当前位置: 首页>>代码示例>>Java>>正文


Java CollisionObject.ACTIVE_TAG属性代码示例

本文整理汇总了Java中com.bulletphysics.collision.dispatch.CollisionObject.ACTIVE_TAG属性的典型用法代码示例。如果您正苦于以下问题:Java CollisionObject.ACTIVE_TAG属性的具体用法?Java CollisionObject.ACTIVE_TAG怎么用?Java CollisionObject.ACTIVE_TAG使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在com.bulletphysics.collision.dispatch.CollisionObject的用法示例。


在下文中一共展示了CollisionObject.ACTIVE_TAG属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updateActivationState

protected void updateActivationState (float timeStep) {
	BulletStats.pushProfile("updateActivationState");
	Stack stack = Stack.enter();
	int sp = stack.getSp();
	try {
		Vector3 tmp = stack.allocVector3();

		for (int i = 0; i < collisionObjects.size(); i++) {
			CollisionObject colObj = collisionObjects.getQuick(i);
			RigidBody body = RigidBody.upcast(colObj);
			if (body != null) {
				body.updateDeactivation(timeStep);

				if (body.wantsSleeping()) {
					if (body.isStaticOrKinematicObject()) {
						body.setActivationState(CollisionObject.ISLAND_SLEEPING);
					} else {
						if (body.getActivationState() == CollisionObject.ACTIVE_TAG) {
							body.setActivationState(CollisionObject.WANTS_DEACTIVATION);
						}
						if (body.getActivationState() == CollisionObject.ISLAND_SLEEPING) {
							tmp.set(0f, 0f, 0f);
							body.setAngularVelocity(tmp);
							body.setLinearVelocity(tmp);
						}
					}
				} else {
					if (body.getActivationState() != CollisionObject.DISABLE_DEACTIVATION) {
						body.setActivationState(CollisionObject.ACTIVE_TAG);
					}
				}
			}
		}
	} finally {
		stack.leave(sp);
		BulletStats.popProfile();
	}
}
 
开发者ID:vbousquet,项目名称:libgdx-jbullet,代码行数:38,代码来源:DiscreteDynamicsWorld.java

示例2: updateActivationState

protected void updateActivationState(float timeStep) {
	BulletStats.pushProfile("updateActivationState");
	try {
		Vector3f tmp = Stack.alloc(Vector3f.class);

		for (int i=0; i<collisionObjects.size(); i++) {
			CollisionObject colObj = collisionObjects.getQuick(i);
			RigidBody body = RigidBody.upcast(colObj);
			if (body != null) {
				body.updateDeactivation(timeStep);

				if (body.wantsSleeping()) {
					if (body.isStaticOrKinematicObject()) {
						body.setActivationState(CollisionObject.ISLAND_SLEEPING);
					}
					else {
						if (body.getActivationState() == CollisionObject.ACTIVE_TAG) {
							body.setActivationState(CollisionObject.WANTS_DEACTIVATION);
						}
						if (body.getActivationState() == CollisionObject.ISLAND_SLEEPING) {
							tmp.set(0f, 0f, 0f);
							body.setAngularVelocity(tmp);
							body.setLinearVelocity(tmp);
						}
					}
				}
				else {
					if (body.getActivationState() != CollisionObject.DISABLE_DEACTIVATION) {
						body.setActivationState(CollisionObject.ACTIVE_TAG);
					}
				}
			}
		}
	}
	finally {
		BulletStats.popProfile();
	}
}
 
开发者ID:warlockcodes,项目名称:Null-Engine,代码行数:38,代码来源:DiscreteDynamicsWorld.java

示例3: updateActivationState

protected void updateActivationState(float timeStep) {
	BulletStats.pushProfile("updateActivationState");
	try {
		for (int i = 0; i < collisionObjects.size(); i++) {
			CollisionObject colObj = collisionObjects.get(i);
			RigidBody body = RigidBody.upcast(colObj);
			if (body != null) {
				body.updateDeactivation(timeStep);

				if (body.wantsSleeping()) {
					if (body.isStaticOrKinematicObject()) {
						body.setActivationState(CollisionObject.ISLAND_SLEEPING);
					}
					else {
						if (body.getActivationState() == CollisionObject.ACTIVE_TAG) {
							body.setActivationState(CollisionObject.WANTS_DEACTIVATION);
						}
					}
				}
				else {
					if (body.getActivationState() != CollisionObject.DISABLE_DEACTIVATION) {
						body.setActivationState(CollisionObject.ACTIVE_TAG);
					}
				}
			}
		}
	}
	finally {
		BulletStats.popProfile();
	}
}
 
开发者ID:unktomi,项目名称:form-follows-function,代码行数:31,代码来源:DiscreteDynamicsWorld.java


注:本文中的com.bulletphysics.collision.dispatch.CollisionObject.ACTIVE_TAG属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。