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Java CollisionObject.setInterpolationWorldTransform方法代码示例

本文整理汇总了Java中com.bulletphysics.collision.dispatch.CollisionObject.setInterpolationWorldTransform方法的典型用法代码示例。如果您正苦于以下问题:Java CollisionObject.setInterpolationWorldTransform方法的具体用法?Java CollisionObject.setInterpolationWorldTransform怎么用?Java CollisionObject.setInterpolationWorldTransform使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.bulletphysics.collision.dispatch.CollisionObject的用法示例。


在下文中一共展示了CollisionObject.setInterpolationWorldTransform方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: clientResetScene

import com.bulletphysics.collision.dispatch.CollisionObject; //导入方法依赖的package包/类
public void clientResetScene() {
	//#ifdef SHOW_NUM_DEEP_PENETRATIONS
	BulletStats.gNumDeepPenetrationChecks = 0;
	BulletStats.gNumGjkChecks = 0;
	//#endif //SHOW_NUM_DEEP_PENETRATIONS

	int numObjects = 0;
	if (dynamicsWorld != null) {
		dynamicsWorld.stepSimulation(1f / 60f, 0);
		numObjects = dynamicsWorld.getNumCollisionObjects();
	}

	for (int i = 0; i < numObjects; i++) {
		CollisionObject colObj = dynamicsWorld.getCollisionObjectArray().get(i);
		RigidBody body = RigidBody.upcast(colObj);
		if (body != null) {
			if (body.getMotionState() != null) {
				DefaultMotionState myMotionState = (DefaultMotionState) body.getMotionState();
				myMotionState.graphicsWorldTrans.set(myMotionState.startWorldTrans);
				colObj.setWorldTransform(myMotionState.graphicsWorldTrans);
				colObj.setInterpolationWorldTransform(myMotionState.startWorldTrans);
				colObj.activate();
			}
			// removed cached contact points
			dynamicsWorld.getBroadphase().getOverlappingPairCache().cleanProxyFromPairs(colObj.getBroadphaseHandle(), getDynamicsWorld().getDispatcher());

			body = RigidBody.upcast(colObj);
			if (body != null && !body.isStaticObject()) {
				RigidBody.upcast(colObj).setLinearVelocity(new Vector3f(0f, 0f, 0f));
				RigidBody.upcast(colObj).setAngularVelocity(new Vector3f(0f, 0f, 0f));
			}
		}

		/*
		//quickly search some issue at a certain simulation frame, pressing space to reset
		int fixed=18;
		for (int i=0;i<fixed;i++)
		{
		getDynamicsWorld()->stepSimulation(1./60.f,1);
		}
		*/
	}
}
 
开发者ID:unktomi,项目名称:form-follows-function,代码行数:44,代码来源:DemoApplication.java

示例2: clientResetScene

import com.bulletphysics.collision.dispatch.CollisionObject; //导入方法依赖的package包/类
public void clientResetScene() {
	//#ifdef SHOW_NUM_DEEP_PENETRATIONS
	BulletStats.gNumDeepPenetrationChecks = 0;
	BulletStats.gNumGjkChecks = 0;
	//#endif //SHOW_NUM_DEEP_PENETRATIONS

	int numObjects = 0;
	if (dynamicsWorld != null) {
		dynamicsWorld.stepSimulation(1f / 60f, 0);
		numObjects = dynamicsWorld.getNumCollisionObjects();
	}

	for (int i = 0; i < numObjects; i++) {
		CollisionObject colObj = dynamicsWorld.getCollisionObjectArray().getQuick(i);
		RigidBody body = RigidBody.upcast(colObj);
		if (body != null) {
			if (body.getMotionState() != null) {
				DefaultMotionState myMotionState = (DefaultMotionState) body.getMotionState();
				myMotionState.graphicsWorldTrans.set(myMotionState.startWorldTrans);
				colObj.setWorldTransform(myMotionState.graphicsWorldTrans);
				colObj.setInterpolationWorldTransform(myMotionState.startWorldTrans);
				colObj.activate();
			}
			// removed cached contact points
			dynamicsWorld.getBroadphase().getOverlappingPairCache().cleanProxyFromPairs(colObj.getBroadphaseHandle(), getDynamicsWorld().getDispatcher());

			body = RigidBody.upcast(colObj);
			if (body != null && !body.isStaticObject()) {
				RigidBody.upcast(colObj).setLinearVelocity(new Vector3f(0f, 0f, 0f));
				RigidBody.upcast(colObj).setAngularVelocity(new Vector3f(0f, 0f, 0f));
			}
		}

		/*
		//quickly search some issue at a certain simulation frame, pressing space to reset
		int fixed=18;
		for (int i=0;i<fixed;i++)
		{
		getDynamicsWorld()->stepSimulation(1./60.f,1);
		}
		*/
	}
}
 
开发者ID:unktomi,项目名称:form-follows-function,代码行数:44,代码来源:DemoApplication.java


注:本文中的com.bulletphysics.collision.dispatch.CollisionObject.setInterpolationWorldTransform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。