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Java ParticleBuilder.setLifetime方法代码示例

本文整理汇总了Java中com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setLifetime方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleBuilder.setLifetime方法的具体用法?Java ParticleBuilder.setLifetime怎么用?Java ParticleBuilder.setLifetime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.teamwizardry.librarianlib.features.particle.ParticleBuilder的用法示例。


在下文中一共展示了ParticleBuilder.setLifetime方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: BLOCK_HIGHLIGHT

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void BLOCK_HIGHLIGHT(World world, BlockPos pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
	glitter.setColor(color);
	glitter.disableRandom();
	glitter.disableMotionCalculation();
	glitter.setScale(2f);
	glitter.setLifetime(200);

	double indent = 0.75;
	Vec3d bottom = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 - indent, pos.getZ() + 0.5);
	Vec3d top = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 + indent, pos.getZ() + 0.5);
	Vec3d front = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 + indent);
	Vec3d back = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 - indent);
	Vec3d left = new Vec3d(pos.getX() + 0.5 + indent, pos.getY() + 0.5, pos.getZ() + 0.5);
	Vec3d right = new Vec3d(pos.getX() + 0.5 - indent, pos.getY() + 0.5, pos.getZ() + 0.5);

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(bottom), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(top), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(left), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(right), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(front), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(back), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:LibParticles.java

示例2: STRUCTURE_FLAIR

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_FLAIR(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));

	glitter.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	glitter.setColor(color);
	glitter.setLifetime(40);
	glitter.setScale(2);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, build) -> {
		build.setScale(5);
	});
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
		build.setScale(2);
		int x = RandUtil.nextInt(4);
		switch (x) {
			case 0:
				glitter.setMotion(new Vec3d(0, 0, 0.2));
				break;
			case 1:
				glitter.setMotion(new Vec3d(0, 0, -0.2));
				break;
			case 2:
				glitter.setMotion(new Vec3d(0.2, 0, 0));
				break;
			case 3:
				glitter.setMotion(new Vec3d(-0.2, 0, 0));
				break;
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:31,代码来源:LibParticles.java

示例3: STRUCTURE_BEACON

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BEACON(World world, Vec3d pos, Color color) {
	ParticleBuilder beacon = new ParticleBuilder(10);
	beacon.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	beacon.setScale(2);
	beacon.setLifetime(40);
	beacon.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	beacon.setColor(color);
	ParticleSpawner.spawn(beacon, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
		if (RandUtil.nextBoolean()) {
			beacon.setMotion(new Vec3d(0, 0.2, 0));
		} else {
			beacon.setMotion(new Vec3d(0, -0.2, 0));
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例4: STRUCTURE_BOUNDS

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BOUNDS(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(10));
	glitter.setScale(RandUtil.nextFloat());
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.9F, 0.9F));
	glitter.setScale(2);
	glitter.setLifetime(40);
	glitter.setColor(color);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:11,代码来源:LibParticles.java

示例5: doRender

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void doRender(@Nonnull EntitySpellProjectile entity, double x, double y, double z, float entityYaw, float partialTicks) {
	super.doRender(entity, x, y, z, entityYaw, partialTicks);
	Color color = new Color(entity.getDataManager().get(DATA_COLOR), true);
	Color color2 = new Color(entity.getDataManager().get(DATA_COLOR2), true);

	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setAlphaFunction(new InterpFadeInOut(0f, 0.3f));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.enableMotionCalculation();
	glitter.setCollision(true);
	glitter.setCanBounce(true);
	glitter.setColorFunction(new InterpColorHSV(color, color2));
	glitter.setAcceleration(new Vec3d(0, -0.015, 0));
	ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector().add(new Vec3d(entity.motionX, entity.motionY, entity.motionZ))), 5, 0, (aFloat, particleBuilder) -> {
		particleBuilder.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(0.3, 0.8), 0));
		particleBuilder.setLifetime(RandUtil.nextInt(40, 60));
		particleBuilder.addMotion(new Vec3d(
				RandUtil.nextDouble(-0.03, 0.03),
				RandUtil.nextDouble(-0.01, 0.05),
				RandUtil.nextDouble(-0.03, 0.03)
		));
	});

	glitter.disableMotionCalculation();
	glitter.setMotion(Vec3d.ZERO);
	glitter.setLifetime(20);
	glitter.setScaleFunction(new InterpFadeInOut(0f, 1f));
	glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
	ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector()), 5, 0, (aFloat, particleBuilder) -> {
		particleBuilder.setScale(RandUtil.nextFloat(0.5f, 2));
		particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
		//particleBuilder.addMotion()
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:36,代码来源:RenderSpellProjectile.java

示例6: doRender

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void doRender(@Nonnull EntityBomb entity, double x, double y, double z, float entityYaw, float partialTicks) {
	super.doRender(entity, x, y, z, entityYaw, partialTicks);
	int type = entity.getDataManager().get(DATA_BOMB_TYPE);

	Color color, color2;
	if (type == 1) {
		color = Color.CYAN;
		color2 = Color.BLUE;
	} else {
		color = Color.RED;
		color2 = Color.ORANGE;
	}

	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setAlphaFunction(new InterpFadeInOut(0f, 0.3f));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.enableMotionCalculation();
	glitter.setCollision(true);
	glitter.setCanBounce(true);
	glitter.setAcceleration(new Vec3d(0, -0.015, 0));
	ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector().add(new Vec3d(entity.motionX, entity.motionY, entity.motionZ))), 5, 0, (aFloat, particleBuilder) -> {
		particleBuilder.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(0.3, 0.8), 0));
		particleBuilder.setLifetime(RandUtil.nextInt(40, 60));
		particleBuilder.addMotion(new Vec3d(
				RandUtil.nextDouble(-0.03, 0.03),
				RandUtil.nextDouble(-0.01, 0.05),
				RandUtil.nextDouble(-0.03, 0.03)
		));
		if (RandUtil.nextBoolean()) {
			particleBuilder.setColor(color);
		} else {
			particleBuilder.setColor(color2);
		}
	});

	glitter.disableMotionCalculation();
	glitter.setMotion(Vec3d.ZERO);
	glitter.setLifetime(20);
	glitter.setScaleFunction(new InterpFadeInOut(0f, 1f));
	glitter.setAlphaFunction(new InterpFadeInOut(0f, 1f));
	ParticleSpawner.spawn(glitter, entity.world, new StaticInterp<>(entity.getPositionVector()), 5, 0, (aFloat, particleBuilder) -> {
		particleBuilder.setScale(RandUtil.nextFloat(0.5f, 2));
		particleBuilder.setLifetime(RandUtil.nextInt(5, 10));
		//particleBuilder.addMotion()
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:48,代码来源:RenderBomb.java


注:本文中的com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setLifetime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。