本文整理汇总了Java中com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setScaleFunction方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleBuilder.setScaleFunction方法的具体用法?Java ParticleBuilder.setScaleFunction怎么用?Java ParticleBuilder.setScaleFunction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.teamwizardry.librarianlib.features.particle.ParticleBuilder
的用法示例。
在下文中一共展示了ParticleBuilder.setScaleFunction方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SuppressWarnings("unused")
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
float yaw = spell.getData(YAW, 0F);
Entity caster = spell.getData(CASTER);
Vec3d position = spell.getData(ORIGIN);
Vec3d target = spell.getData(TARGET_HIT);
if (position == null || target == null) return;
float offX = 0.5f * (float) Math.sin(Math.toRadians(-90.0f - yaw));
float offZ = 0.5f * (float) Math.cos(Math.toRadians(-90.0f - yaw));
Vec3d origin = new Vec3d(offX, 0, offZ).add(position);
ParticleBuilder lines = new ParticleBuilder(10);
lines.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
lines.setScaleFunction(new InterpScale(0.5f, 0));
lines.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
ParticleSpawner.spawn(lines, spell.world, new InterpLine(origin, target), (int) target.distanceTo(origin) * 4, 0, (aFloat, particleBuilder) -> {
lines.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
lines.setLifetime(RandUtil.nextInt(10, 20));
});
}
示例2: doRender
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void doRender(@Nonnull EntitySpellProjectile entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
Color color = new Color(entity.getDataManager().get(DATA_COLOR), true);
Color color2 = new Color(entity.getDataManager().get(DATA_COLOR2), true);
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setAlphaFunction(new InterpFadeInOut(0f, 0.3f));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setCollision(true);
glitter.setCanBounce(true);
glitter.setColorFunction(new InterpColorHSV(color, color2));
glitter.setAcceleration(new Vec3d(0, -0.015, 0));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector().add(new Vec3d(entity.motionX, entity.motionY, entity.motionZ))), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(0.3, 0.8), 0));
particleBuilder.setLifetime(RandUtil.nextInt(40, 60));
particleBuilder.addMotion(new Vec3d(
RandUtil.nextDouble(-0.03, 0.03),
RandUtil.nextDouble(-0.01, 0.05),
RandUtil.nextDouble(-0.03, 0.03)
));
});
glitter.disableMotionCalculation();
glitter.setMotion(Vec3d.ZERO);
glitter.setLifetime(20);
glitter.setScaleFunction(new InterpFadeInOut(0f, 1f));
glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector()), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScale(RandUtil.nextFloat(0.5f, 2));
particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
//particleBuilder.addMotion()
});
}
示例3: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
Vec3d target = spell.getData(TARGET_HIT);
if (target == null) return;
if (RandUtil.nextInt(10) != 0) return;
double aoe = getModifier(spell, Attributes.AREA, 3, 10);
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setCollision(true);
ParticleSpawner.spawn(glitter, spell.world, new InterpCircle(target, new Vec3d(0, 1, 0), (float) aoe, 1, RandUtil.nextFloat()), (int) (aoe * 5), 0, (aFloat, particleBuilder) -> {
glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
glitter.setLifetime(RandUtil.nextInt(10, 20));
if (RandUtil.nextBoolean()) {
glitter.setColor(getPrimaryColor());
} else {
glitter.setColor(getSecondaryColor());
}
glitter.addMotion(new Vec3d(
RandUtil.nextDouble(-0.001, 0.001),
RandUtil.nextDouble(-0.1, 0.1),
RandUtil.nextDouble(-0.001, 0.001)
));
});
}
示例4: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
World world = spell.world;
Vec3d position = spell.getData(TARGET_HIT);
if (position == null) return;
ParticleBuilder glitter = new ParticleBuilder(30);
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.disableRandom();
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setCollision(true);
glitter.enableMotionCalculation();
glitter.setAcceleration(new Vec3d(0, -0.001, 0));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(position.addVector(0, 1, 0)), 3, 0, (aFloat, particleBuilder) -> {
glitter.setLifetime(RandUtil.nextInt(30, 40));
glitter.setScale(RandUtil.nextFloat());
glitter.setAlphaFunction(new InterpFadeInOut(0.5f, RandUtil.nextFloat()));
double radius = RandUtil.nextDouble(0, 1);
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-radius, radius), z);
glitter.setPositionOffset(dest);
//glitter.setPositionFunction(new InterpSlowDown(Vec3d.ZERO, new Vec3d(0, RandUtil.nextDouble(-1, 1), 0)));
//glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, position.subtract(dest), dest.scale(2), new Vec3d(position.x, radius, position.z)));
});
}
示例5: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
World world = spell.world;
Vec3d position = spell.getData(TARGET_HIT);
if (position == null) return;
ParticleBuilder glitter = new ParticleBuilder(1);
glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setAcceleration(new Vec3d(0, -0.02, 0));
glitter.setCollision(true);
glitter.setCanBounce(true);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(position), RandUtil.nextInt(5, 15), 0, (aFloat, particleBuilder) -> {
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setScale(RandUtil.nextFloat());
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-2, 2), z));
glitter.setLifetime(RandUtil.nextInt(50, 100));
Vec3d direction = position.add(glitter.getPositionOffset()).subtract(position).normalize().scale(1 / 5);
glitter.addMotion(direction.scale(RandUtil.nextDouble(0.5, 1)));
});
}
示例6: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
World world = spell.world;
Vec3d position = spell.getData(TARGET_HIT);
if (position == null) return;
ParticleBuilder glitter = new ParticleBuilder(1);
glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
glitter.enableMotionCalculation();
glitter.setScaleFunction(new InterpScale(1, 0));
glitter.setAcceleration(new Vec3d(0, -0.05, 0));
glitter.setCollision(true);
glitter.setCanBounce(true);
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(position), RandUtil.nextInt(20, 30), 0, (aFloat, particleBuilder) -> {
if (RandUtil.nextInt(5) == 0) {
glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
} else {
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
}
glitter.setScale(RandUtil.nextFloat());
glitter.setLifetime(RandUtil.nextInt(50, 100));
glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.01, 0.05), RandUtil.nextDouble(-0.05, 0.05)));
});
}
示例7: runClient
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
World world = spell.world;
Vec3d position = spell.getData(TARGET_HIT);
if (position == null) return;
ParticleBuilder glitter = new ParticleBuilder(1);
glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.1f));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setScaleFunction(new InterpScale(1, 0));
ParticleSpawner.spawn(glitter, world, new StaticInterp<>(position), RandUtil.nextInt(5, 15), 0, (aFloat, particleBuilder) -> {
double radius = 2;
double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
double r = radius * RandUtil.nextFloat();
double x = r * MathHelper.cos((float) theta);
double z = r * MathHelper.sin((float) theta);
glitter.setScale(RandUtil.nextFloat());
glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(-2, 2), z));
glitter.setLifetime(RandUtil.nextInt(30, 40));
Vec3d direction = position.add(glitter.getPositionOffset()).subtract(position).normalize();
glitter.setMotion(direction.scale(RandUtil.nextDouble(0.5, 1.3)));
});
}
示例8: doRender
import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void doRender(@Nonnull EntityBomb entity, double x, double y, double z, float entityYaw, float partialTicks) {
super.doRender(entity, x, y, z, entityYaw, partialTicks);
int type = entity.getDataManager().get(DATA_BOMB_TYPE);
Color color, color2;
if (type == 1) {
color = Color.CYAN;
color2 = Color.BLUE;
} else {
color = Color.RED;
color2 = Color.ORANGE;
}
ParticleBuilder glitter = new ParticleBuilder(10);
glitter.setAlphaFunction(new InterpFadeInOut(0f, 0.3f));
glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
glitter.enableMotionCalculation();
glitter.setCollision(true);
glitter.setCanBounce(true);
glitter.setAcceleration(new Vec3d(0, -0.015, 0));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector().add(new Vec3d(entity.motionX, entity.motionY, entity.motionZ))), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(0.3, 0.8), 0));
particleBuilder.setLifetime(RandUtil.nextInt(40, 60));
particleBuilder.addMotion(new Vec3d(
RandUtil.nextDouble(-0.03, 0.03),
RandUtil.nextDouble(-0.01, 0.05),
RandUtil.nextDouble(-0.03, 0.03)
));
if (RandUtil.nextBoolean()) {
particleBuilder.setColor(color);
} else {
particleBuilder.setColor(color2);
}
});
glitter.disableMotionCalculation();
glitter.setMotion(Vec3d.ZERO);
glitter.setLifetime(20);
glitter.setScaleFunction(new InterpFadeInOut(0f, 1f));
glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector()), 5, 0, (aFloat, particleBuilder) -> {
particleBuilder.setScale(RandUtil.nextFloat(0.5f, 2));
particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
//particleBuilder.addMotion()
});
}