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Java ParticleBuilder.setScale方法代码示例

本文整理汇总了Java中com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setScale方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleBuilder.setScale方法的具体用法?Java ParticleBuilder.setScale怎么用?Java ParticleBuilder.setScale使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.teamwizardry.librarianlib.features.particle.ParticleBuilder的用法示例。


在下文中一共展示了ParticleBuilder.setScale方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: FIZZING_ITEM

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FIZZING_ITEM(World world, Vec3d pos) {
	ParticleBuilder fizz = new ParticleBuilder(10);
	fizz.setScale(0.3f);
	fizz.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	fizz.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(fizz, world, new StaticInterp<>(pos.addVector(0, 0.5, 0)), 10, 0, (aFloat, particleBuilder) -> {
		fizz.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
		fizz.setLifetime(RandUtil.nextInt(20, 30));
		fizz.setPositionOffset(new Vec3d(
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1)
		));
		fizz.setMotion(new Vec3d(RandUtil.nextDouble(-0.005, 0.005), RandUtil.nextDouble(0.04, 0.08), RandUtil.nextDouble(-0.005, 0.005)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:18,代码来源:LibParticles.java

示例2: EFFECT_REGENERATE

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void EFFECT_REGENERATE(World world, @Nonnull Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(50);
	glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));
	glitter.setScale(1);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.disableRandom();

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 20, 0, (aFloat, particleBuilder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 40));
		glitter.setScale(RandUtil.nextFloat());
		glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));

		double radius = 1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
		glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例3: BLOCK_HIGHLIGHT

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void BLOCK_HIGHLIGHT(World world, BlockPos pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
	glitter.setColor(color);
	glitter.disableRandom();
	glitter.disableMotionCalculation();
	glitter.setScale(2f);
	glitter.setLifetime(200);

	double indent = 0.75;
	Vec3d bottom = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 - indent, pos.getZ() + 0.5);
	Vec3d top = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 + indent, pos.getZ() + 0.5);
	Vec3d front = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 + indent);
	Vec3d back = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 - indent);
	Vec3d left = new Vec3d(pos.getX() + 0.5 + indent, pos.getY() + 0.5, pos.getZ() + 0.5);
	Vec3d right = new Vec3d(pos.getX() + 0.5 - indent, pos.getY() + 0.5, pos.getZ() + 0.5);

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(bottom), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(top), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(left), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(right), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(front), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(back), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:LibParticles.java

示例4: runClient

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void runClient(@Nonnull SpellData spell) {
	World world = spell.world;
	Vec3d position = spell.getData(TARGET_HIT);

	if (position == null) return;

	ParticleBuilder glitter = new ParticleBuilder(50);
	glitter.setColorFunction(new InterpColorHSV(getPrimaryColor(), getSecondaryColor()));
	glitter.setScale(1);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(position), 5, 0, (aFloat, particleBuilder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 20));
		glitter.setScale(RandUtil.nextFloat());
		glitter.setScaleFunction(new InterpScale(1, 0));
		glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
		glitter.setMotion(new Vec3d(
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1),
				RandUtil.nextDouble(-0.1, 0.1)
		));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:ModuleEffectTelekinesis.java

示例5: FIZZING_AMBIENT

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FIZZING_AMBIENT(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setScale(0.3f);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(new Vec3d(pos.x + RandUtil.nextDouble(-0.5, 0.5), pos.y + RandUtil.nextDouble(-0.5, 0.5), pos.z + RandUtil.nextDouble(-0.5, 0.5))), 1, 0, (aFloat, particleBuilder) -> {
		glitter.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
		glitter.setLifetime(RandUtil.nextInt(20, 30));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.05, 0.05), RandUtil.nextDouble(0.05, 0.1), RandUtil.nextDouble(-0.05, 0.05)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:13,代码来源:LibParticles.java

示例6: FIZZING_EXPLOSION

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FIZZING_EXPLOSION(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(50);
	glitter.setScale(0.3f);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 300, 0, (aFloat, particleBuilder) -> {
		glitter.setLifetime(RandUtil.nextInt(20, 30));
		glitter.setColor(ColorUtils.changeColorAlpha(new Color(0x0097FF), RandUtil.nextInt(100, 255)));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:13,代码来源:LibParticles.java

示例7: DEVIL_DUST_BIG_CRACKLES

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void DEVIL_DUST_BIG_CRACKLES(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setScale(RandUtil.nextFloat());
	glitter.setColor(new Color(RandUtil.nextFloat(), 0, 0));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, builder) -> {
		Vec3d offset = new Vec3d(RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5));
		glitter.setPositionOffset(offset);
		glitter.setLifetime(RandUtil.nextInt(30, 50));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(0.04, 0.06), RandUtil.nextDouble(-0.01, 0.01)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:15,代码来源:LibParticles.java

