本文整理汇总了Java中cpw.mods.fml.common.registry.GameRegistry.addShapelessRecipe方法的典型用法代码示例。如果您正苦于以下问题:Java GameRegistry.addShapelessRecipe方法的具体用法?Java GameRegistry.addShapelessRecipe怎么用?Java GameRegistry.addShapelessRecipe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类cpw.mods.fml.common.registry.GameRegistry
的用法示例。
在下文中一共展示了GameRegistry.addShapelessRecipe方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
// A bundle of ice-laced iron ingots (4), merged with a slime ball
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.iron_ingot,
Items.iron_ingot,
Items.iron_ingot,
Items.iron_ingot,
Blocks.ice,
Blocks.ice,
Blocks.ice,
Blocks.ice,
Items.slime_ball
);
}
示例2: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
// A box of flint dust (4 dust per flint, meaning 32 per box), merged with wooden planks
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Items.flint,
Blocks.planks
);
}
示例3: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One blaze crossbow (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "bib", "ici", "bib",
'b', Items.blaze_powder,
'i', Items.iron_ingot,
'c', Helper.getWeaponStackByClass(Crossbow_Compact.class, true)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
GameRegistry.addShapelessRecipe(new ItemStack(this), // Fill the empty blaze crossbow with one rod
Items.blaze_rod,
new ItemStack(this, 1 , this.getMaxDamage())
);
}
示例4: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (Enabled)
{
// One Aqua Accelerator (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "ihi", "gpg", "iti",
'p', Blocks.piston,
't', Blocks.tripwire_hook,
'i', Items.iron_ingot,
'h', Blocks.hopper,
'g', Blocks.glass_pane
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Fill the AA with one water bucket
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.water_bucket,
new ItemStack(this, 1 , this.getMaxDamage()) // Empty
);
}
示例5: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One Soul Cairn (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "e e", "epe", "oto",
'o', Blocks.obsidian,
'e', Blocks.end_stone,
't', Blocks.tripwire_hook,
'p', Blocks.piston
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Reload with 1 diamond
GameRegistry.addShapelessRecipe(new ItemStack(this),
Items.diamond,
new ItemStack(this, 1 , this.getMaxDamage())
);
}
示例6: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One compact crossbow (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "zxy", "xzy", "zxy",
'x', Items.stick,
'y', Items.string,
'z', Blocks.planks
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
GameRegistry.addShapelessRecipe(new ItemStack(this), // Fill the empty crossbow with one arrow
Items.arrow,
new ItemStack(this, 1 , this.getMaxDamage())
);
}
示例7: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// Modifying the Coin Tosser with double piston tech
GameRegistry.addShapelessRecipe(new ItemStack(this, 1 , this.getMaxDamage()),
Helper.getWeaponStackByClass(CoinTosser.class, true),
Blocks.sticky_piston,
Blocks.tripwire_hook,
Items.iron_ingot,
Items.iron_ingot
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Ammo
Helper.registerAmmoRecipe(GoldMagazine.class, this);
}
示例8: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One auto-crossbow (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "iii", "pcp", " t ",
'i', Items.iron_ingot,
'p', Blocks.piston,
't', Blocks.tripwire_hook,
'c', Helper.getWeaponStackByClass(Crossbow_Double.class, true)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
GameRegistry.addShapelessRecipe(new ItemStack(this), // Fill the empty auto-crossbow with one arrow bundle
