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Java ParticleBuilder.setColor方法代码示例

本文整理汇总了Java中com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setColor方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleBuilder.setColor方法的具体用法?Java ParticleBuilder.setColor怎么用?Java ParticleBuilder.setColor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.teamwizardry.librarianlib.features.particle.ParticleBuilder的用法示例。


在下文中一共展示了ParticleBuilder.setColor方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: CRAFTING_ALTAR_IDLE

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void CRAFTING_ALTAR_IDLE(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(1f, 1f));
	glitter.addMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01),
			RandUtil.nextDouble(0, 0.05),
			RandUtil.nextDouble(-0.01, 0.01)));
	glitter.setColor(new Color(0x0022FF));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, build) -> {
		double radius = 0.1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		glitter.setScale((float) RandUtil.nextDouble(1, 2));
		glitter.setLifetime(RandUtil.nextInt(5, 30));
		glitter.setScaleFunction(new InterpScale((float) RandUtil.nextDouble(1, 1.5), 0));
		glitter.setPositionOffset(new Vec3d(x, RandUtil.nextDouble(0, 0.3), z));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例2: EFFECT_NULL_GRAV

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void EFFECT_NULL_GRAV(World world, @Nonnull Vec3d pos, @Nullable EntityLivingBase caster, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(20, 30));
	glitter.setColor(color == null ? Color.WHITE : color);
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(5, 10), RandUtil.nextInt(0, 30), (aFloat, particleBuilder) -> {
		glitter.setScale((float) RandUtil.nextDouble(0.3, 0.8));
		glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
		if (RandUtil.nextBoolean())
			glitter.setPositionFunction(new InterpHelix(
					new Vec3d(0, caster == null ? 1 / 2 : caster.height / 2, 0),
					new Vec3d(0, caster == null ? -1 : -caster.height, 0),
					1f, 0f, 1f, RandUtil.nextFloat()));
		else glitter.setPositionFunction(new InterpHelix(
				new Vec3d(0, caster == null ? 1 / 2 : caster.height / 2, 0),
				new Vec3d(0, caster == null ? 1.5 : caster.height + 0.5, 0),
				1f, 0f, 1f, RandUtil.nextFloat()));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:20,代码来源:LibParticles.java

示例3: EFFECT_REGENERATE

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void EFFECT_REGENERATE(World world, @Nonnull Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(50);
	glitter.setColor(ColorUtils.changeColorAlpha(color, RandUtil.nextInt(200, 255)));
	glitter.setScale(1);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.disableRandom();

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 20, 0, (aFloat, particleBuilder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 40));
		glitter.setScale(RandUtil.nextFloat());
		glitter.setAlphaFunction(new InterpFadeInOut(0.3f, RandUtil.nextFloat()));

		double radius = 1;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 1), z);
		glitter.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:22,代码来源:LibParticles.java

示例4: BLOCK_HIGHLIGHT

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void BLOCK_HIGHLIGHT(World world, BlockPos pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.3f, 0.3f));
	glitter.setColor(color);
	glitter.disableRandom();
	glitter.disableMotionCalculation();
	glitter.setScale(2f);
	glitter.setLifetime(200);

	double indent = 0.75;
	Vec3d bottom = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 - indent, pos.getZ() + 0.5);
	Vec3d top = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5 + indent, pos.getZ() + 0.5);
	Vec3d front = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 + indent);
	Vec3d back = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5 - indent);
	Vec3d left = new Vec3d(pos.getX() + 0.5 + indent, pos.getY() + 0.5, pos.getZ() + 0.5);
	Vec3d right = new Vec3d(pos.getX() + 0.5 - indent, pos.getY() + 0.5, pos.getZ() + 0.5);

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(bottom), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(top), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(left), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(right), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(front), 1);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(back), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:26,代码来源:LibParticles.java

示例5: DEVIL_DUST_BIG_CRACKLES

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void DEVIL_DUST_BIG_CRACKLES(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(30);
	glitter.setScale(RandUtil.nextFloat());
	glitter.setColor(new Color(RandUtil.nextFloat(), 0, 0));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, builder) -> {
		Vec3d offset = new Vec3d(RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5), RandUtil.nextDouble(-0.5, 0.5));
		glitter.setPositionOffset(offset);
		glitter.setLifetime(RandUtil.nextInt(30, 50));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.01, 0.01), RandUtil.nextDouble(0.04, 0.06), RandUtil.nextDouble(-0.01, 0.01)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:15,代码来源:LibParticles.java

