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Java ParticleEmitter.setShape方法代码示例

本文整理汇总了Java中com.jme3.effect.ParticleEmitter.setShape方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEmitter.setShape方法的具体用法?Java ParticleEmitter.setShape怎么用?Java ParticleEmitter.setShape使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.effect.ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.setShape方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: prepareEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void prepareEffect(AssetManager assetManager) {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5f, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
    effect.setLocalScale(100);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:24,代码来源:BombControl.java

示例2: prepareEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void prepareEffect() {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
    effect.setLocalScale(100);
    rootNode.attachChild(effect);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:25,代码来源:TestWalkingChar.java

示例3: simpleInitApp

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000);
    emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f),
                                      new Vector3f(1.8f, 1.8f, 1.8f)));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(60);
    emit.setHighLife(60);
    emit.setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    emit.setStartSize(0.05f);
    emit.setEndSize(0.05f);
    emit.setStartColor(ColorRGBA.White);
    emit.setEndColor(ColorRGBA.White);
    emit.setSelectRandomImage(true);
    emit.emitAllParticles();
    
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setBoolean("PointSprite", true);
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    rootNode.attachChild(emit);
    
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:26,代码来源:TestPointSprite.java

示例4: createFlame

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.setInitialVelocity(new Vector3f(0, 7, 0));
    flame.setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例5: createFlash

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlash(){
    flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
    flash.setSelectRandomImage(true);
    flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F)));
    flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    flash.setStartSize(.1f);
    flash.setEndSize(3.0f);
    flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
    flash.setParticlesPerSec(0);
    flash.setGravity(0, 0, 0);
    flash.setLowLife(.2f);
    flash.setHighLife(.2f);
    flash.setInitialVelocity(new Vector3f(0, 5f, 0));
    flash.setVelocityVariation(1);
    flash.setImagesX(2);
    flash.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flash.setMaterial(mat);
    explosionEffect.attachChild(flash);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例6: createRoundSpark

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createRoundSpark(){
    roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
    roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
    roundspark.setEndColor(new ColorRGBA(0, 0, 0, (float) (0.5f / COUNT_FACTOR_F)));
    roundspark.setStartSize(1.2f);
    roundspark.setEndSize(1.8f);
    roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    roundspark.setParticlesPerSec(0);
    roundspark.setGravity(0, -.5f, 0);
    roundspark.setLowLife(1.8f);
    roundspark.setHighLife(2f);
    roundspark.setInitialVelocity(new Vector3f(0, 3, 0));
    roundspark.setVelocityVariation(.5f);
    roundspark.setImagesX(1);
    roundspark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    roundspark.setMaterial(mat);
    explosionEffect.attachChild(roundspark);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:TestExplosionEffect.java

示例7: simpleInitApp

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
    public void simpleInitApp() {
        ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Triangle, 200);
        emit.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        emit.setGravity(0, 0, 0);
        emit.setLowLife(5);
        emit.setHighLife(10);
        emit.setInitialVelocity(new Vector3f(0, 0, 0));
        emit.setImagesX(15);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
        emit.setMaterial(mat);

        rootNode.attachChild(emit);

//        Camera cam2 = cam.clone();
//        cam.setViewPortTop(0.5f);
//        cam2.setViewPortBottom(0.5f);
//        ViewPort vp = renderManager.createMainView("SecondView", cam2);
//        viewPort.setClearEnabled(false);
//        vp.attachScene(rootNode);

    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:24,代码来源:TestParticleEmitter.java

示例8: createFlame

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
    flame.getParticleInfluencer().setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
开发者ID:devinbost,项目名称:jMathGame3d,代码行数:23,代码来源:ExplosionEffect.java

