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Java Quad类代码示例

本文整理汇总了Java中com.watabou.glwrap.Quad的典型用法代码示例。如果您正苦于以下问题:Java Quad类的具体用法?Java Quad怎么用?Java Quad使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Quad类属于com.watabou.glwrap包,在下文中一共展示了Quad类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
	super(0, 0, 0, 0);

	texture = TextureCache.get(tx);
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;

	nWidth = width = w;
	nHeight = height = h;

	vertices = new float[16];
	quads = Quad.createSet(9);

	marginLeft = left;
	marginRight = right;
	marginTop = top;
	marginBottom = bottom;

	outterF = texture.uvRect(x, y, x + w, y + h);
	innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

	updateVertices();
}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:24,代码来源:NinePatch.java

示例2: map

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void map(int[] data, int cols) {

		this.data = data;

		mapWidth = cols;
		mapHeight = data.length / cols;
		size = mapWidth * mapHeight;
		bufferPositions = new short[size];
		for (int i = 0; i < bufferPositions.length; i++)
			bufferPositions[i] = -1;
		bufferLength = 0;

		width = cellW * mapWidth;
		height = cellH * mapHeight;

		quads = Quad.createSet(size);

		updateMap();
	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:20,代码来源:Tilemap.java

示例3: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {

		super();
		compile(shader());

		uCamera = uniform("uCamera");
		uModel = uniform("uModel");
		uTex = uniform("uTex");
		uColorM = uniform("uColorM");
		uColorA = uniform("uColorA");
		aXY = attribute("aXYZW");
		aUV = attribute("aUV");

		Quad.setupIndices();
		Quad.bindIndices();

	}
 
开发者ID:G2159687,项目名称:ESPD,代码行数:18,代码来源:NoosaScript.java

示例4: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:24,代码来源:NinePatch.java

示例5: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {

		super();
		compile( shader() );
		
		uCamera	= uniform( "uCamera" );
		uModel	= uniform( "uModel" );
		uTex	= uniform( "uTex" );
		uColorM	= uniform( "uColorM" );
		uColorA	= uniform( "uColorA" );
		aXY		= attribute( "aXYZW" );
		aUV		= attribute( "aUV" );

		Quad.setupIndices();
		Quad.bindIndices();
		
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:NoosaScript.java

示例6: drawQuad

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuad( Vertexbuffer buffer ) {

		buffer.updateGLData();

		buffer.bind();

		aXY.vertexBuffer( 2, 4, 0 );
		aUV.vertexBuffer( 2, 4, 2 );

		buffer.release();

		if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
			GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
		} else {
			FroyoGLES20Fix.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE, GLES20.GL_UNSIGNED_SHORT, 0 );
		}
	}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:18,代码来源:NoosaScript.java

示例7: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) {
		GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, 0 );
	} else {
		FroyoGLES20Fix.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, 0 );
	}
	
}
 
开发者ID:mango-tree,项目名称:UNIST-pixel-dungeon,代码行数:20,代码来源:NoosaScript.java

示例8: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );
	
	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	verticesBuffer = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:24,代码来源:NinePatch.java

示例9: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	Gdx.gl.glDrawElements(
		GL20.GL_TRIANGLES,
		Quad.SIZE * size,
		GL20.GL_UNSIGNED_SHORT,
		Quad.getIndices( size ) );
	
}
 
开发者ID:kurtyu,项目名称:PixelDungeonTC,代码行数:20,代码来源:NoosaScript.java

示例10: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	GLES20.glDrawElements( 
		GLES20.GL_TRIANGLES, 
		Quad.SIZE * size, 
		GLES20.GL_UNSIGNED_SHORT, 
		Quad.getIndices( size ) );
	
}
 
开发者ID:ConsideredHamster,项目名称:YetAnotherPixelDungeon,代码行数:20,代码来源:NoosaScript.java

示例11: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet( FloatBuffer vertices, int size ) {
	
	if (size == 0) {
		return;
	}
	
	vertices.position( 0 );
	aXY.vertexPointer( 2, 4, vertices );
	
	vertices.position( 2 );
	aUV.vertexPointer( 2, 4, vertices );

	GLES20.glDrawElements(
		GLES20.GL_TRIANGLES,
		Quad.SIZE * size,
		GLES20.GL_UNSIGNED_SHORT,
		Quad.getIndices( size ) );
	
}
 
开发者ID:Sarius997,项目名称:Multiplayer-PD,代码行数:20,代码来源:NoosaScript.java

示例12: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch(Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom) {
    super(0, 0, 0, 0);

    texture = TextureCache.get(tx);
    w = w == 0 ? texture.width : w;
    h = h == 0 ? texture.height : h;

    nWidth = width = w;
    nHeight = height = h;

    vertices = new float[16];
    verticesBuffer = Quad.createSet(9);

    marginLeft = left;
    marginRight = right;
    marginTop = top;
    marginBottom = bottom;

    outterF = texture.uvRect(x, y, x + w, y + h);
    innerF = texture.uvRect(x + left, y + top, x + w - right, y + h - bottom);

    updateVertices();
}
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:24,代码来源:NinePatch.java

示例13: drawQuadSet

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public void drawQuadSet(FloatBuffer vertices, int size) {

        if (size == 0) {
            return;
        }

        vertices.position(0);
        aXY.vertexPointer(2, 4, vertices);

        vertices.position(2);
        aUV.vertexPointer(2, 4, vertices);

        Gdx.gl.glDrawElements(
                GL20.GL_TRIANGLES,
                Quad.SIZE * size,
                GL20.GL_UNSIGNED_SHORT,
                Quad.getIndices(size));

    }
 
开发者ID:skynet67,项目名称:pixel-dungeon-rebirth,代码行数:20,代码来源:NoosaScript.java

示例14: NinePatch

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
	super( 0, 0, 0, 0 );

	texture = TextureCache.get( tx );
	w = w == 0 ? texture.width : w;
	h = h == 0 ? texture.height : h;
	
	nWidth = width = w;
	nHeight = height = h;
	
	vertices = new float[16];
	quads = Quad.createSet( 9 );

	marginLeft	= left;
	marginRight	= right;
	marginTop	= top;
	marginBottom= bottom;
	
	outterF = texture.uvRect( x, y, x + w, y + h );
	innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );

	updateVertices();
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:24,代码来源:NinePatch.java

示例15: NoosaScript

import com.watabou.glwrap.Quad; //导入依赖的package包/类
public NoosaScript() {
	
	super();
	compile( shader() );
	
	uCamera	= uniform( "uCamera" );
	uModel	= uniform( "uModel" );
	uTex	= uniform( "uTex" );
	uColorM	= uniform( "uColorM" );
	uColorA	= uniform( "uColorA" );
	aXY		= attribute( "aXYZW" );
	aUV		= attribute( "aUV" );

	Quad.setupIndices();
	Quad.bindIndices();

}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon-gdx,代码行数:18,代码来源:NoosaScript.java


注:本文中的com.watabou.glwrap.Quad类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。