示例6: DEVIL_DUST_SMALL_CRACKLES

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void DEVIL_DUST_SMALL_CRACKLES(World world, Vec3d pos) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setColor(new Color(RandUtil.nextFloat(), 0, 0).darker());
	glitter.setScale((float) RandUtil.nextDouble(0, 0.5));
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.0f, 0.3f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 5, 0, (i, builder) -> {
		glitter.setLifetime(RandUtil.nextInt(10, 30));
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.03, 0.03), RandUtil.nextDouble(0.07, 0.2), RandUtil.nextDouble(-0.03, 0.03)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:13,代码来源:LibParticles.java

示例7: FAIRY_TRAIL

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FAIRY_TRAIL(World world, Vec3d pos, Color color, boolean sad, int age) {
	if (((age / 4) >= (age / 2)) || (age == 0)) return;
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(age / 8, age / 4));
	glitter.setColor(color);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));

	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), RandUtil.nextInt(1, 3), 0, (i, build) -> {
		glitter.setMotion(new Vec3d(RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(-0.02, 0.02), RandUtil.nextDouble(-0.02, 0.02)));
		if (sad) {
			glitter.setCollision(true);
			glitter.enableMotionCalculation();
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例8: FAIRY_HEAD

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void FAIRY_HEAD(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(3);
	glitter.setColor(color);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter.setScale(3.5f);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 2);

	ParticleBuilder glitter2 = new ParticleBuilder(5);
	glitter2.setColor(color);
	glitter2.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter2.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter2.setScale(1);
	ParticleSpawner.spawn(glitter2, world, new StaticInterp<>(pos), 3);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例9: STRUCTURE_FLAIR

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_FLAIR(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));

	glitter.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	glitter.setColor(color);
	glitter.setLifetime(40);
	glitter.setScale(2);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1, 0, (i, build) -> {
		build.setScale(5);
	});
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 10, 0, (i, build) -> {
		build.setScale(2);
		int x = RandUtil.nextInt(4);
		switch (x) {
			case 0:
				glitter.setMotion(new Vec3d(0, 0, 0.2));
				break;
			case 1:
				glitter.setMotion(new Vec3d(0, 0, -0.2));
				break;
			case 2:
				glitter.setMotion(new Vec3d(0.2, 0, 0));
				break;
			case 3:
				glitter.setMotion(new Vec3d(-0.2, 0, 0));
				break;
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:31,代码来源:LibParticles.java

示例10: STRUCTURE_BEACON

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BEACON(World world, Vec3d pos, Color color) {
	ParticleBuilder beacon = new ParticleBuilder(10);
	beacon.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	beacon.setScale(2);
	beacon.setLifetime(40);
	beacon.setAlphaFunction(new InterpFadeInOut(0F, 0.9F));
	beacon.setColor(color);
	ParticleSpawner.spawn(beacon, world, new StaticInterp<>(pos), 10, 0, (aFloat, particleBuilder) -> {
		if (RandUtil.nextBoolean()) {
			beacon.setMotion(new Vec3d(0, 0.2, 0));
		} else {
			beacon.setMotion(new Vec3d(0, -0.2, 0));
		}
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:16,代码来源:LibParticles.java

示例11: STRUCTURE_BOUNDS

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void STRUCTURE_BOUNDS(World world, Vec3d pos, Color color) {
	ParticleBuilder glitter = new ParticleBuilder(RandUtil.nextInt(10));
	glitter.setScale(RandUtil.nextFloat());
	glitter.setRenderNormalLayer(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.9F, 0.9F));
	glitter.setScale(2);
	glitter.setLifetime(40);
	glitter.setColor(color);
	ParticleSpawner.spawn(glitter, world, new StaticInterp<>(pos), 1);
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:11,代码来源:LibParticles.java

示例12: render

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
@Override
public void render(TileJar te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
	//InterpBezier3D bezier = new InterpBezier3D(new Vec3d(te.getPos().add(-5, 5, 0)), new Vec3d(te.getPos().add(5, 5, 0)), new Vec3d(0, 3, 0), new Vec3d(0, -3, 0));
	////InterpLine bezier = new InterpLine(new Vec3d(te.getPos().add(-5, 5, 0)), new Vec3d(te.getPos().add(5, 5, 0)));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.WHITE, 0.2, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.BLUE, 0.3, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.CYAN, 0.5, new Vec3d(0, 1, 0));
	//LightEffectUtil.renderBilinearGradient(bezier.list(50), Color.CYAN, 1.5, new Vec3d(0, 1, 0));
	if (!te.hasFairy) return;
	double timeDifference = (ClientTickHandler.getTicks() + partialTicks) / 20.0;
	Vec3d pos = new Vec3d(te.getPos()).addVector(0.5, 0.35 + 0.2 * MathHelper.sin((float) timeDifference), 0.5);

