.class, 4,
Side.SERVER);
INSTANCE.registerMessage(PacketSyncTileEntityClientHandler.class, PacketSyncTileEntityClient.class, 5,
Side.CLIENT);
NetworkRegistry.INSTANCE.registerGuiHandler(PAYDAY.instance, new MGuiHandler());
GameRegistry.registerBlock(lobbyBlock, "Lobby");
GameRegistry.registerTileEntity(LobbyTileEntity.class, "lobby_tile_entity");
FMLCommonHandler.instance().bus().register(eventHandler);
MinecraftForge.EVENT_BUS.register(eventHandler);
}
示例2: registerCommonTileEntities
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
protected void registerCommonTileEntities()
{
if (TFCPrimitiveTech.instance.isPaperEnabled)
{
GameRegistry.registerTileEntity(TileEntityWoodenPressWet.class, "WoodenPress");
}
}
示例3: registerTileEntities
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerTileEntities() {
GameRegistry.registerTileEntity(TileEntityElectricFurnaceBasic.class, Technical.modName + "TileEntityElectricFurnaceBasic");
GameRegistry.registerTileEntity(TileEntityElectricFurnace.class, Technical.modName + "TileEntityElectricFurnace");
GameRegistry.registerTileEntity(TileEntityElectricFurnaceMedium.class, Technical.modName + "TileEntityElectricFurnaceMedium");
GameRegistry.registerTileEntity(TileEntityElectricFurnaceAdvanced.class, Technical.modName + "TileEntityElectricFurnaceAdvanced");
GameRegistry.registerTileEntity(TileEntityGrinder.class, Technical.modName + "TileEntityGrinder");
GameRegistry.registerTileEntity(TileEntityGrinderMedium.class, Technical.modName + "TileEntityGrinderMedium");
GameRegistry.registerTileEntity(TileEntityGrinderAdvanced.class, Technical.modName + "TileEntityGrinderAdvanced");
GameRegistry.registerTileEntity(TileEntityElectrolyser.class, Technical.modName + "TileEntityElectrolyser");
GameRegistry.registerTileEntity(TileEntityElectrolyserMedium.class, Technical.modName + "TileEntityElectrolyserMedium");
GameRegistry.registerTileEntity(TileEntityBlastFurnaceBasic.class, Technical.modName + "TileEntityBlastFurnaceBasic");
GameRegistry.registerTileEntity(TileEntityBlastFurnace.class, Technical.modName + "TileEntityBlastFurnace");
GameRegistry.registerTileEntity(TileEntityBlastFurnaceMedium.class, Technical.modName + "TileEntityBlastFurnaceMedium");
GameRegistry.registerTileEntity(TileEntityBlastFurnaceAdvanced.class, Technical.modName + "TileEntityBlastFurnaceAdvanced");
GameRegistry.registerTileEntity(TileEntityCentrifuge.class, Technical.modName + "TileEntityCentrifuge");
GameRegistry.registerTileEntity(TileEntityCentrifugeMedium.class, Technical.modName + "TileEntityCentrifugeMedium");
GameRegistry.registerTileEntity(TileEntityCentrifugeAdvanced.class, Technical.modName + "TileEntityCentrifugeAdvanced");
GameRegistry.registerTileEntity(TileEntityRepairingForge.class, Technical.modName + "TileEntityRepairingForge");
GameRegistry.registerTileEntity(TileEntityRepairingForgeMedium.class, Technical.modName + "TileEntityRepairingForgeMedium");
GameRegistry.registerTileEntity(TileEntityRepairingForgeAdvanced.class, Technical.modName + "TileEntityRepairingForgeAdvanced");
GameRegistry.registerTileEntity(TileEntityWasher.class, Technical.modName + "TileEntityWasher");
GameRegistry.registerTileEntity(TileEntityWasherMedium.class, Technical.modName + "TileEntityWasherMedium");
GameRegistry.registerTileEntity(TileEntityMiner.class, Technical.modName + "TileEntityMiner");
GameRegistry.registerTileEntity(TileEntityMinerMedium.class, Technical.modName + "TileEntityMinerMedium");
GameRegistry.registerTileEntity(TileEntityMinerAdvanced.class, Technical.modName + "TileEntityMinerAdvanced");
GameRegistry.registerTileEntity(TileEntityPump.class, Technical.modName + "TileEntityPump");
GameRegistry.registerTileEntity(TileEntityAutoWorkBench.class, Technical.modName + "TileEntityAutoWorkBench");
GameRegistry.registerTileEntity(TileEntityGrabber.class, Technical.modName + "TileEntityGrabber");
GameRegistry.registerTileEntity(TileEntityGrabberGreedy.class, Technical.modName + "TileEntityGrabberGreedy");
GameRegistry.registerTileEntity(TileEntityGrabberFiltering.class, Technical.modName + "TileEntityGrabberFiltering");
GameRegistry.registerTileEntity(TileEntityGrabberFast.class, Technical.modName + "TileEntityGrabberFast");
