本文整理汇总了Java中com.watabou.utils.Bundle.get方法的典型用法代码示例。如果您正苦于以下问题:Java Bundle.get方法的具体用法?Java Bundle.get怎么用?Java Bundle.get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.utils.Bundle
的用法示例。
在下文中一共展示了Bundle.get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
type = node.getInt(TYPE);
given = node.getBoolean(GIVEN);
processed = node.getBoolean(PROCESSED);
depth = node.getInt(DEPTH);
weapon = (Weapon) node.get(WEAPON);
armor = (Armor) node.get(ARMOR);
} else {
reset();
}
}
示例2: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getEnum( TYPE, Type.class );
if (type == Type.ILLEGAL) {
type = node.getBoolean( ALTERNATIVE ) ? Type.DUST : Type.BERRY;
}
given = node.getBoolean( GIVEN );
wand1 = (Wand)node.get( WAND1 );
wand2 = (Wand)node.get( WAND2 );
} else {
reset();
}
}
示例3: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
//TODO remove when pre-0.3.2 saves are no longer supported
if (node.contains(TYPE)) {
type = node.getInt(TYPE);
} else {
type = node.getBoolean("alternative")? 1 : 3;
}
given = node.getBoolean( GIVEN );
wand1 = (Ring)node.get( WAND1 );
wand2 = (Ring)node.get( WAND2 );
if (type == 2){
CeremonialCandle.ritualPos = node.getInt( RITUALPOS );
}
} else {
reset();
}
}
示例4: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle( Bundle bundle ) {
Bundle node = bundle.getBundle( NODE );
if (!node.isNull() && (spawned = node.getBoolean( SPAWNED ))) {
type = node.getInt(TYPE);
given = node.getBoolean( GIVEN );
processed = node.getBoolean( PROCESSED );
depth = node.getInt( DEPTH );
weapon = (Weapon)node.get( WEAPON );
armor = (Armor)node.get( ARMOR );
} else {
reset();
}
}
示例5: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
state = bundle.getEnum( STATE, State.class );
//in some states tengu won't be in the world, in others he will be.
if (state == State.START || state == State.MAZE) {
tengu = (Tengu)bundle.get( TENGU );
} else {
for (Mob mob : mobs){
if (mob instanceof Tengu) {
tengu = (Tengu) mob;
break;
}
}
}
for (Bundlable item : bundle.getCollection(STORED_ITEMS)){
storedItems.add( (Item)item );
}
}
示例6: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public void restoreFromBundle(Bundle bundle) {
backpack.clear();
backpack.restoreFromBundle(bundle);
weapon = (KindOfWeapon) bundle.get(WEAPON);
if (weapon != null) {
weapon.activate(owner);
}
armor = (Armor) bundle.get(ARMOR);
if (armor != null) {
armor.activate(owner);
}
misc1 = (KindofMisc) bundle.get(MISC1);
if (misc1 != null) {
misc1.activate(owner);
}
misc2 = (KindofMisc) bundle.get(MISC2);
if (misc2 != null) {
misc2.activate(owner);
}
misc3 = (KindofMisc) bundle.get(MISC3);
if (misc3 != null) {
misc3.activate(owner);
}
misc4 = (KindofMisc) bundle.get(MISC4);
if (misc4 != null) {
misc4.activate(owner);
}
}
示例7: loadLevel
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static Level loadLevel( HeroClass cl ) throws IOException {
Dungeon.level = null;
Actor.clear();
InputStream input = Game.instance.openFileInput( Utils.format( depthFile( cl ), depth ) ) ;
Bundle bundle = Bundle.read( input );
input.close();
return (Level)bundle.get( "level" );
}
示例8: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
if ((hitsToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
hitsToKnow = HITS_TO_KNOW;
}
enchantment = (Enchantment)bundle.get( ENCHANTMENT );
imbue = bundle.getEnum( IMBUE, Imbue.class );
}
示例9: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static void restoreFromBundle(Bundle bundle) {
Bundle node = bundle.getBundle(NODE);
if (!node.isNull() && (spawned = node.getBoolean(SPAWNED))) {
alternative = node.getBoolean(ALTERNATIVE);
given = node.getBoolean(GIVEN);
completed = node.getBoolean(COMPLETED);
reward = (Ring) node.get(REWARD);
}
}
示例10: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
if ((hitsToKnow = bundle.getInt(UNFAMILIRIARITY)) == 0) {
hitsToKnow = HITS_TO_KNOW;
}
enchantment = (Enchantment) bundle.get(ENCHANTMENT);
imbue = bundle.getEnum(IMBUE, Imbue.class);
}
示例11: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
roomExit = (Room)bundle.get( ARENA );
arenaDoor = bundle.getInt( DOOR );
enteredArena = bundle.getBoolean( ENTERED );
keyDropped = bundle.getBoolean( DROPPED );
}
示例12: loadLevel
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
public static Level loadLevel( HeroClass cl ) throws IOException {
Dungeon.level = null;
Actor.clear();
InputStream input = Game.instance.openFileInput( Messages.format( depthFile( cl ), depth ) ) ;
Bundle bundle = Bundle.read( input );
input.close();
return (Level)bundle.get( "level" );
}
示例13: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle(bundle);
if ((hitsToKnow = bundle.getInt( UNFAMILIRIARITY )) == 0) {
hitsToKnow = HITS_TO_KNOW;
}
inscribe((Glyph) bundle.get(GLYPH));
seal = (BrokenSeal)bundle.get(SEAL);
}
示例14: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
wand = (Wand) bundle.get(WAND);
if (wand != null) {
wand.maxCharges = Math.min(wand.maxCharges + 1, 10);
name = Messages.get(wand, "staff_name");
}
}
示例15: restoreFromBundle
import com.watabou.utils.Bundle; //导入方法依赖的package包/类
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
weapon = (Weapon) bundle.get(WEAPON);
}