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Java ParticleEmitter.setParticlesPerSec方法代码示例

本文整理汇总了Java中com.jme3.effect.ParticleEmitter.setParticlesPerSec方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEmitter.setParticlesPerSec方法的具体用法?Java ParticleEmitter.setParticlesPerSec怎么用?Java ParticleEmitter.setParticlesPerSec使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.effect.ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.setParticlesPerSec方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: prepareEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void prepareEffect(AssetManager assetManager) {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5f, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
    effect.setLocalScale(100);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:24,代码来源:BombControl.java

示例2: prepareEffect

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void prepareEffect() {
    int COUNT_FACTOR = 1;
    float COUNT_FACTOR_F = 1f;
    effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
    effect.setSelectRandomImage(true);
    effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    effect.setStartSize(1.3f);
    effect.setEndSize(2f);
    effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    effect.setParticlesPerSec(0);
    effect.setGravity(0, -5, 0);
    effect.setLowLife(.4f);
    effect.setHighLife(.5f);
    effect.setInitialVelocity(new Vector3f(0, 7, 0));
    effect.setVelocityVariation(1f);
    effect.setImagesX(2);
    effect.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    effect.setMaterial(mat);
    effect.setLocalScale(100);
    rootNode.attachChild(effect);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:25,代码来源:TestWalkingChar.java

示例3: createFlame

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.setInitialVelocity(new Vector3f(0, 7, 0));
    flame.setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例4: createFlash

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlash(){
    flash = new ParticleEmitter("Flash", EMITTER_TYPE, 24 * COUNT_FACTOR);
    flash.setSelectRandomImage(true);
    flash.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1f / COUNT_FACTOR_F)));
    flash.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    flash.setStartSize(.1f);
    flash.setEndSize(3.0f);
    flash.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
    flash.setParticlesPerSec(0);
    flash.setGravity(0, 0, 0);
    flash.setLowLife(.2f);
    flash.setHighLife(.2f);
    flash.setInitialVelocity(new Vector3f(0, 5f, 0));
    flash.setVelocityVariation(1);
    flash.setImagesX(2);
    flash.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flash.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flash.setMaterial(mat);
    explosionEffect.attachChild(flash);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例5: createRoundSpark

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createRoundSpark(){
    roundspark = new ParticleEmitter("RoundSpark", EMITTER_TYPE, 20 * COUNT_FACTOR);
    roundspark.setStartColor(new ColorRGBA(1f, 0.29f, 0.34f, (float) (1.0 / COUNT_FACTOR_F)));
    roundspark.setEndColor(new ColorRGBA(0, 0, 0, (float) (0.5f / COUNT_FACTOR_F)));
    roundspark.setStartSize(1.2f);
    roundspark.setEndSize(1.8f);
    roundspark.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));
    roundspark.setParticlesPerSec(0);
    roundspark.setGravity(0, -.5f, 0);
    roundspark.setLowLife(1.8f);
    roundspark.setHighLife(2f);
    roundspark.setInitialVelocity(new Vector3f(0, 3, 0));
    roundspark.setVelocityVariation(.5f);
    roundspark.setImagesX(1);
    roundspark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/roundspark.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    roundspark.setMaterial(mat);
    explosionEffect.attachChild(roundspark);
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:22,代码来源:TestExplosionEffect.java

示例6: createSpark

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSpark(){
        spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
        spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F)));
        spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
        spark.setStartSize(.5f);
        spark.setEndSize(.5f);

//        spark.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
        spark.setFacingVelocity(true);
        spark.setParticlesPerSec(0);
        spark.setGravity(0, 5, 0);
        spark.setLowLife(1.1f);
        spark.setHighLife(1.5f);
        spark.setInitialVelocity(new Vector3f(0, 20, 0));
        spark.setVelocityVariation(1);
        spark.setImagesX(1);
        spark.setImagesY(1);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png"));
        spark.setMaterial(mat);
        explosionEffect.attachChild(spark);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例7: createSmokeTrail

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokeTrail(){
        smoketrail = new ParticleEmitter("SmokeTrail", Type.Triangle, 22 * COUNT_FACTOR);
        smoketrail.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F)));
        smoketrail.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
        smoketrail.setStartSize(.2f);
        smoketrail.setEndSize(1f);