GameRegistry.registerTileEntity(TileEntityGrabberLazy.class, Technical.modName + "TileEntityGrabberLazy");
GameRegistry.registerTileEntity(TileEntityPipe.class, Technical.modName + "TileEntityPipe");
}
示例4: preInit
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent event) {
GameRegistry.registerBlock(TOBlocks.netherrackInfusedOre, ItemInfusedBlockOre.class, "netherrackInfusedOre");
GameRegistry.registerBlock(TOBlocks.endstoneInfusedOre, ItemInfusedBlockOre.class, "endstoneInfusedOre");
GameRegistry.registerBlock(TOBlocks.bedrockInfusedOre, ItemInfusedBlockOre.class, "bedrockInfusedOre");
GameRegistry.registerTileEntity(TileInfusedOre.class, "infusedBlockOre");
}
示例5: registerTiles
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerTiles() {
GameRegistry.registerTileEntity(TileGlassFluidTank.class, "leadTank");
}
示例6: init
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void init() {
GameRegistry.registerTileEntity(TileGlassFluidTank.class, "tile_glass_fluid_tank");
}
示例7: initTileEntities
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void initTileEntities()
{
GameRegistry.registerTileEntity(TileCustomChest.class, "custom_chest_tile_entity");
GameRegistry.registerTileEntity(TileCustomMachine.class, "custom_machine_tile_entity");
}
示例8: registerEntities
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public void registerEntities() {
if (EtFuturum.enableBanners)
GameRegistry.registerTileEntity(TileEntityBanner.class, Utils.getUnlocalisedName("banner"));
if (EtFuturum.enableArmourStand)
ModEntityList.registerEntity(EntityArmourStand.class, "wooden_armorstand", 0, EtFuturum.instance, 64, 1, true);
if (EtFuturum.enableEndermite)
ModEntityList.registerEntity(EntityEndermite.class, "endermite", 1, EtFuturum.instance, 64, 1, true, 1447446, 7237230);
if (EtFuturum.enableChorusFruit)
GameRegistry.registerTileEntity(TileEntityEndRod.class, Utils.getUnlocalisedName("end_rod"));
if (EtFuturum.enableTippedArrows)
ModEntityList.registerEntity(EntityTippedArrow.class, "tipped_arrow", 2, EtFuturum.instance, 64, 20, true);
if (EtFuturum.enableBrewingStands)
GameRegistry.registerTileEntity(TileEntityNewBrewingStand.class, Utils.getUnlocalisedName("brewing_stand"));
if (EtFuturum.enableColourfulBeacons)
GameRegistry.registerTileEntity(TileEntityNewBeacon.class, Utils.getUnlocalisedName("beacon"));
if (EtFuturum.enableRabbit) {
ModEntityList.registerEntity(EntityRabbit.class, "rabbit", 3, EtFuturum.instance, 80, 3, true, 10051392, 7555121);
List<BiomeGenBase> biomes = new LinkedList<BiomeGenBase>();
label: for (BiomeGenBase biome : BiomeGenBase.getBiomeGenArray())
if (biome != null)
// Check if pigs can spawn on this biome
for (Object obj : biome.getSpawnableList(EnumCreatureType.creature))
if (obj instanceof SpawnListEntry) {
SpawnListEntry entry = (SpawnListEntry) obj;
if (entry.entityClass == EntityPig.class) {
biomes.add(biome);
continue label;
}
}
EntityRegistry.addSpawn(EntityRabbit.class, 10, 3, 3, EnumCreatureType.creature, biomes.toArray(new BiomeGenBase[biomes.size()]));
}
if (EtFuturum.enableLingeringPotions) {
ModEntityList.registerEntity(EntityLingeringPotion.class, "lingering_potion", 4, EtFuturum.instance, 64, 10, true);
ModEntityList.registerEntity(EntityLingeringEffect.class, "lingering_effect", 5, EtFuturum.instance, 64, 1, true);
}
if (EtFuturum.enableVillagerZombies)
ModEntityList.registerEntity(EntityZombieVillager.class, "villager_zombie", 6, EtFuturum.instance, 80, 3, true, 44975, 7969893);
if (EtFuturum.enableDragonRespawn) {
ModEntityList.registerEntity(EntityPlacedEndCrystal.class, "end_crystal", 7, EtFuturum.instance, 256, Integer.MAX_VALUE, false);
ModEntityList.registerEntity(EntityRespawnedDragon.class, "ender_dragon", 8, EtFuturum.instance, 160, 3, true);
}
if (EtFuturum.enableShearableGolems)
ModEntityList.registerEntity(EntityNewSnowGolem.class, "snow_golem", 9, EtFuturum.instance, 80, 3, true);
}
示例9: registerBlocks
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
private static void registerBlocks() {
sensorBlock = new BlockSensor();
GameRegistry.registerBlock(sensorBlock, "sensor");
sensorBlock.setCreativeTab(CreativeTab);
GameRegistry.registerTileEntity(TileEntitySensor.class, "SensorTE");
}