示例9: createBurst

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createBurst() {
    burst = new ParticleEmitter("Flash", Type.Triangle, 5);
    Material burst_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    burst_mat.setTexture("Texture", assetManager.loadTexture("Effects/flash.png"));
    burst.setMaterial(burst_mat);
    burst.setImagesX(2);
    burst.setImagesY(2);
    burst.setSelectRandomImage(true);
    attachChild(burst);

    burst.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f));
    burst.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    burst.setStartSize(.1f);
    burst.setEndSize(6.0f);
    burst.setGravity(0, 0, 0);
    burst.setLowLife(.5f);
    burst.setHighLife(.5f);
    burst.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
    burst.getParticleInfluencer().setVelocityVariation(1);
    burst.setShape(new EmitterSphereShape(Vector3f.ZERO, .5f));
    burst.setParticlesPerSec(0);

}
 
开发者ID:kemonoske,项目名称:ArcaneMining,代码行数:24,代码来源:Explosion.java

示例10: createEmbers

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createEmbers() {
    embers = new ParticleEmitter("embers", Type.Triangle, 50);
    Material embers_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    embers_mat.setTexture("Texture", assetManager.loadTexture("Effects/roundspark.png"));
    embers.setMaterial(embers_mat);
    embers.setImagesX(1);
    embers.setImagesY(1);
    attachChild(embers);

    embers.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, 1.0f));
    embers.setEndColor(new ColorRGBA(0, 0, 0, 0.5f));
    embers.setStartSize(1.2f);
    embers.setEndSize(1.8f);
    embers.setGravity(0, -.5f, 0);
    embers.setLowLife(1.8f);
    embers.setHighLife(5f);
    embers.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3, 0));
    embers.getParticleInfluencer().setVelocityVariation(.5f);
    embers.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    embers.setParticlesPerSec(0);

}
 
开发者ID:kemonoske,项目名称:ArcaneMining,代码行数:23,代码来源:Explosion.java

示例11: initBloodEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void initBloodEffect () {
	blood = new ParticleEmitter("blood", Type.Point, 32 * 30);
	blood.setSelectRandomImage(true);
	blood.setStartColor(new ColorRGBA(0.1f, 0.0f, 0.0f, 1f));
	blood.setEndColor(new ColorRGBA(0.1f, 0.0f, 0.0f, 1f));
	blood.setStartSize(1f);
	blood.setEndSize(1f);
	blood.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
	blood.setParticlesPerSec(0);
	blood.setGravity(0, 10, 0);
	blood.setLowLife(0.2f);
	blood.setHighLife(0.2f);
	blood.getParticleInfluencer().setInitialVelocity(new Vector3f(0, -9, 0));
	blood.getParticleInfluencer().setVelocityVariation(0f);
	blood.setImagesX(2);
	blood.setImagesY(2);
	Material mat = new Material(world.getAssetManager(), "Common/MatDefs/Misc/Particle.j3md");
	mat.setTexture("Texture", world.getAssetManager().loadTexture("Effects/Explosion/flame.png"));
	mat.setBoolean("PointSprite", true);
	blood.setMaterial(mat);
	world.getNode().attachChild(blood);
}
 
开发者ID:GSam,项目名称:Game-Project,代码行数:23,代码来源:SimpleGun.java

示例12: prepareEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void prepareEffect() {
        int COUNT_FACTOR = 1;
        float COUNT_FACTOR_F = 1f;
        effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
        effect.setSelectRandomImage(true);
        effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
        effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
        effect.setStartSize(1.3f);
        effect.setEndSize(2f);
        effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        effect.setParticlesPerSec(0);
        effect.setGravity(0, -5, 0);
        effect.setLowLife(.4f);
        effect.setHighLife(.5f);
        effect.setInitialVelocity(new Vector3f(0, 7, 0));
        effect.setVelocityVariation(1f);
        effect.setImagesX(2);
        effect.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        effect.setMaterial(mat);
//        effect.setLocalScale(100);
        rootNode.attachChild(effect);
    }
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:25,代码来源:TestWalkingChar.java