Helper.getAmmoStack(ArrowBundle.class, 0),
new ItemStack(this, 1 , this.getMaxDamage())
);
}
示例9: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// Upgrade of the EnderRifle
// One Frost Lancer (empty)
GameRegistry.addRecipe(new ItemStack(this, 1 , this.getMaxDamage()), "qiq", "prs", " o ",
'o', Blocks.obsidian,
'q', Items.quartz,
'i', Items.iron_ingot,
'p', Blocks.piston,
's', Blocks.sticky_piston,
'r', Helper.getWeaponStackByClass(EnderRifle.class, true) // One empty Ender Rifle
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
// Reloading with one Frost Clip
GameRegistry.addShapelessRecipe(new ItemStack(this),
new ItemStack(this, 1 , this.getMaxDamage()),
Helper.getAmmoStack(ColdIronClip.class, 0)
);
}
示例10: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
// A bundle of rockets (8)
GameRegistry.addRecipe(new ItemStack(this), "xxx", "xyx", "xxx",
'x', Items.fireworks,
'y', Items.string
);
// Bundle of rockets back to 8 rockets
GameRegistry.addShapelessRecipe(new ItemStack(Items.fireworks, 8), new ItemStack(this));
}
示例11: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
// One arrow bundle, holding 8 arrows
GameRegistry.addRecipe(new ItemStack(this), "xxx", "xyx", "xxx",
'x', Items.arrow,
'y', Items.string
);
// Bundle of arrows back to 8 arrows
GameRegistry.addShapelessRecipe(new ItemStack(Items.arrow, 8), new ItemStack(this) );
}
示例12: makeAmmoRecipe
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void makeAmmoRecipe(ItemStack ammo, int ammoUse, int shotIncrease, int capacity, Item weapon)
{
// Step 1, readying the array
Object[] params = new Object[ammoUse + 1]; // Ammo, plus the weapon
// Step 2, Filling that with the ammo
int tempCount = 0;
while (tempCount < ammoUse) // if ammoCount is 4 then we'll count from 0 to 3, getting 4 items on there and being at 4 for the final weapon item
{
params[tempCount] = ammo;
tempCount += 1;
}
// Step 3, making the recipes, for all possible loading states of this weapon
int currentPos = capacity; // The current loading state of this weapon
while (currentPos >= shotIncrease) // doing this until we've reached our last possible loading state
{
params[tempCount] = new ItemStack(weapon, 1, currentPos); // The current weapon item with metadata to be reloaded
GameRegistry.addShapelessRecipe(new ItemStack(weapon, 1, (currentPos - shotIncrease) ), params);
// if this is 8 dmg (= empty) then reloading with this will be 5, all the way down to 0
currentPos -= 1; // Counting down until we reach 0 (= full)
}
}
示例13: addRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
@Override
public void addRecipes()
{
if (this.Enabled)
{
// One empty double crossbow (upgraded from regular crossbow)
GameRegistry.addShapelessRecipe(new ItemStack(this, 1 , this.getMaxDamage()),
Blocks.sticky_piston,
Items.repeater,
Helper.getWeaponStackByClass(Crossbow_Compact.class, true)
);
}
else if (Main.noCreative) { this.setCreativeTab(null); } // Not enabled and not allowed to be in the creative menu
GameRegistry.addShapelessRecipe(new ItemStack(this), // Fill the empty crossbow with two arrows
Items.arrow,
Items.arrow,
new ItemStack(this, 1 , this.getMaxDamage())
);
GameRegistry.addShapelessRecipe(new ItemStack(this, 1, 1), // Fill the empty crossbow with one arrow
Items.arrow,
new ItemStack(this, 1 , this.getMaxDamage())
);
GameRegistry.addShapelessRecipe(new ItemStack(this), // Fill the half empty crossbow with one arrow
Items.arrow,
new ItemStack(this, 1 , 1)
);
}
示例14: initShapelessRecipies
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
public static void initShapelessRecipies()
{
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.tutorialItem, 8),new ItemStack(Items.iron_ingot, 6));
