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Java ParticleEmitter.emitAllParticles方法代码示例

本文整理汇总了Java中com.jme3.effect.ParticleEmitter.emitAllParticles方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEmitter.emitAllParticles方法的具体用法?Java ParticleEmitter.emitAllParticles怎么用?Java ParticleEmitter.emitAllParticles使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.effect.ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.emitAllParticles方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: simpleInitApp

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000);
    emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f),
                                      new Vector3f(1.8f, 1.8f, 1.8f)));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(60);
    emit.setHighLife(60);
    emit.setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    emit.setStartSize(0.05f);
    emit.setEndSize(0.05f);
    emit.setStartColor(ColorRGBA.White);
    emit.setEndColor(ColorRGBA.White);
    emit.setSelectRandomImage(true);
    emit.emitAllParticles();
    
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setBoolean("PointSprite", true);
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    rootNode.attachChild(emit);
    
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:26,代码来源:TestPointSprite.java

示例2: onEntityUpdated

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
protected void onEntityUpdated(Entity e) {
	ParticleCaster caster = e.get(ParticleCaster.class);
	PlanarStance stance = e.get(PlanarStance.class);

	Point3D pos = stance.getCoord().get3D(stance.getElevation());
	Point3D velocity = Point2D.ORIGIN.getTranslation(stance.getOrientation().getValue(), caster.getInitialSpeed()).get3D(0);

	ParticleEmitter pe = SpatialPool.emitters.get(e.getId());
	if (pe != null) {
		pe.setLocalTranslation(TranslateUtil.toVector3f(pos));
		pe.getParticleInfluencer().setInitialVelocity(TranslateUtil.toVector3f(velocity));

		// the all at once behavior is launched here, because the emitter needs to be well placed before that call.
		if (caster.isAllAtOnce()) {
			pe.emitAllParticles();
		}
	}
}
 
开发者ID:meltzow,项目名称:supernovae,代码行数:20,代码来源:ParticlePlacingProc.java

示例3: exec

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void exec(World world, int reason) {
    if (reason != RemovalReasons.EXPIRED) {
        return;
    }

    Vector3f worldTranslation = cloud.getParent().getWorldTranslation();

    ParticleEmitter wave = createShockwave();
    world.getWorldRoot().attachChild(wave);
    wave.setLocalTranslation(worldTranslation);
    wave.emitAllParticles();
    wave.addControl(new CTimedExistence(4f));

    AudioNode sound = new AudioNode(Globals.assets,
            "Effects/Sound/IntoTheShadows.wav");
    sound.setPositional(true);
    sound.setReverbEnabled(false);
    sound.setVolume(1f);
    sound.setLocalTranslation(worldTranslation);
    sound.play();
    sound.addControl(new CTimedExistence(4f));
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:24,代码来源:IntoTheShadows.java

示例4: saGoHome

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void saGoHome(Vector3f position) {
    sa.setIsWon(true);

    ParticleEmitter dirt = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 200);
    Material debris_mat = new Material(assetManager,
            "Common/MatDefs/Misc/Particle.j3md");
    debris_mat.setTexture("Texture", assetManager.loadTexture(
            "Effects/Explosion/shockwave.png"));
    dirt.setMaterial(debris_mat);
    rootNode.attachChild(dirt);
    dirt.setParticlesPerSec(0);
    dirt.setImagesX(1);
    dirt.setImagesY(1); // 3x3 texture animation
    dirt.setStartSize(1f);
    dirt.setEndSize(5f);
    dirt.setLowLife(0.4f);
    dirt.setHighLife(0.5f);
    dirt.setLocalTranslation(position);
    dirt.getParticleInfluencer().setInitialVelocity(new Vector3f(10f, 5f, 0));
    dirt.getParticleInfluencer().setVelocityVariation(1f);
    dirt.setGravity(0, -5f, 0);

