当前位置: 首页>>代码示例>>Java>>正文


Java ScrollPane.setForceScroll方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setForceScroll方法的典型用法代码示例。如果您正苦于以下问题:Java ScrollPane.setForceScroll方法的具体用法?Java ScrollPane.setForceScroll怎么用?Java ScrollPane.setForceScroll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.ScrollPane的用法示例。


在下文中一共展示了ScrollPane.setForceScroll方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: QuestUI

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public QuestUI() {
    super("任务列表", Assets.instance.STATUSUI_SKIN);

    json = new Json();
    quests = new Array<QuestGraph>();
    closeButton = new TextButton("X", Assets.instance.STATUSUI_SKIN);
    //create
    questLabel = new Label("任务:", Assets.instance.STATUSUI_SKIN);
    tasksLabel = new Label("步骤:", Assets.instance.STATUSUI_SKIN);

    listQuests = new List<QuestGraph>(Assets.instance.STATUSUI_SKIN);

    ScrollPane scrollPane = new ScrollPane (listQuests);
    scrollPane.setOverscroll(false, false);
    scrollPane.setFadeScrollBars(false);
    scrollPane.setForceScroll(true, false);

    listTasks = new List<QuestTask>(Assets.instance.STATUSUI_SKIN);

    ScrollPane scrollPaneTasks = new ScrollPane (listTasks);
    scrollPaneTasks.setOverscroll(false, false);
    scrollPaneTasks.setFadeScrollBars(false);
    scrollPaneTasks.setForceScroll(true, false);

    //layout
    this.add (questLabel).align(Align.left);
    this.add (tasksLabel).align(Align.left);
    this.add(closeButton).align(Align.right);
    this.row();
    this.defaults().expand().fill();
    this.add(scrollPane).padRight(15);
    this.add(scrollPaneTasks).padLeft(5).colspan(2);

    //this.debug();
    this.pack();

    //Listeners
    listQuests.addListener(new ClickListener() {
                               @Override
                               public void clicked(InputEvent event, float x, float y) {
                                   QuestGraph quest = (QuestGraph) listQuests.getSelected();
                                   if (quest == null) return;
                                   populateQuestTaskDialog(quest);
                               }
                           }
    );
}
 
开发者ID:Mignet,项目名称:Inspiration,代码行数:48,代码来源:QuestUI.java

示例2: DialogUI

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public DialogUI(HUDScreen parent) {
        super("对话", Assets.instance.STATUSUI_SKIN, "solidbackground");
        hudScreen = parent;
        json = new Json();
        graph = new ConversationGraph();

        //create
        talkText = new Label("", Assets.instance.STATUSUI_SKIN);
        talkText.setWrap(true);
        talkText.setAlignment(Align.left);
        items = new List<ConversationChoice>(Assets.instance.STATUSUI_SKIN);

        closeButton = new TextButton("X", Assets.instance.STATUSUI_SKIN);

        ScrollPane scrollPane = new ScrollPane(items);
        scrollPane.setOverscroll(false, false);
        scrollPane.setFadeScrollBars(false);
        scrollPane.setScrollingDisabled(true, false);
        scrollPane.setForceScroll(true, false);
        scrollPane.setScrollBarPositions(false, true);

        //layout
        this.add();
        this.add(closeButton);
        this.row();

        this.defaults().expand().fill();
        this.add(talkText).pad(10, 10, 10, 10);
        this.row();
        this.add(scrollPane).pad(10,10,10,10);

        //this.debug();
        this.pack();

        //Listeners
        items.addListener(new ClickListener() {
            @Override
            public void clicked (InputEvent event, float x, float y) {
                ConversationChoice choice = (ConversationChoice)items.getSelected();
                if( choice == null ) return;
                //TODO: pickup,sleep event etc
//                graph.notify(graph, choice.getConversationCommandEvent());
                hudScreen.executeCommandEvent(graph, choice.getConversationCommandEvent());
                populateConversationDialog(choice.getDestinationId());
            }
        });
    }
 
开发者ID:Mignet,项目名称:Inspiration,代码行数:48,代码来源:DialogUI.java

示例3: parse

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public Actor parse(CocoStudioUIEditor editor, ObjectData widget) {
    ScrollPaneStyle style = new ScrollPaneStyle();

    if (widget.getFileData() != null) {

        style.background = editor
            .findDrawable(widget, widget.getFileData());
    }

    ScrollPane scrollPane = new ScrollPane(null, style);

    if ("Vertical_Horizontal".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(true, true);
    } else if ("Horizontal".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(true, false);
    } else if ("Vertical".equals(widget.getScrollDirectionType())) {
        scrollPane.setForceScroll(false, true);
    }

    scrollPane.setClamp(widget.isClipAble());
    scrollPane.setFlickScroll(widget.isIsBounceEnabled());

    Table table = new Table();
    table.setSize(widget.getInnerNodeSize().getWidth(), widget
        .getInnerNodeSize().getHeight());

    if (widget.getComboBoxIndex() == 0) {// 无颜色

    } else if (widget.getComboBoxIndex() == 1) {// 单色

        Pixmap pixmap = new Pixmap((int) table.getWidth(),
            (int) table.getHeight(), Format.RGBA8888);
        Color color = editor.getColor(widget.getSingleColor(),
            widget.getBackColorAlpha());

        pixmap.setColor(color);

        pixmap.fill();

        Drawable drawable = new TextureRegionDrawable(new TextureRegion(
            new Texture(pixmap)));

        table.setBackground(drawable);
        pixmap.dispose();

    }
    scrollPane.setWidget(table);
    return scrollPane;
}
 
开发者ID:varFamily,项目名称:cocos-ui-libgdx,代码行数:51,代码来源:CCScrollView.java

示例4: process

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor,
        final String rawAttributeData) {
    final boolean force = parser.parseBoolean(rawAttributeData, actor);
    actor.setForceScroll(force, force);
}
 
开发者ID:czyzby,项目名称:gdx-lml,代码行数:7,代码来源:ScrollForceLmlAttribute.java

示例5: process

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor,
        final String rawAttributeData) {
    actor.setForceScroll(actor.isForceScrollX(), parser.parseBoolean(rawAttributeData, actor));
}
 
开发者ID:czyzby,项目名称:gdx-lml,代码行数:6,代码来源:ScrollForceYLmlAttribute.java

示例6: process

import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void process(final LmlParser parser, final LmlTag tag, final ScrollPane actor,
        final String rawAttributeData) {
    actor.setForceScroll(parser.parseBoolean(rawAttributeData, actor), actor.isForceScrollY());
}
 
开发者ID:czyzby,项目名称:gdx-lml,代码行数:6,代码来源:ScrollForceXLmlAttribute.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setForceScroll方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。