示例13: createSmokePuff

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokePuff(Node root, Vector3f location) {
    ParticleEmitter smokePuff = new ParticleEmitter("smoke-puff",
            ParticleMesh.Type.Triangle, 20);
    Material material = new Material(assetManager,
            "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture",
            assetManager.loadTexture("Effects/flame_alpha.png"));
    material.getAdditionalRenderState()
            .setBlendMode(RenderState.BlendMode.Alpha);
    smokePuff.setMaterial(material);
    smokePuff.setImagesX(2);
    smokePuff.setImagesY(2);
    smokePuff.setSelectRandomImage(true);
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.2f));
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.1f));
    smokePuff.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(5f));
    smokePuff.getParticleInfluencer().setVelocityVariation(1f);
    smokePuff.setStartSize(2f);
    smokePuff.setEndSize(6f);
    smokePuff.setGravity(Vector3f.ZERO);
    smokePuff.setLowLife(0.75f);
    smokePuff.setHighLife(1f);
    smokePuff.setParticlesPerSec(0f);
    smokePuff.setRandomAngle(true);
    smokePuff.setShape(new EmitterSphereShape(Vector3f.ZERO, 4f));

    root.attachChild(smokePuff);
    smokePuff.setLocalTranslation(location);
    smokePuff.emitAllParticles();
    smokePuff.addControl(new CTimedExistence(1f));
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:PelletBuilder.java

示例14: createFireEmitter

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private ParticleEmitter createFireEmitter() {
    ParticleEmitter fire = new ParticleEmitter("fire-emitter",
            ParticleMesh.Type.Triangle, 200);
    Material materialRed = new Material(assets,
            "Common/MatDefs/Misc/Particle.j3md");
    materialRed.setTexture("Texture",
            assets.loadTexture("Effects/flame.png"));
    fire.setMaterial(materialRed);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setSelectRandomImage(true);
    fire.setRandomAngle(true);

    fire.setGravity(Vector3f.ZERO);

    fire.setStartColor(new ColorRGBA(0.95f, 0.15f, 0f, 0.4f));
    fire.setEndColor(new ColorRGBA(1f, 1f, 0f, 0f));
    fire.setLowLife(0.1f);
    fire.setHighLife(0.3f);
    fire.setNumParticles(100);
    fire.setStartSize(0.50f);
    fire.setEndSize(30f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(15f));
    fire.getParticleInfluencer().setVelocityVariation(1f);

    fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));

    fire.setParticlesPerSec(0f);

    return fire;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:MagmaReleaseInfo.java

示例15: createSmokePuff

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokePuff(Node worldRoot, Vector3f worldTranslation) {
    ParticleEmitter smokePuff = new ParticleEmitter("smoke-puff",
            ParticleMesh.Type.Triangle, 20);
    Material materialGray = new Material(assets,
            "Common/MatDefs/Misc/Particle.j3md");
    materialGray.setTexture("Texture",
            assets.loadTexture("Effects/flame.png"));
    smokePuff.setMaterial(materialGray);
    smokePuff.setImagesX(2);
    smokePuff.setImagesY(2);
    smokePuff.setSelectRandomImage(true);
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.2f));
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.1f));

    smokePuff.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(5.0f));
    smokePuff.getParticleInfluencer().setVelocityVariation(1f);

    smokePuff.setStartSize(2f);
    smokePuff.setEndSize(6f);
    smokePuff.setGravity(Vector3f.ZERO);
    smokePuff.setLowLife(0.75f);
    smokePuff.setHighLife(1f);
    smokePuff.setParticlesPerSec(0);

    smokePuff.setRandomAngle(true);

    smokePuff.setShape(new EmitterSphereShape(Vector3f.ZERO, 4f));
    worldRoot.attachChild(smokePuff);
    smokePuff.setLocalTranslation(worldTranslation);
    smokePuff.emitAllParticles();
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:MagmaRelease.java


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