    dirt.emitAllParticles();
}
 
开发者ID:damhonglinh,项目名称:Fruity-Bang,代码行数:25,代码来源:Scene.java

示例5: explode

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void explode() {
    dirt = new ParticleEmitter("Debris", ParticleMesh.Type.Triangle, 200);
    Material debris_mat = new Material(assetManager,
            "Common/MatDefs/Misc/Particle.j3md");
    debris_mat.setTexture("Texture", assetManager.loadTexture(
            "Effects/Explosion/smoketrail.png"));
    dirt.setMaterial(debris_mat);
    rootNode.attachChild(dirt);
    dirt.setParticlesPerSec(0);
    dirt.setImagesX(1);
    dirt.setImagesY(3); // 3x3 texture animation
    dirt.setStartSize(1f);
    dirt.setEndSize(5f);
    dirt.setLowLife(0.4f);
    dirt.setHighLife(0.5f);
    dirt.setLocalTranslation(position);
    dirt.getParticleInfluencer().setInitialVelocity(new Vector3f(10f, 5f, 0));
    dirt.getParticleInfluencer().setVelocityVariation(1f);
    dirt.setGravity(0, -5f, 0);
    
    dirt.emitAllParticles();
}
 
开发者ID:damhonglinh,项目名称:Fruity-Bang,代码行数:23,代码来源:Explosion.java

示例6: createSmallExplosion

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmallExplosion(Node root, Vector3f location) {
    ParticleEmitter fire = new ParticleEmitter("shotgun-explosion",
            ParticleMesh.Type.Triangle, 20);

    Material material = new Material(assetManager,
            "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture",
            assetManager.loadTexture("Effects/flame.png"));
    fire.setMaterial(material);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setSelectRandomImage(true);
    fire.setGravity(Vector3f.ZERO);

    fire.setRandomAngle(true);

    fire.setStartColor(new ColorRGBA(0.95f, 0.150f, 0.0f, 0.40f));
    fire.setEndColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.0f));
    fire.setLowLife(0.1f);
    fire.setHighLife(0.3f);
    fire.setNumParticles(100);
    fire.setStartSize(0.50f);
    fire.setEndSize(1.0f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(1.0f));
    fire.getParticleInfluencer().setVelocityVariation(6f);

    fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
    fire.setParticlesPerSec(0f);

    root.attachChild(fire);
    fire.setLocalTranslation(location);
    fire.emitAllParticles();
    fire.addControl(new CTimedExistence(1f));
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:36,代码来源:PelletBuilder.java

示例7: simpleInitApp

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void simpleInitApp() {
    final ParticleEmitter emit = new ParticleEmitter("Emitter", Type.Point, 10000);
    emit.setShape(new EmitterBoxShape(new Vector3f(-1.8f, -1.8f, -1.8f),
                                      new Vector3f(1.8f, 1.8f, 1.8f)));
    emit.setGravity(0, 0, 0);
    emit.setLowLife(60);
    emit.setHighLife(60);
    emit.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 0, 0));
    emit.setImagesX(15);
    emit.setStartSize(0.05f);
    emit.setEndSize(0.05f);
    emit.setStartColor(ColorRGBA.White);
    emit.setEndColor(ColorRGBA.White);
    emit.setSelectRandomImage(true);
    emit.emitAllParticles();
    
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
    mat.setBoolean("PointSprite", true);
    mat.setTexture("Texture", assetManager.loadTexture("Effects/Smoke/Smoke.png"));
    emit.setMaterial(mat);

    rootNode.attachChild(emit);
    inputManager.addListener(new ActionListener() {
        
        public void onAction(String name, boolean isPressed, float tpf) {
            if ("setNum".equals(name) && isPressed) {
                emit.setNumParticles(5000);
                emit.emitAllParticles();
            }
        }
    }, "setNum");
    
    inputManager.addMapping("setNum", new KeyTrigger(KeyInput.KEY_SPACE));
    
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:37,代码来源:TestPointSprite.java

示例8: createSmokePuff

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokePuff(Node worldRoot, Vector3f worldTranslation) {
    ParticleEmitter smokePuff = new ParticleEmitter("smoke-puff",
            ParticleMesh.Type.Triangle, 20);
    Material materialGray = new Material(Globals.assets,
            "Common/MatDefs/Misc/Particle.j3md");
    materialGray.setTexture("Texture",
            Globals.assets.loadTexture("Effects/flame.png"));
    smokePuff.setMaterial(materialGray);
    smokePuff.setImagesX(2);
    smokePuff.setImagesY(2);
    smokePuff.setSelectRandomImage(true);
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.2f));
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.1f));

