本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry类的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry类的具体用法?Java GameRegistry怎么用?Java GameRegistry使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameRegistry类属于cpw.mods.fml.common.registry包,在下文中一共展示了GameRegistry类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: init
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent evt) {
INSTANCE.registerMessage(LobbyPlayerOpenedGuiPacketHandler.class, LobbyPlayerOpenedGuiPacket.class, 0,
Side.SERVER);
INSTANCE.registerMessage(LobbyBeginGamePacketHandler.class, LobbyBeginGamePacket.class, 1, Side.SERVER);
INSTANCE.registerMessage(PacketSyncPlayerPropertiesClientHandler.class, PacketSyncPlayerPropertiesClient.class,
2, Side.CLIENT);
INSTANCE.registerMessage(PacketSyncPlayerPropertiesServerHandler.class, PacketSyncPlayerPropertiesServer.class,
3, Side.SERVER);
INSTANCE.registerMessage(PacketSyncTileEntityServerHandler.class, PacketSyncTileEntityServer.class, 4,
Side.SERVER);
INSTANCE.registerMessage(PacketSyncTileEntityClientHandler.class, PacketSyncTileEntityClient.class, 5,
Side.CLIENT);
NetworkRegistry.INSTANCE.registerGuiHandler(PAYDAY.instance, new MGuiHandler());
GameRegistry.registerBlock(lobbyBlock, "Lobby");
GameRegistry.registerTileEntity(LobbyTileEntity.class, "lobby_tile_entity");
FMLCommonHandler.instance().bus().register(eventHandler);
MinecraftForge.EVENT_BUS.register(eventHandler);
}
示例2: init
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
Configurator.configure(new File("config/" + MODID + ".cfg"));
GameRegistry.registerWorldGenerator(new Decorator(), 4096);
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
}
示例3: init
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent event) {
NetworkRegistry.INSTANCE.registerGuiHandler(instance, proxy);
ModRecipes.init();
proxy.registerEvents();
proxy.registerEntities();
proxy.registerRenderers();
if (ModEntityList.hasEntitiesWithEggs()) {
ModEntityList.entity_egg = new ItemEntityEgg();
GameRegistry.registerItem(ModEntityList.entity_egg, "entity_egg");
OreDictionary.registerOre("mobEgg", ModEntityList.entity_egg);
}
isTinkersConstructLoaded = Loader.isModLoaded("TConstruct");
}
示例4: init
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
public static final void init() {
copperingot = new CopperIngot();
aluminiumingot = new AluminiumIngot();
leadingot = new LeadIngot();
nickelingot = new NickelIngot();
tiningot = new TinIngot();
uraniumingot = new UraniumIngot();
ruby = new Ruby();
sulfurdust = new SulfurDust();
glassbottomtank = new GlassBottomTank();
GameRegistry.registerItem(copperingot, "copper_ingot");
GameRegistry.registerItem(aluminiumingot, "aluminium_ingot");
GameRegistry.registerItem(leadingot, "lead_ingot");
GameRegistry.registerItem(nickelingot, "nickel_ingot");
GameRegistry.registerItem(tiningot, "tin_ingot");
GameRegistry.registerItem(uraniumingot, "uranium_ingot");
GameRegistry.registerItem(ruby, "ruby");
GameRegistry.registerItem(sulfurdust, "sulfur_dust");
GameRegistry.registerItem(glassbottomtank, "glass_bottom_tank");
}
示例5: addRecipe
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
public static void addRecipe() {
GameRegistry.addRecipe( new ItemStack(GrandBlocks.aluminiumblock), new Object[] { "###", "###", "###", '#', GrandItem.aluminiumingot});
GameRegistry.addRecipe( new ItemStack(GrandItem.aluminiumingot, 9), new Object[] { "#", '#', GrandBlocks.aluminiumblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.copperblock), new Object[] { "###", "###", "###", '#', GrandItem.copperingot});
GameRegistry.addRecipe( new ItemStack(GrandItem.copperingot, 9), new Object[] { "#", '#', GrandBlocks.copperblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.leadblock), new Object[] { "###", "###", "###", '#', GrandItem.leadingot});
GameRegistry.addRecipe( new ItemStack(GrandItem.leadingot, 9), new Object[] { "#", '#', GrandBlocks.leadblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.nickelblock), new Object[] { "###", "###", "###", '#', GrandItem.nickelingot});
GameRegistry.addRecipe( new ItemStack(GrandItem.nickelingot, 9), new Object[] { "#", '#', GrandBlocks.nickelblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.rubyblock), new Object[] { "###", "###", "###", '#', GrandItem.ruby});
GameRegistry.addRecipe( new ItemStack(GrandItem.ruby, 9), new Object[] { "#", '#', GrandBlocks.rubyblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.tinblock), new Object[] { "###", "###", "###", '#', GrandItem.tiningot});
GameRegistry.addRecipe( new ItemStack(GrandItem.tiningot, 9), new Object[] { "#", '#', GrandBlocks.tinblock});
GameRegistry.addRecipe( new ItemStack(GrandBlocks.uraniumblock), new Object[] { "###", "###", "###", '#', GrandItem.uraniumingot});
GameRegistry.addRecipe( new ItemStack(GrandItem.uraniumingot, 9), new Object[] { "#", '#', GrandBlocks.uraniumblock});
GameRegistry.addRecipe( new ItemStack(GrandFluidTank.glassfluidtank), new Object[] { "###", "# #", "111", '#', Blocks.glass, '1', GrandItem.glassbottomtank});