//        smoketrail.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
        smoketrail.setFacingVelocity(true);
        smoketrail.setParticlesPerSec(0);
        smoketrail.setGravity(0, 1, 0);
        smoketrail.setLowLife(.4f);
        smoketrail.setHighLife(.5f);
        smoketrail.setInitialVelocity(new Vector3f(0, 12, 0));
        smoketrail.setVelocityVariation(1);
        smoketrail.setImagesX(1);
        smoketrail.setImagesY(3);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/smoketrail.png"));
        smoketrail.setMaterial(mat);
        explosionEffect.attachChild(smoketrail);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:23,代码来源:TestExplosionEffect.java

示例8: createDebris

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createDebris(){
        debris = new ParticleEmitter("Debris", Type.Triangle, 15 * COUNT_FACTOR);
        debris.setSelectRandomImage(true);
        debris.setRandomAngle(true);
        debris.setRotateSpeed(FastMath.TWO_PI * 4);
        debris.setStartColor(new ColorRGBA(1f, 0.59f, 0.28f, (float) (1.0f / COUNT_FACTOR_F)));
        debris.setEndColor(new ColorRGBA(.5f, 0.5f, 0.5f, 0f));
        debris.setStartSize(.2f);
        debris.setEndSize(.2f);

//        debris.setShape(new EmitterSphereShape(Vector3f.ZERO, .05f));
        debris.setParticlesPerSec(0);
        debris.setGravity(0, 12f, 0);
        debris.setLowLife(1.4f);
        debris.setHighLife(1.5f);
        debris.setInitialVelocity(new Vector3f(0, 15, 0));
        debris.setVelocityVariation(.60f);
        debris.setImagesX(3);
        debris.setImagesY(3);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/Debris.png"));
        debris.setMaterial(mat);
        explosionEffect.attachChild(debris);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:25,代码来源:TestExplosionEffect.java

示例9: createShockwave

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createShockwave(){
        shockwave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);
//        shockwave.setRandomAngle(true);
        shockwave.setFaceNormal(Vector3f.UNIT_Y);
        shockwave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, (float) (.8f / COUNT_FACTOR_F)));
        shockwave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));

        shockwave.setStartSize(0f);
        shockwave.setEndSize(7f);

        shockwave.setParticlesPerSec(0);
        shockwave.setGravity(0, 0, 0);
        shockwave.setLowLife(0.5f);
        shockwave.setHighLife(0.5f);
        shockwave.setInitialVelocity(new Vector3f(0, 0, 0));
        shockwave.setVelocityVariation(0f);
        shockwave.setImagesX(1);
        shockwave.setImagesY(1);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/shockwave.png"));
        shockwave.setMaterial(mat);
        explosionEffect.attachChild(shockwave);
    }
 
开发者ID:mleoking,项目名称:PhET,代码行数:24,代码来源:TestExplosionEffect.java

示例10: onEntityEachTick

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
protected void onEntityEachTick(Entity e) {
	ParticleCaster caster = e.get(ParticleCaster.class);
	ThrusterControl control = e.get(ThrusterControl.class);
	if(control.isActive()){
		ParticleEmitter pe = SpatialPool.emitters.get(e.getId());
		Thruster t = ParentUtils.getComponent(Thruster.class, e.getId(), entityData);
		RotationThruster rt = ParentUtils.getComponent(RotationThruster.class, e.getId(), entityData);
		
		double activationRate;
		if(rt != null)
			activationRate = rt.activation.getValue();
		else if(t != null)
			activationRate = t.activation.getValue();
		else{
			LogUtil.warning("Can't find the controlling thruster for thruster controlled entity "+ e.getId());
			return;
		}
		pe.setParticlesPerSec((int)Math.round(caster.getPerSecond()*activationRate));

	}
}
 
开发者ID:meltzow,项目名称:supernovae,代码行数:23,代码来源:ParticleThrusterProc.java

示例11: Shockwave

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
public Shockwave(Node rootNode, AssetManager assetManager) {
    shockWave = new ParticleEmitter("Shockwave", Type.Triangle, 1 * COUNT_FACTOR);

    //shockWave.setFaceNormal(Vector3f.UNIT_Z);
    shockWave.setFaceNormal(null);
    shockWave.setStartColor(new ColorRGBA(.48f, 0.17f, 0.01f, (float) (.8f / COUNT_FACTOR_F)));
    shockWave.setEndColor(new ColorRGBA(.48f, 0.17f, 0.01f, 0f));
    