    smokePuff.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(5.0f));
    smokePuff.getParticleInfluencer().setVelocityVariation(1f);

    smokePuff.setStartSize(2.0f);
    smokePuff.setEndSize(6.0f);
    smokePuff.setGravity(Vector3f.ZERO);
    smokePuff.setLowLife(0.75f);
    smokePuff.setHighLife(1f);
    smokePuff.setParticlesPerSec(0);

    smokePuff.setRandomAngle(true);

    smokePuff.setShape(new EmitterSphereShape(Vector3f.ZERO, 4.0f));
    worldRoot.attachChild(smokePuff);
    smokePuff.setLocalTranslation(worldTranslation);
    smokePuff.emitAllParticles();
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:Fireball.java

示例9: createSmokePuff

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokePuff(Node worldRoot, Vector3f worldTranslation) {
    ParticleEmitter smokePuff = new ParticleEmitter("smoke-puff",
            ParticleMesh.Type.Triangle, 20);
    Material materialGray = new Material(assets,
            "Common/MatDefs/Misc/Particle.j3md");
    materialGray.setTexture("Texture",
            assets.loadTexture("Effects/flame.png"));
    smokePuff.setMaterial(materialGray);
    smokePuff.setImagesX(2);
    smokePuff.setImagesY(2);
    smokePuff.setSelectRandomImage(true);
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.2f));
    smokePuff.setStartColor(new ColorRGBA(0.5f, 0.5f, 0.5f, 0.1f));

    smokePuff.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(5.0f));
    smokePuff.getParticleInfluencer().setVelocityVariation(1f);

    smokePuff.setStartSize(2f);
    smokePuff.setEndSize(6f);
    smokePuff.setGravity(Vector3f.ZERO);
    smokePuff.setLowLife(0.75f);
    smokePuff.setHighLife(1f);
    smokePuff.setParticlesPerSec(0);

    smokePuff.setRandomAngle(true);

    smokePuff.setShape(new EmitterSphereShape(Vector3f.ZERO, 4f));
    worldRoot.attachChild(smokePuff);
    smokePuff.setLocalTranslation(worldTranslation);
    smokePuff.emitAllParticles();
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:MagmaRelease.java

示例10: createSmokePuff

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmokePuff(Node node) {
    ParticleEmitter smokePuff = new ParticleEmitter("smoke-puff",
            ParticleMesh.Type.Triangle, 20);
    Material material = new Material(assets,
            "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture",
            assets.loadTexture("Effects/flame_alpha.png"));
    material.getAdditionalRenderState()
            .setBlendMode(RenderState.BlendMode.Alpha);
    smokePuff.setMaterial(material);
    smokePuff.setImagesX(2);
    smokePuff.setImagesY(2);
    smokePuff.setSelectRandomImage(true);
    smokePuff.setStartColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 0.3f));
    smokePuff.setEndColor(new ColorRGBA(0.3f, 0.3f, 0.3f, 0.1f));

    smokePuff.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(5.0f));
    smokePuff.getParticleInfluencer().setVelocityVariation(1f);

    smokePuff.setStartSize(8f);
    smokePuff.setEndSize(30f);
    smokePuff.setGravity(Vector3f.ZERO);
    smokePuff.setLowLife(1.75f);
    smokePuff.setHighLife(6f);
    smokePuff.setParticlesPerSec(0);

    smokePuff.setRandomAngle(true);

    smokePuff.setShape(new EmitterSphereShape(Vector3f.ZERO, 4.0f));
    node.attachChild(smokePuff);
    smokePuff.emitAllParticles();
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:34,代码来源:RocketLauncher.java

示例11: exec

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public void exec(World world, int reason) {
    Vector3f worldTranslation = fire.getParent().getLocalTranslation();

    Node node = new Node("rocket-explosion");
    world.getWorldRoot().attachChild(node);
    node.setLocalTranslation(worldTranslation);

    leaveSmokeTrail(node);
    createSmokePuff(node);

    fire.removeFromParent();
    node.attachChild(fire);
    node.attachChild(sound);
    fire.setLocalTranslation(Vector3f.ZERO);
    node.addControl(new CTimedExistence(6f));

    fire.setStartColor(new ColorRGBA(0.95f, 0.150f, 0.0f, 0.40f));
    fire.setEndColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.0f));
    fire.setLowLife(0.4f);
    fire.setHighLife(0.5f);
    fire.setNumParticles(120);
    fire.setStartSize(7.50f);
    fire.setEndSize(25f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(45.0f));
    fire.getParticleInfluencer().setVelocityVariation(1f);

    fire.emitAllParticles();
    fire.setParticlesPerSec(0.0f);