示例8: DEVIL_DUST_SMALL_CRACKLES

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void DEVIL_DUST_SMALL_CRACKLES(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setColor(new Color(RandUtil.nextFloat(), 0, 0).darker());
	glitter.setScale((float) RandUtil.nextDouble(0, 0.5));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 5, 0, (i, builder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 30));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.03, 0.03), RandUtil.nextDouble(0.07, 0.2), RandUtil.nextDouble(-0.03, 0.03)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:13,代码来源:LibParticles.java

示例9: FAIRY_HEAD

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FAIRY_HEAD(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(3);
	glitter.setColor(color);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter.setScale(3.5f);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 2);

	ParticleBuilder glitter2 = new ParticleBuilder(5);
	glitter2.setColor(color);
	glitter2.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter2.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter2.setScale(1);
	ParticleSpawner.spawn(glitter2, world, new StaticInterp<>(pos), 3);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例10: STRUCTURE_FLAIR

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_FLAIR(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));

	glitter.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	glitter.setColor(color);
	glitter.setLifetime(40);
	glitter.setScale(2);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, build) -> {
		build.setScale(5);
	});
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
		build.setScale(2);
		int x = RandUtil.nextInt(4);
		switch (x) {
			case 0:
				glitter.setMotion(new Vec3d(0, 0, 0.2));
				break;
			case 1:
				glitter.setMotion(new Vec3d(0, 0, -0.2));
				break;
			case 2:
				glitter.setMotion(new Vec3d(0.2, 0, 0));
				break;
			case 3:
				glitter.setMotion(new Vec3d(-0.2, 0, 0));
				break;
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:31,代码来源:LibParticles.java

示例11: STRUCTURE_BEACON

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BEACON(World world, Vec3d pos, Color color) {
	ParticleBuilder beacon = new ParticleBuilder(10);
	beacon.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	beacon.setScale(2);
	beacon.setLifetime(40);
	beacon.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	beacon.setColor(color);
	ParticleSpawner.spawn(beacon, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
		if (RandUtil.nextBoolean()) {
			beacon.setMotion(new Vec3d(0, 0.2, 0));
		} else {
			beacon.setMotion(new Vec3d(0, -0.2, 0));
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例12: STRUCTURE_BOUNDS

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BOUNDS(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(10));
	glitter.setScale(RandUtil.nextFloat());
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.9F, 0.9F));
	glitter.setScale(2);
	glitter.setLifetime(40);
	glitter.setColor(color);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:11,代码来源:LibParticles.java

示例13: render

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void render(TileJar te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
	//InterpBezier3D bezier = new InterpBezier3D(new Vec3d(te.getPos().add(-5, 5, 0)), new Vec3d(te.getPos().add(5, 5, 0)), new Vec3d(0, 3, 0), new Vec3d(0, -3, 0));
	////InterpLine bezier = new InterpLine(new Vec3d(te.getPos().add(-5, 5, 0)), new Vec3d(te.getPos().add(5, 5, 0)));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.WHITE, 0.2, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.BLUE, 0.3, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.CYAN, 0.5, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.CYAN, 1.5, new Vec3d(0, 1, 0));
	if (!te.hasFairy) return;
	double timeDifference = (ClientTickHandler.getTicks() + partialTicks) / 20.0;
	Vec3d pos = new Vec3d(te.getPos()).addVector(0.5, 0.35 + 0.2 * MathHelper.sin((float) timeDifference), 0.5);

	Color color = te.color;
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setColor(color);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter.setScale(0.3f);
	ParticleSpawner.spawn(glitter, te.getWorld(), new StaticInterp<>(pos), 1);

	if (RandUtil.nextInt(10) == 0) {
		ParticleBuilder trail = new ParticleBuilder(20);
		trail.setColor(te.color);
		trail.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
		trail.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
		trail.setScale(0.2f);
		//trail.enableMotionCalculation();
		ParticleSpawner.spawn(trail, te.getWorld(), new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
			trail.setMotion(new Vec3d(
					RandUtil.nextDouble(-0.005, 0.005),
					RandUtil.nextDouble(-0.005, 0.005),
					RandUtil.nextDouble(-0.005, 0.005)
			));
		});
	}
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:37,代码来源:TileJarRenderer.java