    //Modified these two values to fit the circle
    shockWave.setStartSize(4f);
    shockWave.setEndSize(8f);
    
    shockWave.setParticlesPerSec(0);
    shockWave.setGravity(0, 0, 0);
    shockWave.setLowLife(0.5f);
    shockWave.setHighLife(0.5f);
    shockWave.setImagesX(1);
    shockWave.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    //Chaned from "m_Texture" to "Texture" on next line
    mat.setTexture("Texture", assetManager.loadTexture("Textures/Effects/shockwave.png"));
    shockWave.setMaterial(mat);
    
    rootNode.attachChild(shockWave);
}
 
开发者ID:utsav2601,项目名称:MinionVsAlien-3D-game,代码行数:26,代码来源:Shockwave.java

示例12: createFlame

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFlame(){
    flame = new ParticleEmitter("Flame", EMITTER_TYPE, 32 * COUNT_FACTOR);
    flame.setSelectRandomImage(true);
    flame.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
    flame.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
    flame.setStartSize(1.3f);
    flame.setEndSize(2f);
    flame.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
    flame.setParticlesPerSec(0);
    flame.setGravity(0, -5, 0);
    flame.setLowLife(.4f);
    flame.setHighLife(.5f);
    flame.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 7, 0));
    flame.getParticleInfluencer().setVelocityVariation(1f);
    flame.setImagesX(2);
    flame.setImagesY(2);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
    mat.setBoolean("PointSprite", POINT_SPRITE);
    flame.setMaterial(mat);
    explosionEffect.attachChild(flame);
}
 
开发者ID:devinbost,项目名称:jMathGame3d,代码行数:23,代码来源:ExplosionEffect.java

示例13: createSpark

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSpark(){
    spark = new ParticleEmitter("Spark", Type.Triangle, 30 * COUNT_FACTOR);
    spark.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, (float) (1.0f / COUNT_FACTOR_F)));
    spark.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    spark.setStartSize(.5f);
    spark.setEndSize(.5f);
    spark.setFacingVelocity(true);
    spark.setParticlesPerSec(0);
    spark.setGravity(0, 5, 0);
    spark.setLowLife(1.1f);
    spark.setHighLife(1.5f);
    spark.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 20, 0));
    spark.getParticleInfluencer().setVelocityVariation(1);
    spark.setImagesX(1);
    spark.setImagesY(1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/spark.png"));
    spark.setMaterial(mat);
    explosionEffect.attachChild(spark);
}
 
开发者ID:devinbost,项目名称:jMathGame3d,代码行数:21,代码来源:ExplosionEffect.java

示例14: createFire

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createFire() {
    fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 200);
    Material fire_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    fire_mat.setTexture("Texture", assetManager.loadTexture("Effects/flame.png"));
    fire.setMaterial(fire_mat);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setRandomAngle(true);
    attachChild(fire);

    fire.setStartColor(new ColorRGBA(1f, 1f, .5f, 1f));
    fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 0f));
    fire.setGravity(0, 0, 0);
    fire.setStartSize(10f);
    fire.setEndSize(1f);
    fire.setLowLife(2f);
    fire.setHighLife(3f);
    fire.getParticleInfluencer().setVelocityVariation(4f);
    fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 3f, 0));
    fire.setParticlesPerSec(0);
}
 
开发者ID:kemonoske,项目名称:ArcaneMining,代码行数:22,代码来源:Explosion.java

示例15: createBurst

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createBurst() {
    burst = new ParticleEmitter("Flash", Type.Triangle, 5);
    Material burst_mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    burst_mat.setTexture("Texture", assetManager.loadTexture("Effects/flash.png"));
    burst.setMaterial(burst_mat);
    burst.setImagesX(2);
    burst.setImagesY(2);
    burst.setSelectRandomImage(true);
    attachChild(burst);

    burst.setStartColor(new ColorRGBA(1f, 0.8f, 0.36f, 1f));
    burst.setEndColor(new ColorRGBA(1f, 0.8f, 0.36f, 0f));
    burst.setStartSize(.1f);
    burst.setEndSize(6.0f);
    burst.setGravity(0, 0, 0);
    burst.setLowLife(.5f);
    burst.setHighLife(.5f);
    burst.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 5f, 0));
    burst.getParticleInfluencer().setVelocityVariation(1);
    burst.setShape(new EmitterSphereShape(Vector3f.ZERO, .5f));
    burst.setParticlesPerSec(0);

}
 
开发者ID:kemonoske,项目名称:ArcaneMining,代码行数:24,代码来源:Explosion.java


注:本文中的com.jme3.effect.ParticleEmitter.setParticlesPerSec方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。