本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setScrollingDisabled方法的典型用法代码示例。如果您正苦于以下问题:Java ScrollPane.setScrollingDisabled方法的具体用法?Java ScrollPane.setScrollingDisabled怎么用?Java ScrollPane.setScrollingDisabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
的用法示例。
在下文中一共展示了ScrollPane.setScrollingDisabled方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Addtogroup
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public void Addtogroup(){
grchatfaction = new VerticalGroup();
SimpleDateFormat sdf = new SimpleDateFormat("yyyy/MM/dd/HH:mm:ss");
try {
grchatfaction.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.BLUE,"Welcome Chat!"));
grchatfaction.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.BLUE,"Faction!"));
grchatfaction.addActor(labelTest1);
} catch (ParseException e) {
e.printStackTrace();
Gdx.app.log("eroare","intra");
}
sp = new ScrollPane(grchatfaction);
sp.layout();
sp.setScrollingDisabled(true, false);
sp.setFillParent(true);sp.setLayoutEnabled(true);
ta = new Table();
ta.setFillParent(false);
ta.add(sp).fill().expand();
ta.setBounds(WIDTH *0.05f,background1.getY(), WIDTH*0.9f,background1.getHeight() * 1.05f);
ta.setVisible(false);
groupbotttom.addActor(ta);
sp.setScrollPercentY(200);
sp.act(Gdx.graphics.getDeltaTime());
sp.updateVisualScroll();
}
示例2: ScrollInventoryActor
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public ScrollInventoryActor(Inventory inventory, int slots) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE)));
row();
inner = new Table();
inner.defaults().space(4f);
for (int i = 0; i < inventory.itemStacks.length; i++) {
SlotActor slotActor = new SlotActor(inventory, i);
inner.add(slotActor);
if ((i + 1) % inventory.width == 0) {
inner.row();
}
}
inner.pack();
scrollPane = new ScrollPane(inner);
scrollPane.setScrollingDisabled(true, false);
add(scrollPane).height(slots * CALIBRATION_PER_ROW).fill();
row();
pack();
}
示例3: addchatlocation
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public void addchatlocation(){
grchatlocation = new VerticalGroup();
SimpleDateFormat sdf = new SimpleDateFormat("yyyy/MM/dd/HH:mm:ss");
try {
grchatlocation.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.RED,"Welcome Chat!"));
grchatlocation.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.GREEN,"Location!"));
grchatlocation.addActor(labelTest);
} catch (ParseException e) {
e.printStackTrace();
Gdx.app.log("eroare","intra");
}
scrollchatpublic = new ScrollPane(grchatlocation);
scrollchatpublic.layout();
scrollchatpublic.setScrollingDisabled(true, false);
scrollchatpublic.setFillParent(true);
scrollchatpublic.setLayoutEnabled(true);
tablechatpublic = new Table();
tablechatpublic.setFillParent(false);
tablechatpublic.add(scrollchatpublic).fill().expand();
tablechatpublic.setBounds(WIDTH *0.05f,background1.getY(), WIDTH*0.9f,background1.getHeight() * 1.05f);
groupbotttom.addActor(tablechatpublic);
scrollchatpublic.setScrollPercentY(100);
scrollchatpublic.act(Gdx.graphics.getDeltaTime());
scrollchatpublic.updateVisualScroll();
}
示例4: ScrollInventoryActor
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public ScrollInventoryActor(Inventory inventory, int slots) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE)));
row();
inner = new Table();
inner.defaults().space(4f);
for (int i = 0; i < inventory.itemStacks.length; i++) {
SlotActor slotActor = new SlotActor(inventory, i);
inner.add(slotActor);
if ((i + 1) % inventory.width == 0) {
inner.row();
}
}
inner.pack();
scrollPane = new ScrollPane(inner);
scrollPane.setScrollingDisabled(true, false);
add(scrollPane).height(slots * CALIBRATION_PER_ROW).fill();
row();
pack();
}
示例5: createAlienInventory
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
private void createAlienInventory() {
alienTable = new Table();
alienTable.setWidth(INVENTORY_WIDTH);
alienTable.padTop(6);
alienTable.padRight(2);
alienTable.padLeft(2);
alienTable.padBottom(6);
alienTable.top().left();
ScrollPane alienScrollPane = new ScrollPane(alienTable);
alienScrollPane.setX(Gdx.graphics.getWidth() - INVENTORY_OFFSET_X - INVENTORY_WIDTH);
alienScrollPane.setY(INVENTORY_Y);
alienScrollPane.setWidth(INVENTORY_WIDTH);
alienScrollPane.setHeight(INVENTORY_HEIGHT);
alienScrollPane.setScrollingDisabled(true, false);
stage.addActor(alienScrollPane);
alienCount = new Label("0", skin);
alienCount.setStyle(Styles.LABEL_VALUE_ARTIFACT);
alienCount.setX(Gdx.graphics.getWidth() - 120);
alienCount.setY(560);
stage.addActor(alienCount);
}
示例6: DirectionalLightsForm
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public DirectionalLightsForm(Skin skin, ReloadSceneListener reloadSceneListener) {
setSkin(skin);
addButton = new TextButton("add new light", skin);
listener = reloadSceneListener;
add(addButton);
row();
content = new Table();
content.setBackground(DevelopmentWindow.INNER_BACKGROUND);
content.pad(5);
ScrollPane pane = new ScrollPane(content);
pane.setScrollingDisabled(true, false);
pane.setScrollBarPositions(false, true);
pane.setScrollbarsOnTop(true);
add(pane).height(300);
row();
}
示例7: LibGdxCliOutputBuffer
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
/**
* @param skin Skin to use for the lines.
