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Java ParticleEmitter.setNumParticles方法代码示例

本文整理汇总了Java中com.jme3.effect.ParticleEmitter.setNumParticles方法的典型用法代码示例。如果您正苦于以下问题:Java ParticleEmitter.setNumParticles方法的具体用法?Java ParticleEmitter.setNumParticles怎么用?Java ParticleEmitter.setNumParticles使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.effect.ParticleEmitter的用法示例。


在下文中一共展示了ParticleEmitter.setNumParticles方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createFire

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private ParticleEmitter createFire() {
    ParticleEmitter fire = new ParticleEmitter("fire-emitter",
            ParticleMesh.Type.Triangle, 200);
    Material material = new Material(Globals.assets,
            "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture",
            Globals.assets.loadTexture("Effects/flame.png"));
    fire.setMaterial(material);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setSelectRandomImage(true);
    fire.setGravity(Vector3f.ZERO);
    fire.setParticlesPerSec(100);
    fire.setRandomAngle(true);
    fire.setStartColor(new ColorRGBA(0.95f, 0.150f, 0.0f, 0.40f));
    fire.setEndColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.0f));
    fire.setLowLife(0.4f);
    fire.setHighLife(0.5f);
    fire.setNumParticles(120);
    fire.setStartSize(7.50f);
    fire.setEndSize(25f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(45.0f));
    fire.getParticleInfluencer().setVelocityVariation(1f);
    return fire;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:27,代码来源:RocketExplosionEffect.java

示例2: Player

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
public Player(AssetManager assetManager, TerrainQuad terrainTo) {
    terrain = terrainTo;
    playerNode = assetManager.loadModel("Models/template animations9/template animations9.j3o");
    //Geometry geom = new Geometry("Spatial", b.g);
    Material mat = new Material(assetManager,
      "Common/MatDefs/Misc/Unshaded.j3md");  // create a simple material
    mat.setColor("Color", ColorRGBA.BlackNoAlpha);   // set color of material to blue
    playerNode.setLocalScale(10, 10, 10);
    playerNode.setLocalTranslation(0, 0, 0);
    playerNode.setMaterial(mat);
    atTarget = true;
    this.attachChild(playerNode);
    projectile = new ParticleEmitter("Emitter", Type.Triangle, 30);
    Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat_red.setColor("Color", ColorRGBA.Red);
    projectile.setMaterial(mat_red);
    projectile.setImagesX(2); projectile.setImagesY(2); // 2x2 texture animation
    projectile.setEndColor(  new ColorRGBA(1f, 0f, 0f, 1f));   // red
    projectile.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
    projectile.getParticleInfluencer().setInitialVelocity(new Vector3f(0,2,0));
    projectile.setStartSize(1.5f);
    projectile.setEndSize(0.1f);
    projectile.setGravity(0,0,0);
    projectile.setLowLife(0.5f);
    projectile.setHighLife(3f);
    projectile.getParticleInfluencer().setVelocityVariation(0.3f);
    projectile.setNumParticles(200);
    this.attachChild(projectile);
}
 
开发者ID:Patrik8008,项目名称:The-Game,代码行数:30,代码来源:Player.java

示例3: createSmallExplosion

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private void createSmallExplosion(Node root, Vector3f location) {
    ParticleEmitter fire = new ParticleEmitter("shotgun-explosion",
            ParticleMesh.Type.Triangle, 20);

    Material material = new Material(assetManager,
            "Common/MatDefs/Misc/Particle.j3md");
    material.setTexture("Texture",
            assetManager.loadTexture("Effects/flame.png"));
    fire.setMaterial(material);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setSelectRandomImage(true);
    fire.setGravity(Vector3f.ZERO);

    fire.setRandomAngle(true);

    fire.setStartColor(new ColorRGBA(0.95f, 0.150f, 0.0f, 0.40f));
    fire.setEndColor(new ColorRGBA(1.0f, 1.0f, 0.0f, 0.0f));
    fire.setLowLife(0.1f);
    fire.setHighLife(0.3f);
    fire.setNumParticles(100);
    fire.setStartSize(0.50f);
    fire.setEndSize(1.0f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(1.0f));
    fire.getParticleInfluencer().setVelocityVariation(6f);

    fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.2f));
    fire.setParticlesPerSec(0f);

    root.attachChild(fire);
    fire.setLocalTranslation(location);
    fire.emitAllParticles();
    fire.addControl(new CTimedExistence(1f));
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:36,代码来源:PelletBuilder.java

