本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setScrollbarsOnTop方法的典型用法代码示例。如果您正苦于以下问题:Java ScrollPane.setScrollbarsOnTop方法的具体用法?Java ScrollPane.setScrollbarsOnTop怎么用?Java ScrollPane.setScrollbarsOnTop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
的用法示例。
在下文中一共展示了ScrollPane.setScrollbarsOnTop方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ConsoleView
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public ConsoleView(Skin skin) {
this.skin = skin;
entriesStack = new Table(skin);
entriesStack.setFillParent(true);
scrollPane = new ScrollPane(entriesStack, skin);
scrollPane.setFadeScrollBars(false);
scrollPane.setScrollbarsOnTop(false);
scrollPane.setOverscroll(false, false);
inputField = new TextField("", skin);
this.add(scrollPane).expand().fill().pad(2).row();
this.add(inputField).expandX().fillX().pad(4);
setTouchable(Touchable.enabled);
clearEntries();
}
示例2: DirectionalLightsForm
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public DirectionalLightsForm(Skin skin, ReloadSceneListener reloadSceneListener) {
setSkin(skin);
addButton = new TextButton("add new light", skin);
listener = reloadSceneListener;
add(addButton);
row();
content = new Table();
content.setBackground(DevelopmentWindow.INNER_BACKGROUND);
content.pad(5);
ScrollPane pane = new ScrollPane(content);
pane.setScrollingDisabled(true, false);
pane.setScrollBarPositions(false, true);
pane.setScrollbarsOnTop(true);
add(pane).height(300);
row();
}
示例3: setupUi
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
private void setupUi () {
// setup a tiny ui with a console and a clear button.
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
stage = new Stage();
ui = new Table();
ui.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
console = new List(skin);
scrollPane = new ScrollPane(console);
scrollPane.setScrollbarsOnTop(true);
TextButton clear = new TextButton("Clear", skin);
ui.add(scrollPane).expand(true, true).fill();
ui.row();
ui.add(clear).expand(true, false).fill();
stage.addActor(ui);
clear.addListener(new ClickListener() {
@Override
public void clicked (InputEvent event, float x, float y) {
clear();
}
});
Gdx.input.setInputProcessor(stage);
}
示例4: setupUI
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
protected void setupUI(final PinnableWindow window, Object... params) {
final VerticalGroup items = new VerticalGroup();
items.left();
items.addAction(new Action() {
int hashCode = 0;
@Override
public boolean act(float delta) {
int hc = getInventory().hashCode();
if (hc != hashCode) {
hashCode = hc;
for (int i = 0; i < Item.ITEMS; i++) {
Item item = Item.getForId(i);
if (item == null) continue;
Actor a = items.findActor(i + "");
if (a != null) ((NonStackingInventoryListItem) a).setAmount(getInventory().get(item));
else items.addActor(new NonStackingInventoryListItem(window.getStage(), item, getInventory().get(item)));
}
}
return false;
}
});
window.row().pad(0).width(400);
final ScrollPane itemsWrap = new ScrollPane(items, Vloxlands.skin);
itemsWrap.setScrollbarsOnTop(false);
itemsWrap.setFadeScrollBars(false);
itemsWrap.setScrollingDisabled(true, false);
itemsWrap.getStyle().background.setLeftWidth(10);
itemsWrap.getStyle().background.setRightWidth(10);
itemsWrap.getStyle().background.setBottomHeight(10);
itemsWrap.getStyle().background.setTopHeight(10);
window.add(itemsWrap).left().maxHeight(100).minHeight(100).width(220).padRight(10).padRight(0);
}
示例5: GUIList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIList()
{
this.name = "GenericGUIList";
this.window = new Window(this.name,
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setName(name);
this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(0);
window.defaults().padRight(0);
window.defaults().padTop(0);
window.defaults().padBottom(0);
window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(0);
table.defaults().padRight(0);
table.defaults().padTop(0);
table.defaults().padBottom(0);
table.setFillParent(true);
table.setWidth(100);
table.setHeight(30);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(90);
scroll.setHeight(30);
window.add(scroll).fill();
}
示例6: applyStandardSettings
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public static void applyStandardSettings(ScrollPane pane) {
pane.setFadeScrollBars(false);
pane.setOverscroll(false, false);
pane.setScrollingDisabled(true, false);
pane.setScrollbarsOnTop(true);
}
示例7: process
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor,
final String rawAttributeData) {
actor.setScrollbarsOnTop(parser.parseBoolean(rawAttributeData, actor));
}
示例8: setUI
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void setUI(final PinnableWindow window, Object... params) {
window.row().pad(0).colspan(50).padRight(-10).fillX();
final List<Job> jobs = new List<Job>(Vloxlands.skin);
jobs.setItems(new IdleJob(this));
jobs.addAction(new Action() {
@Override
public boolean act(float delta) {
