本文整理汇总了Java中com.watabou.glwrap.Quad.bindIndices方法的典型用法代码示例。如果您正苦于以下问题:Java Quad.bindIndices方法的具体用法?Java Quad.bindIndices怎么用?Java Quad.bindIndices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.watabou.glwrap.Quad
的用法示例。
在下文中一共展示了Quad.bindIndices方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: NoosaScript
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {
super();
compile(shader());
uCamera = uniform("uCamera");
uModel = uniform("uModel");
uTex = uniform("uTex");
uColorM = uniform("uColorM");
uColorA = uniform("uColorA");
aXY = attribute("aXYZW");
aUV = attribute("aUV");
Quad.setupIndices();
Quad.bindIndices();
}
示例2: NoosaScript
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {
super();
compile( shader() );
uCamera = uniform( "uCamera" );
uModel = uniform( "uModel" );
uTex = uniform( "uTex" );
uColorM = uniform( "uColorM" );
uColorA = uniform( "uColorA" );
aXY = attribute( "aXYZW" );
aUV = attribute( "aUV" );
Quad.setupIndices();
Quad.bindIndices();
}
示例3: NoosaScript
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {
super();
compile( shader() );
uCamera = uniform( "uCamera" );
uModel = uniform( "uModel" );
uTex = uniform( "uTex" );
uColorM = uniform( "uColorM" );
uColorA = uniform( "uColorA" );
aXY = attribute( "aXYZW" );
aUV = attribute( "aUV" );
Quad.setupIndices();
Quad.bindIndices();
}
示例4: drawElements
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) {
vertices.position( 0 );
aXY.vertexPointer( 2, 4, vertices );
vertices.position( 2 );
aUV.vertexPointer( 2, 4, vertices );
Quad.releaseIndices();
GLES20.glDrawElements( GLES20.GL_TRIANGLES, size, GLES20.GL_UNSIGNED_SHORT, indices );
Quad.bindIndices();
}
示例5: drawElements
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) {
vertices.position( 0 );
aXY.vertexPointer( 2, 4, vertices );
vertices.position( 2 );
aUV.vertexPointer( 2, 4, vertices );
Quad.releaseIndices();
Gdx.gl.glDrawElements( GL20.GL_TRIANGLES, size, GL20.GL_UNSIGNED_SHORT, indices );
Quad.bindIndices();
}
示例6: drawElements
import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements(FloatBuffer vertices, ShortBuffer indices, int size) {
vertices.position(0);
aXY.vertexPointer(2, 4, vertices);
vertices.position(2);
aUV.vertexPointer(2, 4, vertices);
Quad.releaseIndices();
GLES20.glDrawElements(GLES20.GL_TRIANGLES, size, GLES20.GL_UNSIGNED_SHORT, indices);
Quad.bindIndices();
}