示例4: createFireEmitter

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private ParticleEmitter createFireEmitter() {
    ParticleEmitter fire = new ParticleEmitter("fire-emitter",
            ParticleMesh.Type.Triangle, 200);
    Material materialRed = new Material(assets,
            "Common/MatDefs/Misc/Particle.j3md");
    materialRed.setTexture("Texture",
            assets.loadTexture("Effects/flame.png"));
    fire.setMaterial(materialRed);
    fire.setImagesX(2);
    fire.setImagesY(2);
    fire.setSelectRandomImage(true);
    fire.setRandomAngle(true);

    fire.setGravity(Vector3f.ZERO);

    fire.setStartColor(new ColorRGBA(0.95f, 0.15f, 0f, 0.4f));
    fire.setEndColor(new ColorRGBA(1f, 1f, 0f, 0f));
    fire.setLowLife(0.1f);
    fire.setHighLife(0.3f);
    fire.setNumParticles(100);
    fire.setStartSize(0.50f);
    fire.setEndSize(30f);
    fire.getParticleInfluencer()
            .setInitialVelocity(Vector3f.UNIT_X.mult(15f));
    fire.getParticleInfluencer().setVelocityVariation(1f);

    fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 2f));

    fire.setParticlesPerSec(0f);

    return fire;
}
 
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:33,代码来源:MagmaReleaseInfo.java

示例5: loadEmitter

import com.jme3.effect.ParticleEmitter; //导入方法依赖的package包/类
private ParticleEmitter loadEmitter(ParticleEmitter pe) {
    pe.setName("emitter");
    pe.setMeshType(ParticleMesh.Type.Triangle);
    pe.setNumParticles(data.getNumParticles());
    
    if (data.getEndColor() != null) {
        pe.setEndColor(data.getEndColor());
    }
    if (data.getEndSize() != null) {
        pe.setEndSize(data.getEndSize());
    }
    if (data.getFaceNormal() != null) {
        pe.setFaceNormal(data.getFaceNormal());
    }
    if (data.getFacingVelocity() != null) {
        pe.setFacingVelocity(data.getFacingVelocity());
    }
    if (data.getGravity() != null) {
        pe.setGravity(data.getGravity());
    }
    if (data.getHighLife() != null) {
        pe.setHighLife(data.getHighLife());
    }
    if (data.getImagesX() != null) {
        pe.setImagesX(data.getImagesX());
    }
    if (data.getImagesY() != null) {
        pe.setImagesY(data.getImagesY());
    }
    if (data.getLowLife() != null) {
        pe.setLowLife(data.getLowLife());
    }
    if (data.getParticlesPerSec() != null) {
        pe.setParticlesPerSec(data.getParticlesPerSec());
    }
    if (data.getRandomAngle() != null) {
        pe.setRandomAngle(data.getRandomAngle());
    }
    if (data.getRotateSpeed() != null) {
        pe.setRotateSpeed(data.getRotateSpeed());
    }
    if (data.getSelectRandomImage() != null) {
        pe.setSelectRandomImage(data.getSelectRandomImage());
    }
    if (data.getStartColor() != null) {
        pe.setStartColor(data.getStartColor());
    }
    if (data.getStartSize() != null) {
        pe.setStartSize(data.getStartSize());
    }
    if (data.getInitialVelocity() != null) {
        pe.getParticleInfluencer().setInitialVelocity(data.getInitialVelocity());
    }
    if (data.getVelocityVariation() != null) {
        pe.getParticleInfluencer().setVelocityVariation(data.getVelocityVariation());
    }
    if (data.getShape() != null) {
        pe.setShape(new EmitterShapeWrap((Position) Loader.load(data.getShape())));
    }
    AssetManager am = LuoYing.getAssetManager();
    Material mat = new Material(am, AssetConstants.MATERIAL_PARTICLE);
    mat.setTexture("Texture", am.loadTexture(data.getTexture()));
    pe.setMaterial(mat);
    return pe;
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:66,代码来源:Emitter.java


注:本文中的com.jme3.effect.ParticleEmitter.setNumParticles方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。