if (jobQueue.size == 0 && jobs.getItems().get(0) instanceof IdleJob) return false;
if (!jobQueue.equals(jobs.getItems())) {
if (jobQueue.size > 0) jobs.setItems(jobQueue);
else jobs.setItems(new IdleJob(Human.this));
jobs.getSelection().setDisabled(true);
jobs.setSelectedIndex(-1);
window.pack();
}
return false;
}
});
jobs.getSelection().setDisabled(true);
jobs.setSelectedIndex(-1);
jobs.getStyle().selection.setLeftWidth(10);
jobs.getStyle().selection.setTopHeight(3);
final ScrollPane jobsWrap = new ScrollPane(jobs, Vloxlands.skin);
jobsWrap.setVisible(false);
jobsWrap.setScrollbarsOnTop(false);
jobsWrap.setFadeScrollBars(false);
final Cell<?> cell = window.add(jobsWrap).height(0);
window.row();
ItemSlot tool = new ItemSlot(window.getStage(), this.tool);
window.left().add(tool).spaceRight(2);
ItemSlot slot = new ItemSlot(window.getStage(), carryingItemStack);
window.add(slot).spaceRight(2);
ItemSlot armor = new ItemSlot(window.getStage(), new ItemStack());
window.add(armor).spaceRight(2);
ImageButtonStyle style = new ImageButtonStyle(Vloxlands.skin.get("image_toggle", ButtonStyle.class));
style.imageUp = Vloxlands.skin.getDrawable("queue");
style.imageUp.setMinWidth(ItemSlot.size);
style.imageUp.setMinHeight(ItemSlot.size);
style.imageDown = Vloxlands.skin.getDrawable("queue");
style.imageDown.setMinWidth(ItemSlot.size);
style.imageDown.setMinHeight(ItemSlot.size);
final TooltipImageButton job = new TooltipImageButton(style);
window.getStage().addActor(job.getTooltip());
job.setName("job");
ClickListener cl = new ClickListener() {
@Override
public void clicked(InputEvent event, float x, float y) {
cell.height(cell.getMinHeight() == 100 ? 0 : 100);
jobsWrap.setVisible(!jobsWrap.isVisible());
window.invalidateHierarchy();
window.pack();
}
};
job.addListener(cl);
job.getTooltip().set("Job Queue", "Toggle Job Queue display");
window.add(job).padRight(-10);
if (params[0] == Boolean.TRUE) {
job.setChecked(true);
cl.clicked(null, 0, 0);
}
}
示例9: GUIContainer
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIContainer(String n, Window w, ContainerType type,
Vector2 vector2, Vector2 vector22, int j, int i, int k, int l)
{
this.name = n;
this.type = type;
modal = w;
this.modal.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
modal.defaults().padLeft(i);
modal.defaults().padRight(j);
modal.defaults().padTop(k);
modal.defaults().padBottom(l);
modal.defaults().minWidth(100);
modal.defaults().minHeight(30);
modal.setMovable(true);
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, false);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 10);
modal.add(table).fill();
}
示例10: GUIServerList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIServerList()
{
this.window = new Window("servers_list",
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(10);
window.defaults().padRight(10);
window.defaults().padTop(10);
window.defaults().padBottom(10);
window.defaults().prefWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults()
.prefHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(10);
table.defaults().padRight(10);
table.defaults().padTop(10);
table.defaults().padBottom(10);
table.setFillParent(true);
table.setWidth(480);
table.setHeight(480);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(480);
scroll.setHeight(480);
window.add(scroll).fill();
window.setTitle("Pick a server");
mainTable = new Table();
mainTable.setFillParent(true);
mainTable.add(window);
}
示例11: GUIChatWindow
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIChatWindow(String n, Window w, Vector2 vector2, Vector2 vector22,
int i, int j, int k, int l)
{
this.name = n;
this.window = w;
this.window.setName(n);
this.window.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(i);
window.defaults().padRight(j);
window.defaults().padTop(k);
window.defaults().padBottom(l);
window.defaults().prefWidth(
vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().prefHeight(
vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 20);
window.add(scroll).fill();
}
示例12: FontPickerDialog
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
/**
*
*/
public FontPickerDialog(final SkinEditorGame game, Field field) {
super("Bitmap Font Picker", game.skin);
this.game = game;
this.field = field;
tableFonts = new Table(game.skin);
tableFonts.left().top().pad(5);
tableFonts.defaults().pad(5);
fonts = game.skinProject.getAll(BitmapFont.class);
updateTable();
TextButton buttonNewFont = new TextButton("New Font", game.skin);
buttonNewFont.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
showNewFontDialog();
}
});
ScrollPane scrollPane = new ScrollPane(tableFonts, game.skin);
scrollPane.setFlickScroll(false);
scrollPane.setFadeScrollBars(false);
scrollPane.setScrollbarsOnTop(true);
getContentTable().add(scrollPane).width(720).height(420).pad(20);
getButtonTable().add(buttonNewFont);
getButtonTable().padBottom(15);
button("Cancel", false);
key(com.badlogic.gdx.Input.Keys.ESCAPE, false);
}