当前位置: 首页>>代码示例>>Java>>正文


Java Quad.bindIndices方法代码示例

本文整理汇总了Java中com.watabou.glwrap.Quad.bindIndices方法的典型用法代码示例。如果您正苦于以下问题:Java Quad.bindIndices方法的具体用法?Java Quad.bindIndices怎么用?Java Quad.bindIndices使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.watabou.glwrap.Quad的用法示例。


在下文中一共展示了Quad.bindIndices方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: NoosaScript

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {

		super();
		compile(shader());

		uCamera = uniform("uCamera");
		uModel = uniform("uModel");
		uTex = uniform("uTex");
		uColorM = uniform("uColorM");
		uColorA = uniform("uColorA");
		aXY = attribute("aXYZW");
		aUV = attribute("aUV");

		Quad.setupIndices();
		Quad.bindIndices();

	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:18,代码来源:NoosaScript.java

示例2: NoosaScript

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {

		super();
		compile( shader() );
		
		uCamera	= uniform( "uCamera" );
		uModel	= uniform( "uModel" );
		uTex	= uniform( "uTex" );
		uColorM	= uniform( "uColorM" );
		uColorA	= uniform( "uColorA" );
		aXY		= attribute( "aXYZW" );
		aUV		= attribute( "aUV" );

		Quad.setupIndices();
		Quad.bindIndices();
		
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:NoosaScript.java

示例3: NoosaScript

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public NoosaScript() {
	
	super();
	compile( shader() );
	
	uCamera	= uniform( "uCamera" );
	uModel	= uniform( "uModel" );
	uTex	= uniform( "uTex" );
	uColorM	= uniform( "uColorM" );
	uColorA	= uniform( "uColorA" );
	aXY		= attribute( "aXYZW" );
	aUV		= attribute( "aUV" );

	Quad.setupIndices();
	Quad.bindIndices();

}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:18,代码来源:NoosaScript.java

示例4: drawElements

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) {
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	Quad.releaseIndices();
	GLES20.glDrawElements( GLES20.GL_TRIANGLES, size, GLES20.GL_UNSIGNED_SHORT, indices );
	Quad.bindIndices();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:13,代码来源:NoosaScript.java

示例5: drawElements

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) {
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );
	
	Quad.releaseIndices();
	Gdx.gl.glDrawElements( GL20.GL_TRIANGLES, size, GL20.GL_UNSIGNED_SHORT, indices );
	Quad.bindIndices();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:13,代码来源:NoosaScript.java

示例6: drawElements

import com.watabou.glwrap.Quad; //导入方法依赖的package包/类
public void drawElements(FloatBuffer vertices, ShortBuffer indices, int size) {

		vertices.position(0);
		aXY.vertexPointer(2, 4, vertices);

		vertices.position(2);
		aUV.vertexPointer(2, 4, vertices);

		Quad.releaseIndices();
		GLES20.glDrawElements(GLES20.GL_TRIANGLES, size, GLES20.GL_UNSIGNED_SHORT, indices);
		Quad.bindIndices();

	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:14,代码来源:NoosaScript.java


注:本文中的com.watabou.glwrap.Quad.bindIndices方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。