GameRegistry.addRecipe( new ItemStack(GrandItem.glassbottomtank, 3), new Object[] { "###", '#', Blocks.glass_pane});
}
示例6: addWeapon
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
private void addWeapon(_WeaponBase weapon, ModelBase model, String weaponName, boolean isClient, String handedness)
{
if (Main.weapons == null) { Main.weapons = new ArrayList<_WeaponBase>(); }
Main.weapons.add(weapon);
GameRegistry.registerItem(weapon, "weaponchevsky_" + weaponName); // And register it
weapon.setUniqueName(weaponName);
if (isClient && useModels && model != null) // Do we care about models? And if we do, do we got a custom weapon model? :O
{
if (Main.models == null) { Main.models = new ArrayList<ModelBase>(); } // Init
Main.models.add(model); // Keeping track of it
proxy.registerWeaponRenderer(weapon, (byte) Main.models.indexOf(model)); // And registering its renderer
}
}
示例7: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
// A bundle of ice-laced iron ingots (4), merged with a slime ball
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.iron_ingot,
Items.iron_ingot,
Items.iron_ingot,
Items.iron_ingot,
Blocks.ice,
Blocks.ice,
Blocks.ice,
Blocks.ice,
Items.slime_ball
);
}
示例8: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
// A box of flint dust (4 dust per flint, meaning 32 per box), merged with wooden planks
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Blocks.planks
);
}
示例9: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One redstone sprayer (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "zxz", "zbz", "cya",
'x', Blocks.piston,
'y', Blocks.tripwire_hook,
'z', Blocks.obsidian,
'a', Items.repeater,
'b', Blocks.sticky_piston,
'c', Items.flint_and_steel
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
Helper.registerAmmoRecipe(LargeNetherrackMagazine.class, this);
}
示例10: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One Sugar Gatling (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "b b", "b b", " m ",
'b', Helper.getAmmoStack(Part_GatlingBarrel.class, 0),
'm', Helper.getAmmoStack(Part_GatlingBody.class, 0)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Reloading with gatling ammo, setting its clip metadata as ours (Need to be empty for that)
Helper.registerAmmoRecipe(GatlingAmmo.class, this);
}
示例11: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One auto-crossbow (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "iii", "scs", " i ",
'i', Items.iron_ingot,
's', Blocks.sticky_piston,
'c', Helper.getWeaponStackByClass(Crossbow_Auto.class, true)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
ItemStack ammo = Helper.getAmmoStack(ArrowBundle.class, 0);
// Fill what can be filled. One arrow bundle for 8 shots, for up to 2 bundles
Helper.makeAmmoRecipe(ammo, 1, 8, this.getMaxDamage(), this);
Helper.makeAmmoRecipe(ammo, 2, 16, this.getMaxDamage(), this);
}
示例12: init
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@EventHandler
public void init(FMLInitializationEvent event) {
GameRegistry.registerWorldGenerator(new ProspectingWorldGen(), 1000);
GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pan), new Object[] {"s s", " s ", 's', Blocks.stone_slab});
GameRegistry.addRecipe(new ItemStack(ProspectingItems.prospecting_pick), new Object[] {"iis", " s", 'i', Items.iron_ingot, 's', Items.stick});
GameRegistry.addRecipe(new ItemStack(ProspectingItems.sifting_pan), new Object[] {"s s", "s#s", "s#s", 's', Items.stick, '#', Items.string});
}
示例13: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One Obsidian Splinter
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), " io", "ipi", "oft",
'o', Blocks.obsidian,
'i', Items.iron_ingot,
'p', Blocks.piston,
'f', Items.flint_and_steel,
't', Blocks.tripwire_hook
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Reloading with obsidian magazine, setting its ammo metadata as ours (Need to be empty for that)
Helper.registerAmmoRecipe(ObsidianMagazine.class, this);
}
示例14: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One Firework Rocket Launcher (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "x ", "yx ", "zyx",
'x', Blocks.planks,
'y', Items.iron_ingot,
'z', Items.flint_and_steel
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Fill the RPG with 1 rocket
GameRegistry.addRecipe(new ItemStack(this), " ab", "zya", " x ",
'x', new ItemStack(this, 1 , this.getMaxDamage()),
'y', Blocks.tnt,
'z', Blocks.planks,
'a', Items.paper,
'b', Items.string
);
}
示例15: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One wither rifle (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "odo", "owo", "oso",
'o', Blocks.obsidian,
'd', Items.diamond,
's', Items.nether_star,
'w', Helper.getWeaponStackByClass(OSR.class, true)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Reloading with obsidian magazine, setting its ammo metadata as ours (Need to be empty for that)
Helper.registerAmmoRecipe(ObsidianMagazine.class, this);
}