本文整理汇总了Java中com.watabou.utils.Bundle.getBundle方法的典型用法代码示例。如果您正苦于以下问题:Java Bundle.getBundle方法的具体用法?Java Bundle.getBundle怎么用?Java Bundle.getBundle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.utils.Bundle
的用法示例。
在下文中一共展示了Bundle.getBundle方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
type = node.getInt(TYPE);
given = node.getBoolean(GIVEN);
processed = node.getBoolean(PROCESSED);
depth = node.getInt(DEPTH);
weapon = (Weapon) node.get(WEAPON);
armor = (Armor) node.get(ARMOR);
} else {
reset();
}
}
示例2: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
sandBags = bundle.getInt(SANDBAGS);
// these buffs belong to hourglass, need to handle unbundling within the
// hourglass class.
if (bundle.contains(BUFF)) {
Bundle buffBundle = bundle.getBundle(BUFF);
if (buffBundle.contains(timeFreeze.PARTIALTIME))
activeBuff = new timeFreeze();
else
activeBuff = new timeStasis();
activeBuff.restoreFromBundle(buffBundle);
}
}
示例3: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
//TODO remove when pre-0.3.2 saves are no longer supported
if (node.contains(TYPE)) {
type = node.getInt(TYPE);
} else {
type = node.getBoolean("alternative")? 1 : 3;
}
given = node.getBoolean( GIVEN );
wand1 = (Ring)node.get( WAND1 );
wand2 = (Ring)node.get( WAND2 );
if (type == 2){
CeremonialCandle.ritualPos = node.getInt( RITUALPOS );
}
} else {
reset();
}
}
示例4: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getInt(TYPE);
given = node.getBoolean( GIVEN );
processed = node.getBoolean( PROCESSED );
depth = node.getInt( DEPTH );
weapon = (Weapon)node.get( WEAPON );
armor = (Armor)node.get( ARMOR );
} else {
reset();
}
}
示例5: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
sandBags = bundle.getInt( SANDBAGS );
//these buffs belong to hourglass, need to handle unbundling within the hourglass class.
if (bundle.contains( BUFF )){
Bundle buffBundle = bundle.getBundle( BUFF );
if (buffBundle.contains( timeFreeze.PARTIALTIME ))
activeBuff = new timeFreeze();
else
activeBuff = new timeStasis();
activeBuff.restoreFromBundle(buffBundle);
}
}
示例6: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getEnum( TYPE, Type.class );
if (type == Type.ILLEGAL) {
type = node.getBoolean( ALTERNATIVE ) ? Type.DUST : Type.BERRY;
}
given = node.getBoolean( GIVEN );
wand1 = (Wand)node.get( WAND1 );
wand2 = (Wand)node.get( WAND2 );
} else {
reset();
}
}
示例7: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getEnum( TYPE, Type.class );
if (type == Type.ILLEGAL) {
type = node.getBoolean( ALTERNATIVE ) ? Type.RAT : Type.ROSE;
}
if (type == Type.ROSE) {
left2kill = node.getInt( LEFT2KILL );
}
given = node.getBoolean( GIVEN );
depth = node.getInt( DEPTH );
processed = node.getBoolean( PROCESSED );
weapon = (Weapon)node.get( WEAPON );
armor = (Armor)node.get( ARMOR );
} else {
reset();
}
}
示例8: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
alternative = node.getBoolean(ALTERNATIVE);
given = node.getBoolean(GIVEN);
completed = node.getBoolean(COMPLETED);
reward = (Ring) node.get(REWARD);
}
}
示例9: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
alternative = node.getBoolean(ALTERNATIVE);
given = node.getBoolean(GIVEN);
completed = node.getBoolean(COMPLETED);
reforged = node.getBoolean(REFORGED);
} else {
reset();
}
}
示例10: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
alternative = node.getBoolean( ALTERNATIVE );
given = node.getBoolean( GIVEN );
completed = node.getBoolean( COMPLETED );
reward = (Ring)node.get( REWARD );
}
}
示例11: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
alternative = node.getBoolean( ALTERNATIVE );
given = node.getBoolean( GIVEN );
completed = node.getBoolean( COMPLETED );
reforged = node.getBoolean( REFORGED );
} else {
reset();
}
}
示例12: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
alternative = node.getBoolean(ALTERNATIVE);
given = node.getBoolean(GIVEN);
wand1 = (Wand) node.get(WAND1);
wand2 = (Wand) node.get(WAND2);
} else {
reset();
}
}
示例13: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
//conversion logic for pre-0.3.4 saves
if (bundle.contains( REASON )){
String info = bundle.getString( REASON ).toLowerCase(Locale.ENGLISH);
if (info.equals("obtained the amulet of yendor")) cause = Amulet.class;
else if (info.contains("goo")) cause = Goo.class;
else if (info.contains("tengu")) cause = Tengu.class;
else if (info.contains("dm-300")) cause = DM300.class;
else if (info.contains("king")) cause = King.class;
else if (info.contains("yog")) cause = Yog.class;
else if (info.contains("fist")) cause = Yog.class;
else if (info.contains("larva")) cause = Yog.class;
else if (info.equals("burned to ash")) cause = Burning.class;
else if (info.equals("starved to death")) cause = Hunger.class;
else if (info.equals("succumbed to poison")) cause = Poison.class;
else if (info.equals("suffocated")) cause = ToxicGas.class;
else if (info.equals("bled to death")) cause = Bleeding.class;
else if (info.equals("melted away")) cause = Ooze.class;
else if (info.equals("died on impact")) cause = Chasm.class;
//can't get the all, just keep what remains as-is
else this.info = info;
} else {
cause = bundle.getClass( CAUSE );
}
win = bundle.getBoolean( WIN );
score = bundle.getInt( SCORE );
heroClass = HeroClass.restoreInBundle( bundle );
armorTier = bundle.getInt( TIER );
if (bundle.contains(FILE)) gameFile = bundle.getString(FILE);
if (bundle.contains(DATA)) gameData = bundle.getBundle(DATA);
if (bundle.contains(ID)) gameID = bundle.getString(ID);
depth = bundle.getInt( DEPTH );
herolevel = bundle.getInt( LEVEL );
}