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Java Quad.createSet方法代码示例

本文整理汇总了Java中com.watabou.glwrap.Quad.createSet方法的典型用法代码示例。如果您正苦于以下问题:Java Quad.createSet方法的具体用法?Java Quad.createSet怎么用?Java Quad.createSet使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.glwrap.Quad的用法示例。


在下文中一共展示了Quad.createSet方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: NinePatch

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
	super(0, 0, 0, 0);

	texture = TextureCache.get(tx);
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;

	nWidth = width = w;
	nHeight = height = h;

	vertices = new float[16];
	quads = Quad.createSet(9);

	marginLeft = left;
	marginRight = right;
	marginTop = top;
	marginBottom = bottom;

	outterF = texture.uvRect(x, y, x + w, y + h);
	innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

	updateVertices();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:24,代码来源:NinePatch.java

示例2: map

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void map(int[] data, int cols) {

		this.data = data;

		mapWidth = cols;
		mapHeight = data.length / cols;
		size = mapWidth * mapHeight;
		bufferPositions = new short[size];
		for (int i = 0; i < bufferPositions.length; i++)
			bufferPositions[i] = -1;
		bufferLength = 0;

		width = cellW * mapWidth;
		height = cellH * mapHeight;

		quads = Quad.createSet(size);

		updateMap();
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:20,代码来源:Tilemap.java

示例3: NinePatch

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:24,代码来源:NinePatch.java

示例4: NinePatch

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	verticesBuffer = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:24,代码来源:NinePatch.java

示例5: NinePatch

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
    super(0, 0, 0, 0);

    texture = TextureCache.get(tx);
    w = w == 0 ? texture.width : w;
    h = h == 0 ? texture.height : h;

    nWidth = width = w;
    nHeight = height = h;

    vertices = new float[16];
    verticesBuffer = Quad.createSet(9);

    marginLeft = left;
    marginRight = right;
    marginTop = top;
    marginBottom = bottom;

    outterF = texture.uvRect(x, y, x + w, y + h);
    innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

    updateVertices();
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:24,代码来源:NinePatch.java

示例6: NinePatch

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );

	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:24,代码来源:NinePatch.java

示例7: map

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void map( int[] data, int cols ) {
	
	this.data = data;
	
	mapWidth = cols;

	int mapHeight = data.length / cols;
	size = mapWidth * mapHeight;
	
	width = cellW * mapWidth;
	height = cellH * mapHeight;
	
	quads = Quad.createSet( size );
	
	updated.set( 0, 0, mapWidth, mapHeight);
}
 
开发者ID:NYRDS,项目名称:pixel-dungeon-remix,代码行数:17,代码来源:Tilemap.java

示例8: map

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void map( int[] data, int cols ) {

		this.data = data;

		mapWidth = cols;
		mapHeight = data.length / cols;
		size = mapWidth * mapHeight;

		width = cellW * mapWidth;
		height = cellH * mapHeight;

		quads = Quad.createSet( size );

		updateMap();
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:16,代码来源:Tilemap.java

示例9: map

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void map( int[] data, int cols ) {
	
	this.data = data;
	
	mapWidth = cols;
	mapHeight = data.length / cols;
	size = mapWidth * mapHeight;
	
	width = cellW * mapWidth;
	height = cellH * mapHeight;
	
	quads = Quad.createSet( size );
	
	updated.set( 0, 0, mapWidth, mapHeight );
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:16,代码来源:Tilemap.java

示例10: map

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void map(int[] data, int cols) {

        this.data = data;

        mapWidth = cols;
        mapHeight = data.length / cols;
        size = mapWidth * mapHeight;

        width = cellW * mapWidth;
        height = cellH * mapHeight;

        quads = Quad.createSet(size);

        updated.set(0, 0, mapWidth, mapHeight);
    }
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:16,代码来源:Tilemap.java


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