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Java Group.recycle方法代码示例

本文整理汇总了Java中com.watabou.noosa.Group.recycle方法的典型用法代码示例。如果您正苦于以下问题:Java Group.recycle方法的具体用法?Java Group.recycle怎么用?Java Group.recycle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.noosa.Group的用法示例。


在下文中一共展示了Group.recycle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit(int pos, float angle) {
	Group parent = Dungeon.hero.sprite.parent;
	Wound w = (Wound) parent.recycle(Wound.class);
	parent.bringToFront(w);
	w.reset(pos);
	w.angle = angle;
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:8,代码来源:Surprise.java

示例2: fire

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void fire(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(4);
	missile.pour(FlameParticle.FACTORY, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例3: firelarge

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void firelarge(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(8);
	missile.pour(FlameParticle.FACTORY, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例4: earth

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void earth(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(2);
	missile.pour(EarthParticle.FACTORY, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例5: poison

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void poison(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(3);
	missile.pour(PoisonParticle.MISSILE, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例6: foliage

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void foliage(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(4);
	missile.pour(LeafParticle.GENERAL, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例7: force

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void force(Group group, int from, int to, Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(4);
	missile.pour(ForceParticle.FACTORY, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:8,代码来源:MagicMissile.java

示例8: coldLight

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void coldLight(Group group, int from, int to,
                             Callback callback) {
	MagicMissile missile = ((MagicMissile) group
			.recycle(MagicMissile.class));
	missile.reset(from, to, callback);
	missile.size(4);
	missile.pour(ColdParticle.FACTORY, 0.01f);
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:9,代码来源:MagicMissile.java

示例9: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit( int pos, float angle ) {
	Group parent = Dungeon.hero.sprite.parent;
	Wound w = (Wound)parent.recycle( Wound.class );
	parent.bringToFront( w );
	w.reset( pos );
	w.angle = angle;
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:8,代码来源:Wound.java

示例10: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit(int pos, float angle) {
    Group parent = Dungeon.hero.sprite.parent;
    Wound w = (Wound) parent.recycle(Wound.class);
    parent.bringToFront(w);
    w.reset(pos);
    w.angle = angle;
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:8,代码来源:Wound.java

示例11: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit( int pos, float angle ) {
	Group parent = Dungeon.hero.getSprite().getParent();
	Wound w = (Wound)parent.recycle( Wound.class );
	parent.bringToFront( w );
	w.reset( pos );
	w.angle = angle;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:8,代码来源:Wound.java

示例12: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit(int pos, float angle) {
	Group parent = Dungeon.hero.sprite.parent;
	Surprise s = (Surprise) parent.recycle(Surprise.class);
	parent.bringToFront(s);
	s.reset(pos);
	s.angle = angle;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:8,代码来源:Surprise.java

示例13: hit

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void hit( int pos, float angle ) {
	Group parent = Dungeon.hero.getSprite().getParent();
	Devour w = (Devour)parent.recycle( Devour.class );
	parent.bringToFront( w );
	w.reset( pos );
	w.angle = angle;
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:8,代码来源:Devour.java

示例14: earth

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void earth( Group group, int from, int to, Callback callback ) {
	MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
	missile.reset( from, to, callback );
	missile.size( 2 );
	missile.pour( EarthParticle.FACTORY, 0.01f );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:7,代码来源:MagicMissile.java

示例15: foliage

import com.watabou.noosa.Group; //导入方法依赖的package包/类
public static void foliage( Group group, int from, int to, Callback callback ) {
	MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
	missile.reset( from, to, callback );
	missile.size( 10 );
	missile.pour( LeafParticle.GENERAL, 0.03f );
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:7,代码来源:MagicMissile.java


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