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Java Cell.padLeft方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Cell.padLeft方法的典型用法代码示例。如果您正苦于以下问题:Java Cell.padLeft方法的具体用法?Java Cell.padLeft怎么用?Java Cell.padLeft使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Cell的用法示例。


在下文中一共展示了Cell.padLeft方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: populateCraftableItems

import com.badlogic.gdx.scenes.scene2d.ui.Cell; //导入方法依赖的package包/类
private void populateCraftableItems(ItemCategory category) {
	craftingTable.clear();
	currentCategory = category;
	itemNameLabel.setText("");
	itemInfoLabel.setText("");

	Array<CraftingRecipe> recipes = CraftingRecipes.getInstance().getCraftableItems(category);

	int y = 0;
	for (int i = 0; i < recipes.size; i++) {
		ItemStack stack = recipes.get(i).getCraftedItemStack();
		ItemBox box = new ItemBox(stack, String.valueOf(i));
		Cell<Table> cell = craftingTable.add((Table) box).width(60).height(60).padRight(10).padBottom(10);
		if (i % MAX_TABLE_WIDTH == 0) {
			cell.padLeft(10);
		}
		if (y == 0) {
			cell.padTop(10);
		}
		if ((i + 1) % MAX_TABLE_WIDTH == 0) {
			craftingTable.row();
			y++;
		}
	}
}
 
开发者ID:jmrapp1,项目名称:TerraLegion,代码行数:26,代码来源:CraftingScreen.java

示例2: process

import com.badlogic.gdx.scenes.scene2d.ui.Cell; //导入方法依赖的package包/类
@Override
public void process(final LmlParser parser, final LmlTag tag, final Actor actor, final Cell<?> cell,
        final String rawAttributeData) {
    final Value horizontalValue = LmlUtilities.parseHorizontalValue(parser, tag.getParent(), actor,
            rawAttributeData);
    cell.padLeft(horizontalValue);
}
 
开发者ID:czyzby,项目名称:gdx-lml,代码行数:8,代码来源:CellPadLeftLmlAttribute.java

示例3: create

import com.badlogic.gdx.scenes.scene2d.ui.Cell; //导入方法依赖的package包/类
@Override
public void create() {
	camera = new OrthoCamera();
	camera.resize();

	stageSb = new SpriteBatch();
	stage = new Stage(new StretchViewport(Settings.getWidth(), Settings.getHeight()), stageSb);

	ScrollPane.ScrollPaneStyle paneStyle = new ScrollPane.ScrollPaneStyle();
	paneStyle.background = new TextureRegionDrawable(new TextureRegion(ResourceManager.getInstance().getTexture("invStageBg")));
	//paneStyle.vScrollKnob = new TextureRegionDrawable();
	//paneStyle.hScroll = paneStyle.hScrollKnob = paneStyle.vScroll = paneStyle.vScrollKnob;

	Table invContainer = CachePool.getTable();
	invContainer.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));
	usedTablesCache.add(invContainer);

	float startX = (Settings.getWidth() / 2) - 255;
	invContainer.setBounds(startX, 0, 370, Settings.getHeight() - 61);

	table = CachePool.getTable();
	table.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));
	table.addListener(new InventoryButtonClickListener(table));
	usedTablesCache.add(table);

	ScrollPane pane = new ScrollPane(table, paneStyle);
	pane.setCancelTouchFocus(false);
	pane.setCullingArea(new Rectangle(0, 0, Settings.getWidth(), Settings.getHeight()));

	invContainer.add(pane).width(370).height(Settings.getHeight() - 61);
	invContainer.row();
	stage.addActor(invContainer);

	itemNameLabel = new Label("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 35, false);
	itemInfoLabel = new MultilineLabel("", ResourceManager.getInstance().getFont("font"), startX + 370 + 10, Settings.getHeight() - 61 - 85, false);

	for (int y = 0; y < inventory.getHeight(); y++) {
		for (int x = 0; x < inventory.getWidth(); x++) {

			ItemStack stack = inventory.getItemStack(x, y);
			ItemBox box = new ItemBox(stack, x, y, x + " " + y);
			InventoryDragListener dragListener = getDragListener(box);
			dragListener.setScrollPane(pane);
			dragListener.setTableHolder(table);
			dragListener.setInventory(inventory);
			box.addListener(dragListener);

			Cell<Table> cell = table.add((Table) box).width(60).height(60).padRight(10).padBottom(10);
			if (x == 0) {
				cell.padLeft(10);
			}
			if (y == 0) {
				cell.padTop(10);
			}
		}
		table.row();
	}
	InputController.getInstance().addInputProcessor(stage);
}
 
开发者ID:jmrapp1,项目名称:TerraLegion,代码行数:60,代码来源:InventoryScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Cell.padLeft方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。