* Must contain a {@link LabelStyle} called 'outputEntry' that will be used to style the lines.
* @param maxBufferEntries Maximum amount of lines to store.
*/
public LibGdxCliOutputBuffer(Skin skin, int maxBufferEntries) {
this.skin = Objects.requireNonNull(skin, "skin");
this.maxBufferEntries = maxBufferEntries;
// Create a buffer to hold out text labels.
this.buffer = new Table();
buffer.setName("outputBuffer");
buffer.bottom().left();
// Wrap the buffer in a scrollpane.
scrollPane = new ScrollPane(buffer);
scrollPane.setName("outputBufferScrollPane");
scrollPane.setScrollingDisabled(true, false);
scrollPane.setupOverscroll(0, 0, 0);
scrollPane.setFillParent(true);
updateScroll();
// Buffer history.
this.bufferEntries = new LinkedList<>();
add(scrollPane);
}
示例8: onCreateView
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
protected void onCreateView(Skin skin) {
this.skin = skin;
scrollPane = new ScrollPane(null, skin) {
@Override
public void scrollY(float pixels) {
super.scrollY(pixels);
model.setRelativePosition(scrollPane.getScrollPercentY());
}
};
refresh();
scrollPane.setWidth(getWidth() - getPadLeft() - getPadRight());
scrollPane.setHeight(getHeight() - getPadTop() - getPadBottom());
RelativeLayout.marginLeft(
RelativeLayout.marginBottom(scrollPane, getPadBottom()),
getPadLeft());
scrollPane.setScrollingDisabled(true, false);
addActor(scrollPane);
}
示例9: onCreateView
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
protected void onCreateView(Skin skin) {
this.skin = skin;
scrollPane = new ScrollPane(null, skin) {
@Override
protected void scrollX(float pixelsX) {
super.scrollX(pixelsX);
model.setRelativePosition(scrollPane.getScrollPercentX());
}
};
refresh();
scrollPane.setWidth(getWidth() - getPadLeft() - getPadRight());
scrollPane.setHeight(getHeight() - getPadTop() - getPadBottom());
RelativeLayout.marginLeft(
RelativeLayout.marginBottom(scrollPane, getPadBottom()),
getPadLeft());
scrollPane.setScrollingDisabled(false, true);
addActor(scrollPane);
}
示例10: a
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public final void a(Skin paramSkin, Stage paramStage)
{
this.k = ((Label.LabelStyle)paramSkin.get("mission-list", Label.LabelStyle.class));
this.l = ((Label.LabelStyle)paramSkin.get("mission-list-disabled", Label.LabelStyle.class));
this.d = ((TextButton.TextButtonStyle)paramSkin.get("mission-list", TextButton.TextButtonStyle.class));
this.e = ((TextButton.TextButtonStyle)paramSkin.get("mission-list-completed", TextButton.TextButtonStyle.class));
this.f = ((TextButton.TextButtonStyle)paramSkin.get("mission-list-selected", TextButton.TextButtonStyle.class));
this.g = ((Button.ButtonStyle)paramSkin.get("default", TextButton.TextButtonStyle.class));
this.h = ((Button.ButtonStyle)paramSkin.get("disabled", Button.ButtonStyle.class));
this.o = paramSkin.getDrawable("nav-button-clear");
this.b = new Table();
this.b.setWidth(paramStage.getWidth());
this.b.setHeight(paramStage.getHeight());
cc.a(this.a, new aa(paramSkin, (int)paramStage.getWidth(), cc.b(this.a), com.nianticproject.ingress.common.ui.widget.ag.c));
this.b.add(cc.c(this.a));
this.b.row();
this.c = new Table();
this.c.setWidth(-10 + (int)paramStage.getWidth());
ScrollPane localScrollPane = new ScrollPane(this.c, new ScrollPane.ScrollPaneStyle());
localScrollPane.setScrollY(0.0F);
localScrollPane.setScrollingDisabled(true, false);
this.b.add(localScrollPane).g().o().p().j().a(5.0F, 5.0F, 5.0F, 5.0F);
paramStage.addActor(this.b);
}
示例11: LogMenu
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public LogMenu() {
label = new Label("", new LabelStyle(Fonts.smallHUD, Color.BLACK));
label.setWrap(true);
Drawable background = new TextureRegionDrawable(Assets.getTextureRegion("core:hud/LogBackground.png"));