	Color color = te.color;
	ParticleBuilder glitter = new ParticleBuilder(10);
	glitter.setColor(color);
	glitter.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
	glitter.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
	glitter.setScale(0.3f);
	ParticleSpawner.spawn(glitter, te.getWorld(), new StaticInterp<>(pos), 1);

	if (RandUtil.nextInt(10) == 0) {
		ParticleBuilder trail = new ParticleBuilder(20);
		trail.setColor(te.color);
		trail.setRender(new ResourceLocation(Wizardry.MODID, Constants.MISC.SPARKLE_BLURRED));
		trail.setAlphaFunction(new InterpFadeInOut(0.2f, 1f));
		trail.setScale(0.2f);
		//trail.enableMotionCalculation();
		ParticleSpawner.spawn(trail, te.getWorld(), new StaticInterp<>(pos), 1, 0, (aFloat, particleBuilder) -> {
			trail.setMotion(new Vec3d(
					RandUtil.nextDouble(-0.005, 0.005),
					RandUtil.nextDouble(-0.005, 0.005),
					RandUtil.nextDouble(-0.005, 0.005)
			));
		});
	}
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:37,代码来源:TileJarRenderer.java

示例13: SHAPE_BEAM

import com.teamwizardry.librarianlib.features.particle.ParticleBuilder; //导入方法依赖的package包/类
public static void SHAPE_BEAM(World world, Vec3d target, Vec3d origin, Color color) {
	ParticleBuilder beam = new ParticleBuilder(10);
	beam.setRender(new ResourceLocation(Wizardry.MODID, MISC.SPARKLE_BLURRED));
	beam.setAlphaFunction(new InterpFadeInOut(0.3f, 1f));
	//beam.disableRandom();

	beam.setColor(ColorUtils.shiftColorHueRandomly(color, 10));
	beam.setCollision(true);

	Vec3d look = target.subtract(origin).normalize();
	double dist = target.distanceTo(origin);

	ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 1, 0, (aFloat1, particleBuilder1) -> {
		particleBuilder1.setPositionOffset(look.scale(RandUtil.nextDouble(0, dist)));
		particleBuilder1.setScale(RandUtil.nextFloat(0.1f, 0.5f));
		final int life = RandUtil.nextInt(50, 60);
		particleBuilder1.setLifetime(life);
		particleBuilder1.enableMotionCalculation();
		particleBuilder1.setCollision(true);
		particleBuilder1.setCanBounce(true);
		particleBuilder1.setAcceleration(new Vec3d(0, -0.03, 0));

		double radius = 2;
		double theta = 2.0f * (float) Math.PI * RandUtil.nextFloat();
		double r = radius * RandUtil.nextFloat();
		double x = r * MathHelper.cos((float) theta);
		double z = r * MathHelper.sin((float) theta);
		Vec3d dest = new Vec3d(x, RandUtil.nextDouble(-1, 2), z);
		particleBuilder1.setPositionFunction(new InterpBezier3D(Vec3d.ZERO, dest, dest.scale(2), new Vec3d(dest.x, RandUtil.nextDouble(-2, 2), dest.z)));

		particleBuilder1.setTick(particle -> {
			if (particle.getAge() >= particle.getLifetime() / RandUtil.nextDouble(2, 5)) {
				if (particle.getAcceleration().y == 0)
					particle.setAcceleration(new Vec3d(0, RandUtil.nextDouble(-0.05, -0.01), 0));
			} else if (particle.getAcceleration().x != 0 || particle.getAcceleration().y != 0 || particle.getAcceleration().z != 0) {
				particle.setAcceleration(Vec3d.ZERO);
			}
		});
	});

	ParticleSpawner.spawn(beam, world, new StaticInterp<>(origin), 10, 0, (aFloat, particleBuilder) -> {
		particleBuilder.setTick(particle -> particle.setAcceleration(Vec3d.ZERO));

		particleBuilder.setScaleFunction(new InterpFadeInOut(0, 1f));
		particleBuilder.setAlphaFunction(new InterpFadeInOut(0.3f, 0.2f));
		particleBuilder.setScale(RandUtil.nextFloat(0.5f, 1.5f));
		particleBuilder.setLifetime(RandUtil.nextInt(10, 20));
		particleBuilder.disableMotionCalculation();
		particleBuilder.setMotion(Vec3d.ZERO);
		particleBuilder.setCanBounce(false);
		particleBuilder.setPositionOffset(Vec3d.ZERO);
		particleBuilder.setPositionFunction(new InterpLine(Vec3d.ZERO, target.subtract(origin)));
	});
}
 
开发者ID:TeamWizardry,项目名称:Wizardry,代码行数:55,代码来源:LibParticles.java


注:本文中的com.teamwizardry.librarianlib.features.particle.ParticleBuilder.setColor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。