}
示例15: registerRecipes
import cpw.mods.fml.common.registry.GameRegistry; //导入方法依赖的package包/类
private static void registerRecipes()
{
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModItems.itemWoodenTwig, 3, 0), new Object[] { "logWood", "itemHammer" }));
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TFCItems.stick, 1, 0), new Object[] {
new ItemStack(ModItems.itemWoodenTwig, 1, 0), "itemKnife" }));
if (TFCPrimitiveTech.instance.isPaperEnabled)
GameRegistry.addShapelessRecipe(new ItemStack(ModBlocks.WoodenPressWet, 1, 0), new Object[] { new ItemStack(ModItems.itemWoodenPress, 1, 0), new ItemStack(ModItems.itemCelluloseFibers, 1, 0), new ItemStack(ModItems.itemCelluloseFibers, 1, 0), new ItemStack(ModItems.itemWoodenPress, 1, 0) });
GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModItems.itemWoodenPress, 1, 0), new Object[] { "logWood", "logWood", "logWood", "logWood"}));
if (TFCPrimitiveTech.instance.isSlingshotEnabled)
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.itemSlingshot, 1, 0), new Object[] { new ItemStack(ModItems.itemWoodenTwig, 1, 0), new ItemStack(ModItems.itemLeatherBelt, 1, 0) });
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemLeatherBelt, 1), new Object[] { "#####", Character.valueOf('#'), TFCItems.flatLeather});
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemLeatherBelt, 3), new Object[] { "#####"," ","#####"," ","#####", Character.valueOf('#'), TFCItems.flatLeather});
for(int i = 0; i < Global.STONE_IGIN.length; i++)
{
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemHardStone, 4), new Object[]
{ "## ##", "## ##", " ", "## ##", "## ##", Character.valueOf('#'), new ItemStack(TFCItems.flatRock, 1, i + Global.STONE_IGIN_START) });
}
for(int i = 0; i < Global.STONE_IGEX.length; i++)
{
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemHardStone, 4), new Object[]
{ "## ##", "## ##", " ", "## ##", "## ##", Character.valueOf('#'), new ItemStack(TFCItems.flatRock, 1, i + Global.STONE_IGEX_START) });
}
for(int i = 0; i < Global.STONE_MM.length; i++)
{
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemSharpStone, 4), new Object[]
{ "## ##", "## ##", " ", "## ##", "## ##", Character.valueOf('#'), new ItemStack(TFCItems.flatRock, 1, i + Global.STONE_MM_START) });
}
for(int i = 0; i < Global.STONE_SED.length; i++)
{
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemSoftStone, 4), new Object[]
{ "## ##", "## ##", " ", "## ##", "## ##", Character.valueOf('#'), new ItemStack(TFCItems.flatRock, 1, i + Global.STONE_SED_START) });
}
CraftingManagerTFC.getInstance().addRecipe(new ItemStack(ModItems.itemClayBrick, 6), new Object[] { " # ","#####"," # ","#####"," # ", '#', new ItemStack(TFCItems.flatClay, 1, 1)});
RemoveRecipe(new ItemStack(Blocks.brick_block, 1));
GameRegistry.addRecipe(new ItemStack(Blocks.brick_block, 4, 0), "PXP", "XPX", "PXP", 'P', new ItemStack(ModItems.itemClayBrick, 1, 1), 'X', new ItemStack(TFCItems.mortar, 1));
GameRegistry.addShapelessRecipe(new ItemStack(ModItems.itemWoodenClub, 1, 0), new Object[] { new ItemStack(Items.flint, 1, 0), new ItemStack(Items.flint, 1, 0), new ItemStack(Items.flint, 1, 0), new ItemStack(TFCItems.logs, 1, -1) });
if (TFCPrimitiveTech.instance.isHardArrowRecipe)
{
RemoveRecipe(new ItemStack(TFCItems.arrow, 8));
GameRegistry.addShapelessRecipe(new ItemStack(TFCItems.arrow, 1, 0), new Object[] { new ItemStack(TFCItems.stick, 1, 0), new ItemStack(Items.flint, 1, 0), new ItemStack(Items.feather, 1, 0) });
}
if (TFCPrimitiveTech.instance.isPaperEnabled)
RemoveRecipe(new ItemStack(Items.paper, 3));
}