scrollPane = new ScrollPane(label, new ScrollPaneStyle(background, null, null, null, null));
scrollPane.setScrollingDisabled(true, false);
back = MenuTools.getBackButton(this);
stage.addActor(scrollPane);
stage.addActor(back);
refresh();
}
示例12: createArtifactsInventory
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
private void createArtifactsInventory() {
artifactsTable = new Table();
artifactsTable.setWidth(INVENTORY_WIDTH);
artifactsTable.padTop(6);
artifactsTable.padRight(2);
artifactsTable.padLeft(2);
artifactsTable.padBottom(6);
artifactsTable.top().left();
ScrollPane artifactsScrollPane = new ScrollPane(artifactsTable);
artifactsScrollPane.setX(INVENTORY_OFFSET_X);
artifactsScrollPane.setY(INVENTORY_Y);
artifactsScrollPane.setWidth(INVENTORY_WIDTH);
artifactsScrollPane.setHeight(INVENTORY_HEIGHT);
artifactsScrollPane.setScrollingDisabled(true, false);
stage.addActor(artifactsScrollPane);
artifactCount = new Label("0", skin);
artifactCount.setStyle(Styles.LABEL_VALUE_ARTIFACT);
artifactCount.setX(275);
artifactCount.setY(560);
stage.addActor(artifactCount);
}
示例13: setupUI
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
protected void setupUI(final PinnableWindow window, Object... params) {
final VerticalGroup items = new VerticalGroup();
items.left();
items.addAction(new Action() {
int hashCode = 0;
@Override
public boolean act(float delta) {
int hc = getInventory().hashCode();
if (hc != hashCode) {
hashCode = hc;
for (int i = 0; i < Item.ITEMS; i++) {
Item item = Item.getForId(i);
if (item == null) continue;
Actor a = items.findActor(i + "");
if (a != null) ((NonStackingInventoryListItem) a).setAmount(getInventory().get(item));
else items.addActor(new NonStackingInventoryListItem(window.getStage(), item, getInventory().get(item)));
}
}
return false;
}
});
window.row().pad(0).width(400);
final ScrollPane itemsWrap = new ScrollPane(items, Vloxlands.skin);
itemsWrap.setScrollbarsOnTop(false);
itemsWrap.setFadeScrollBars(false);
itemsWrap.setScrollingDisabled(true, false);
itemsWrap.getStyle().background.setLeftWidth(10);
itemsWrap.getStyle().background.setRightWidth(10);
itemsWrap.getStyle().background.setBottomHeight(10);
itemsWrap.getStyle().background.setTopHeight(10);
window.add(itemsWrap).left().maxHeight(100).minHeight(100).width(220).padRight(10).padRight(0);
}
示例14: GUIList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIList()
{
this.name = "GenericGUIList";
this.window = new Window(this.name,
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setName(name);
this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(0);
window.defaults().padRight(0);
window.defaults().padTop(0);
window.defaults().padBottom(0);
window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(0);
table.defaults().padRight(0);
table.defaults().padTop(0);
table.defaults().padBottom(0);
table.setFillParent(true);
table.setWidth(100);
table.setHeight(30);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(90);
scroll.setHeight(30);
window.add(scroll).fill();
}
示例15: LayerSelector
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public LayerSelector(GroupEditor groupeditor, GroupEditorStyle style) {
super();
this.style = style;
this.groupEditor = groupeditor;
scrollPane = new ScrollPane(layers = new LinearLayout(true));
scrollPane.setScrollingDisabled(false, true);
scrollPane.setOverscroll(false, false);
add(scrollPane).fillX();
setBackground(style.layersBackground);
this.addListener(new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
Actor target = event.getTarget();
if (target instanceof Layer) {
if (!groupEditor.isMultipleSelection()) {
for (Actor layer : layers.getChildren()) {
if (layer != target) {
((Layer) layer).setChecked(false);
}
}
}
groupEditor.addToSelection(((Layer) target).actor);
groupEditor.fireSelection();
}
}
});
}