本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setFillParent方法的典型用法代码示例。如果您正苦于以下问题:Java ScrollPane.setFillParent方法的具体用法?Java ScrollPane.setFillParent怎么用?Java ScrollPane.setFillParent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.scenes.scene2d.ui.ScrollPane
的用法示例。
在下文中一共展示了ScrollPane.setFillParent方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: Addtogroup
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public void Addtogroup(){
grchatfaction = new VerticalGroup();
SimpleDateFormat sdf = new SimpleDateFormat("yyyy/MM/dd/HH:mm:ss");
try {
grchatfaction.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.BLUE,"Welcome Chat!"));
grchatfaction.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.BLUE,"Faction!"));
grchatfaction.addActor(labelTest1);
} catch (ParseException e) {
e.printStackTrace();
Gdx.app.log("eroare","intra");
}
sp = new ScrollPane(grchatfaction);
sp.layout();
sp.setScrollingDisabled(true, false);
sp.setFillParent(true);sp.setLayoutEnabled(true);
ta = new Table();
ta.setFillParent(false);
ta.add(sp).fill().expand();
ta.setBounds(WIDTH *0.05f,background1.getY(), WIDTH*0.9f,background1.getHeight() * 1.05f);
ta.setVisible(false);
groupbotttom.addActor(ta);
sp.setScrollPercentY(200);
sp.act(Gdx.graphics.getDeltaTime());
sp.updateVisualScroll();
}
示例2: addchatlocation
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public void addchatlocation(){
grchatlocation = new VerticalGroup();
SimpleDateFormat sdf = new SimpleDateFormat("yyyy/MM/dd/HH:mm:ss");
try {
grchatlocation.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.RED,"Welcome Chat!"));
grchatlocation.addActor(addComment(sdf.parse("2016/5/17/13:34:23"),"adrian", Color.GREEN,"Location!"));
grchatlocation.addActor(labelTest);
} catch (ParseException e) {
e.printStackTrace();
Gdx.app.log("eroare","intra");
}
scrollchatpublic = new ScrollPane(grchatlocation);
scrollchatpublic.layout();
scrollchatpublic.setScrollingDisabled(true, false);
scrollchatpublic.setFillParent(true);
scrollchatpublic.setLayoutEnabled(true);
tablechatpublic = new Table();
tablechatpublic.setFillParent(false);
tablechatpublic.add(scrollchatpublic).fill().expand();
tablechatpublic.setBounds(WIDTH *0.05f,background1.getY(), WIDTH*0.9f,background1.getHeight() * 1.05f);
groupbotttom.addActor(tablechatpublic);
scrollchatpublic.setScrollPercentY(100);
scrollchatpublic.act(Gdx.graphics.getDeltaTime());
scrollchatpublic.updateVisualScroll();
}
示例3: LibGdxCliOutputBuffer
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
/**
* @param skin Skin to use for the lines.
* Must contain a {@link LabelStyle} called 'outputEntry' that will be used to style the lines.
* @param maxBufferEntries Maximum amount of lines to store.
*/
public LibGdxCliOutputBuffer(Skin skin, int maxBufferEntries) {
this.skin = Objects.requireNonNull(skin, "skin");
this.maxBufferEntries = maxBufferEntries;
// Create a buffer to hold out text labels.
this.buffer = new Table();
buffer.setName("outputBuffer");
buffer.bottom().left();
// Wrap the buffer in a scrollpane.
scrollPane = new ScrollPane(buffer);
scrollPane.setName("outputBufferScrollPane");
scrollPane.setScrollingDisabled(true, false);
scrollPane.setupOverscroll(0, 0, 0);
scrollPane.setFillParent(true);
updateScroll();
// Buffer history.
this.bufferEntries = new LinkedList<>();
add(scrollPane);
}
示例4: GUIList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIList()
{
this.name = "GenericGUIList";
this.window = new Window(this.name,
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setName(name);
this.window.setPosition(0 / (float)Vars.getDouble("balancedScreenWidth"),
0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(0 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(0 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(0);
window.defaults().padRight(0);
window.defaults().padTop(0);
window.defaults().padBottom(0);
window.defaults().minWidth(100 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().minHeight(30 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(0);
table.defaults().padRight(0);
table.defaults().padTop(0);
table.defaults().padBottom(0);
table.setFillParent(true);
table.setWidth(100);
table.setHeight(30);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(90);
scroll.setHeight(30);
window.add(scroll).fill();
}
示例5: create
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
@Override
public void create() {
Pd.audio.create(new PdConfiguration());
skin = new Skin(Gdx.files.classpath("skins/uiskin.json"));
stage = new Stage(new ScreenViewport());
table = new Table(skin);
buildUI();
ScrollPane scroll = new ScrollPane(table, skin);
scroll.setFillParent(true);
stage.addActor(scroll);
Gdx.input.setInputProcessor(stage);
}
示例6: GUIContainer
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIContainer(String n, Window w, ContainerType type,
Vector2 vector2, Vector2 vector22, int j, int i, int k, int l)
{
this.name = n;
this.type = type;
modal = w;
this.modal.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.modal.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
modal.defaults().padLeft(i);
modal.defaults().padRight(j);
modal.defaults().padTop(k);
modal.defaults().padBottom(l);
modal.defaults().minWidth(100);
modal.defaults().minHeight(30);
modal.setMovable(true);
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, false);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 10);
modal.add(table).fill();
}
示例7: GUIServerList
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIServerList()
{
this.window = new Window("servers_list",
GameManager.getSkin(GameManager.selectedSkin), "window");
this.window.setHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(10);
window.defaults().padRight(10);
window.defaults().padTop(10);
window.defaults().padBottom(10);
window.defaults().prefWidth(500 / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults()
.prefHeight(500 / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(10);
table.defaults().padRight(10);
table.defaults().padTop(10);
table.defaults().padBottom(10);
table.setFillParent(true);
table.setWidth(480);
table.setHeight(480);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(480);
scroll.setHeight(480);
window.add(scroll).fill();
window.setTitle("Pick a server");
mainTable = new Table();
mainTable.setFillParent(true);
mainTable.add(window);
}
示例8: GUIChatWindow
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane; //导入方法依赖的package包/类
public GUIChatWindow(String n, Window w, Vector2 vector2, Vector2 vector22,
int i, int j, int k, int l)
{
this.name = n;
this.window = w;
this.window.setName(n);
this.window.setPosition(vector2.x / (float)Vars.getDouble("balancedScreenWidth"),
vector2.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setHeight(vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
this.window.setWidth(vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().padLeft(i);
window.defaults().padRight(j);
window.defaults().padTop(k);
window.defaults().padBottom(l);
window.defaults().prefWidth(
vector22.x / (float)Vars.getDouble("balancedScreenWidth"));
window.defaults().prefHeight(
vector22.y / (float)Vars.getDouble("balancedScreenHeight"));
table = new Table();
table.defaults().padLeft(i);
table.defaults().padRight(j);
table.defaults().padTop(k);
table.defaults().padBottom(l);
table.setFillParent(true);
table.setWidth(vector22.x - i - j);
table.setHeight(vector22.y - k - l);
table.left();
table.bottom();
scroll = new ScrollPane(table);
scroll.setScrollBarPositions(false, true);
scroll.setScrollingDisabled(true, true);
scroll.setScrollbarsOnTop(true);
scroll.setFadeScrollBars(false);
scroll.setFillParent(true);
scroll.setSmoothScrolling(false);
scroll.setWidth(vector22.x - 10);
scroll.setHeight(vector22.y - 20);
window.add(scroll).fill();
}