示例14: update

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void update() {
	World world = getWorld();
	if (world.isBlockPowered(pos) || world.isBlockIndirectlyGettingPowered(pos) > 0) return;
	if (!inventory.getStackInSlot(0).isEmpty()) {
		Vec3d center = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
		EnumFacing face = world.getBlockState(pos).getValue(BlockDirectional.FACING);
		Vec3d vec = PosUtils.getVecFromFacing(face);
		Vec3d facingVec = PosUtils.getVecFromFacing(face).scale(1.0 / 3.0);

		ParticleBuilder glitter = new ParticleBuilder(ThreadLocalRandom.current().nextInt(20, 30));
		glitter.setScale((float) ThreadLocalRandom.current().nextDouble(0.5, 1));
		glitter.setAlpha((float) ThreadLocalRandom.current().nextDouble(0.3, 0.7));
		glitter.setRender(new ResourceLocation(Constants.MOD_ID, "particles/glow"));
		glitter.setAlphaFunction(new InterpFadeInOut(0.1f, 1.0f));
		glitter.setMotion(facingVec.scale(1.0 / 50.0));
		ParticleSpawner.spawn(glitter, world, new StaticInterp<>(center), 2);

		Color color = new Color(255, 255, 255, ConfigValues.GLOWSTONE_ALPHA);
		new Beam(world, center, vec, color).spawn();

		if (tick < ConfigValues.GLOWSTONE_FUEL_EXPIRE_DELAY) tick++;
		else {
			tick = 0;
			inventory.extractItem(0, 1, false);
			markDirty();
		}
	}
}
 
开发者ID:TeamWizardry,项目名称:TMT-Refraction,代码行数:30,代码来源:TileLaser.java

示例15: EFFECT_BURN

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void EFFECT_BURN(World world, @Nonnull Vec3d pos, Color color) {
		ParticleBuilder glitter = new ParticleBuilder(3);
		glitter.setScale(1);
		glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));

		ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 4, 0, (aFloat, particleBuilder) -> {
			glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));

			glitter.setLifetime(RandUtil.nextInt(10, 30));
			glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(3, 10), 0f));
			glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
			glitter.addMotion(new Vec3d(
					RandUtil.nextDouble(-0.05, 0.05),
					RandUtil.nextDouble(0.05),
					RandUtil.nextDouble(-0.05, 0.05)
			));
			glitter.setPositionOffset(new Vec3d(
					RandUtil.nextDouble(-0.3, 0.3),
					RandUtil.nextDouble(-0.3, 0.3),
					RandUtil.nextDouble(-0.3, 0.3)
			));
		});


		ParticleBuilder dust = new ParticleBuilder(3);
		dust.setScale(1);
		dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));

		ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 3, 0, (aFloat, particleBuilder) -> {

			dust.setLifetime(RandUtil.nextInt(10, 30));
			dust.setScaleFunction(new InterpScale(3f, 0.5f));
			dust.setAlphaFunction(new InterpFadeInOut(1, 1));
			dust.setColor(Color.DARK_GRAY);
			dust.addMotion(new Vec3d(
					RandUtil.nextDouble(-0.05, 0.05),
					RandUtil.nextDouble(0.05),
					RandUtil.nextDouble(-0.05, 0.05)
			));
		});

		//ParticleBuilder dust = new ParticleBuilder(3);
		//dust.setScale(1);
		//dust.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
//
		//ParticleSpawner.spawn(dust, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
		//	dust.setColor(Color.DARK_GRAY);
		//	dust.setLifetime(RandUtil.nextInt(20, 30));
		//	dust.setScale(1);
		//	dust.setScaleFunction(new InterpFadeInOut(0, 0.9f));
		//	//dust.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));
		//	double x = RandUtil.nextDouble(-4, 4),
		//			z = RandUtil.nextDouble(-4, 4);
		//	dust.setPositionFunction(new InterpBezier3D(Vec3d.ZERO,
		//			new Vec3d(x, RandUtil.nextDouble(4), z),
		//			new Vec3d(x, -5, z), new Vec3d(0, 1, 0)));
//
		//	//double radius = 3;
		//	//double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		//	//double r = radius * RandUtil.nextFloat();
		//	//double x = r * MathHelper.cos((float) theta);
		//	//double z = r * MathHelper.sin((float) theta);
		//	//Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
		//	//glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest,
		//	//		new Vec3d(0, RandUtil.nextDouble(0, 1), 0),
		//	//		new Vec3d(0, RandUtil.nextDouble(-2, 0), 0)));
		//});
	}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:69,代码来源:LibParticles.java


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