    ParticleEmitter wave = createShockwave();
    world.getWorldRoot().attachChild(wave);
    wave.setLocalTranslation(worldTranslation);
    wave.emitAllParticles();
    wave.addControl(new CTimedExistence(4f));

    sound.setVolume(5f);
    sound.play();
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:41,代码来源:RocketLauncher.java

示例12: execute

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public EffectHandle execute(Node root, Vector3f loc, String p) {
    Node weapon = (Node) root.getChild("weapon");
    float antiScale = 1f / weapon.getWorldScale().x;
    ParticleEmitter e = createEmitter();
    weapon.attachChild(e);
    e.setLocalTranslation(0f, 0.7f * antiScale, 4f * antiScale);
    e.emitAllParticles();
    e.addControl(new CTimedExistence(time));
    return null;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:12,代码来源:Railgun.java

示例13: execute

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public EffectHandle execute(Node root, Vector3f loc, String p) {
    randomSound.execute(root, loc, p);

    CCharacterPhysics cPhysics = root
            .getControl(CCharacterPhysics.class);
    cPhysics.getCapsuleShape().getHeight();
    SpatialDistancePair hit = checkHit(root, cPhysics);

    if (hit == null || hit.distance > Rend.RANGE) {
        return null;
    }

    Vector3f dir = hit.spatial.getLocalTranslation()
            .subtract(root.getLocalTranslation()).normalizeLocal();
    
    Ray ray = new Ray(root.getLocalTranslation().add(0f,
            cPhysics.getCapsuleShape().getHeight() * 0.9f, 0f), dir);
    CollisionResults collisions = new CollisionResults();
    hit.spatial.collideWith(ray, collisions);
    Vector3f hitLoc = collisions.getClosestCollision().getContactPoint();

    ParticleEmitter e = createBloodEmitter();
    ((Node) hit.spatial).attachChild(e);
    hit.spatial.worldToLocal(hitLoc, e.getLocalTranslation());
    e.emitAllParticles();
    return null;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:29,代码来源:Rend.java

示例14: execute

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public EffectHandle execute(Node root, Vector3f location, String p) {
    SimpleSoundEffect earthQuake =
            new SimpleSoundEffect("Effects/Sound/EarthQuake.wav");
    earthQuake.setVolume(1.5f);
    earthQuake.execute(root, location, null);

    ParticleEmitter emitter = createParticleEffect();
    root.attachChild(emitter);
    emitter.setLocalTranslation(location);
    emitter.emitAllParticles();
    emitter.addControl(new CTimedExistence(14f));
    return null;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:15,代码来源:EarthQuakeEffect.java

示例15: execute

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
@Override
public EffectHandle execute(Node root, Vector3f location, String p) {
    ParticleEmitter fire = createFire();
    ParticleEmitter smoke = createSmokePuff();
    ParticleEmitter wave = createShockwave();

    Node explosion = new Node("explosion");
    root.attachChild(explosion);
    explosion.setLocalTranslation(location);
    explosion.move(0f, 3f, 0f);

    AudioNode sound = new AudioNode(Globals.assets,
            "Effects/Sound/FireballExplosion.wav");
    sound.setPositional(true);
    sound.setReverbEnabled(false);
    sound.setVolume(5f);

    explosion.attachChild(fire);
    explosion.attachChild(smoke);
    explosion.attachChild(wave);
    explosion.attachChild(sound);        


    
    explosion.addControl(new CTimedExistence(5f));

    fire.emitAllParticles();
    smoke.emitAllParticles();
    wave.emitAllParticles();

    fire.setParticlesPerSec(0);
    smoke.setParticlesPerSec(0);


    sound.play();
    return null;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:38,代码来源:RocketExplosionEffect.java


注:本文中的com.jme3.effect.ParticleEmitter.emitAllParticles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。