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Java Bundle.getEnum方法代码示例

本文整理汇总了Java中com.watabou.utils.Bundle.getEnum方法的典型用法代码示例。如果您正苦于以下问题:Java Bundle.getEnum方法的具体用法?Java Bundle.getEnum怎么用?Java Bundle.getEnum使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.utils.Bundle的用法示例。


在下文中一共展示了Bundle.getEnum方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
	super.restoreFromBundle(bundle);
	state = bundle.getEnum( STATE, State.class );

	//in some states tengu won't be in the world, in others he will be.
	if (state == State.START || state == State.MAZE) {
		tengu = (Tengu)bundle.get( TENGU );
	} else {
		for (Mob mob : mobs){
			if (mob instanceof Tengu) {
				tengu = (Tengu) mob;
				break;
			}
		}
	}

	for (Bundlable item : bundle.getCollection(STORED_ITEMS)){
		storedItems.add( (Item)item );
	}
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:22,代码来源:PrisonBossLevel.java

示例2: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {

			Bundle node = bundle.getBundle( NODE );
			
			if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
				
				type = node.getEnum( TYPE, Type.class );
				if (type == Type.ILLEGAL) {
					type = node.getBoolean( ALTERNATIVE ) ? Type.DUST : Type.BERRY;
				}
				
				given = node.getBoolean( GIVEN );
				
				wand1 = (Wand)node.get( WAND1 );
				wand2 = (Wand)node.get( WAND2 );
			} else {
				reset();
			}
		}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:20,代码来源:Wandmaker.java

示例3: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
	
	Bundle node = bundle.getBundle( NODE );
	
	if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
		
		type = node.getEnum( TYPE, Type.class );
		if (type == Type.ILLEGAL) {
			type = node.getBoolean( ALTERNATIVE ) ? Type.RAT : Type.ROSE;
		}
		if (type == Type.ROSE) {
			left2kill = node.getInt( LEFT2KILL );
		}
		
		given	= node.getBoolean( GIVEN );
		depth	= node.getInt( DEPTH );
		processed	= node.getBoolean( PROCESSED );
		
		weapon	= (Weapon)node.get( WEAPON );
		armor	= (Armor)node.get( ARMOR );
	} else {
		reset();
	}
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:25,代码来源:Ghost.java

示例4: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
	super.restoreFromBundle(bundle);
	if ((hitsToKnow = bundle.getInt(UNFAMILIRIARITY)) == 0) {
		hitsToKnow = HITS_TO_KNOW;
	}
	enchantment = (Enchantment) bundle.get(ENCHANTMENT);
	imbue = bundle.getEnum(IMBUE, Imbue.class);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:10,代码来源:Weapon.java

示例5: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
	super.restoreFromBundle(bundle);
	state = bundle.getEnum(STATE, State.class);
	if (state == State.EXHAUSTED) exhaustion = bundle.getInt(EXHAUSTION);
	if (state == State.EXHAUSTED || state == State.RECOVERING) levelRecovery = bundle.getFloat(LEVEL_RECOVERY);
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:8,代码来源:Berserk.java

示例6: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
	super.restoreFromBundle( bundle );
	if ((hitsToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
		hitsToKnow = HITS_TO_KNOW;
	}
	enchantment = (Enchantment)bundle.get( ENCHANTMENT );
	imbue = bundle.getEnum( IMBUE, Imbue.class );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:10,代码来源:Weapon.java

示例7: restoreFromBundle

import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {

	if (bundle.contains("width") && bundle.contains("height")) {
		setSize(bundle.getInt("width"), bundle.getInt("height"));
	} else
		setSize(32, 32);

	mobs = new HashSet<Mob>();
	heaps = new SparseArray<Heap>();
	blobs = new HashMap<Class<? extends Blob>, Blob>();
	plants = new SparseArray<Plant>();

	map = bundle.getIntArray(MAP);
	visited = bundle.getBooleanArray(VISITED);
	mapped = bundle.getBooleanArray(MAPPED);

	entrance = bundle.getInt(ENTRANCE);
	exit = bundle.getInt(EXIT);
	currentmoves = bundle.getInt(MOVES);

	locked = bundle.getBoolean(LOCKED);

	cleared = bundle.getBoolean(CLEARED);
	reset = bundle.getBoolean(RESET);
	forcedone = bundle.getBoolean(FORCEDONE);
	genpetnext = bundle.getBoolean(GENPETNEXT);
	sealedlevel = bundle.getBoolean(SEALEDLEVEL);
	viewDistance = bundle.getInt(VIEW);

	weakFloorCreated = false;

	Collection<Bundlable> collection = bundle.getCollection(HEAPS);
	for (Bundlable h : collection) {
		Heap heap = (Heap) h;
		if (!heap.isEmpty())
			heaps.put(heap.pos, heap);
	}

	collection = bundle.getCollection(PLANTS);
	for (Bundlable p : collection) {
		Plant plant = (Plant) p;
		plants.put(plant.pos, plant);
	}

	collection = bundle.getCollection(MOBS);
	for (Bundlable m : collection) {
		Mob mob = (Mob) m;
		if (mob != null) {
			mobs.add(mob);
		}
	}

	collection = bundle.getCollection(BLOBS);
	for (Bundlable b : collection) {
		Blob blob = (Blob) b;
		blobs.put(blob.getClass(), blob);
	}

	feeling = bundle.getEnum(FEELING, Feeling.class);
	if (feeling == Feeling.DARK)
		viewDistance = (int) Math.ceil(viewDistance / 3f);

	buildFlagMaps();
	cleanWalls();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:67,代码来源:Level.java


注:本文中的com.watabou.utils.Bundle.getEnum方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。