本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.Actor类的典型用法代码示例。如果您正苦于以下问题:Java Actor类的具体用法?Java Actor怎么用?Java Actor使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
Actor类属于com.badlogic.gdx.scenes.scene2d包,在下文中一共展示了Actor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: fireEventOnActor
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
protected boolean fireEventOnActor(Actor actor, InputEvent.Type type, int pointer, Actor related) {
if (actor == null || !isActorFocussable(actor) || !isActorHittable(actor))
return false;
InputEvent event = Pools.obtain(InputEvent.class);
event.setType(type);
event.setStage(this);
event.setRelatedActor(related);
event.setPointer(pointer);
event.setButton(-1);
actor.fire(event);
boolean handled = event.isHandled();
Pools.free(event);
return handled;
}
示例2: AddWindowButton
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
private void AddWindowButton(final UIElement window, String buttonText, Skin skin, Table table)
{
final TextButton btn = new TextButton(buttonText, skin);
btn.addListener(new ChangeListener()
{
@Override
public void changed(ChangeEvent event, Actor actor)
{
if (window.isShowing())
window.hide();
else
window.show();
}
});
table.add(btn);
table.row();
}
示例3: getActorType
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
private static Class getActorType(Actor actor){
if (actor instanceof Label){
return Label.class;
}else if (actor instanceof CheckBox){
return CheckBox.class;
}else if (actor instanceof Image){
return Image.class;
}else if (actor instanceof TextField){
return TextField.class;
}else if (actor instanceof Button){
return Button.class;
}else if (actor instanceof Group){
return Group.class;
}else {
return Actor.class;
}
}
示例4: drag
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
@Override
public void drag(InputEvent event, float x, float y, int pointer) {
if (pointer == -1) return;
Actor actor = event.getListenerActor();
actor.moveBy(x - getTouchDownX(), y - getTouchDownY());
if (getAllActor().contains(SelectGroup.this.getParent(),false)){
return;
}
for (Actor child : getAllActor()){
if (child instanceof MainWindow){
break;
}else {
child.moveBy(x-getTouchDownX(),y-getTouchDownY());
}
}
Actor lastActor = selection.getLastSelected();
if (lastActor!=null){
EditorManager.getInstance().getEventBus().post(new AttrEvent(lastActor));
if (getParent() instanceof MainWindow){
MainWindow mainWindow = (MainWindow) getParent();
if (mainWindow.getEditorLister()!=null) mainWindow.getEditorLister().change();
}
}
}
示例5: isInsideCub
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
private void isInsideCub(Group group){
for (Actor child:group.getChildren()){
if (EditorManager.getInstance().getActorType(child).equals(Group.class)){
isInsideCub((Group) child);
}
if (child instanceof SelectGroup) continue;
Vector2 childVect2 = child.getParent().localToStageCoordinates(new Vector2(child.getX(),child.getY()));
childRect.set(childVect2.x,childVect2.y,child.getWidth(),child.getHeight());
if (getCullingArea().overlaps(childRect)){
if (!selection.contains(child)){
child.debug();
selection.add(child);
}
}else if (selection.contains(child)){
selection.remove(child);
child.setDebug(false);
}
}
}
示例6: getActorByName
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public Actor getActorByName(String name){
switch (name){
case "Group":
return new Group();
case "Label":
return new NativeLabel("",getMainFont());
case "CheckBox":
return new VisCheckBox("");
case "Image":
return new Image(assetManager.get("badlogic.jpg",Texture.class));
case "Button":
return new VisImageButton(VisUI.getSkin().get(VisImageButton.VisImageButtonStyle.class));
case "TextField":
return new TextField("",VisUI.getSkin());
default:
return new Actor();
}
}
示例7: arrange
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public static void arrange(float x, float y, float width, float height, Direction direction, Actor... actors) {
switch (direction) {
case Above:
case Below:
height = height / actors.length;
break;
case Left:
case Right:
width = width / actors.length;
break;
}
if (direction == Direction.Below) {
y -= height;
}
setSize(width, height, actors);
Actor prev = actors[0];
setPos(x, y, prev);
for (int i = 1; i < actors.length; i++) {
Actor curr = actors[i];
move(curr, direction, prev);
prev = curr;
}
}
示例8: refreshAttr
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public void refreshAttr(Actor actor){
if (xTextField == null){
initGeneralAttr();
}
xTextField.setText(String.format("%.2f",actor.getX()));
yTextField.setText(String.format("%.2f",actor.getY()));
nameTextField.setText(actor.getName());
scaleXTF.setText(String.valueOf(actor.getScaleX()));
scaleYTF.setText(String.valueOf(actor.getScaleY()));
orignYTextField.setText(String.format("%.2f",actor.getOriginY()));
orignXTextField.setText(String.format("%.2f",actor.getOriginX()));
widthText.setText(String.format("%.2f",actor.getWidth()));
heightText.setText(String.format("%.2f",actor.getHeight()));
rotationText.setText(String.format("%.2f",actor.getRotation()));
colorImage.setColor(actor.getColor());
picker.setColor(actor.getColor());
visibleBox.setChecked(actor.isVisible());
zIndexTF.setText(String.valueOf(actor.getZIndex()));
}
示例9: refreshAttr
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public void refreshAttr(Actor actor) {
if (uniqueTable == null) {
uniqueTable = new VisTable(true);
uniqueTable.left().padLeft(10f).top().padTop(20);
VisScrollPane scrollPane = new VisScrollPane(uniqueTable);
scrollPane.setScrollingDisabled(true,false);
add(scrollPane).expand().fill();
}
uniqueTable.clearChildren();
if (actor instanceof Label) {
initLabelAttr((Label) actor, uniqueTable);
} else if (actor instanceof Image) {
initImageAttr((Image) actor, uniqueTable);
} else if (actor instanceof TextField){
initTextFieldAttr((TextField) actor,uniqueTable);
}else if (actor instanceof CheckBox){
initCheckBoxAttr((CheckBox) actor,uniqueTable);
}else if (actor instanceof Button) {
initButtonAttr((Button) actor, uniqueTable);
}
}
示例10: build
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public void build(FileItem fileItem) {
clearChildren();
if (fileItem == null) {
addItem(new MenuItem("New Scene", new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
}
}));
}
}
示例11: MultiplayerConnectMenu
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public MultiplayerConnectMenu() {
super();
title = new Label(Localization.get("menu.multiplayer.title"), skin.get("title", Label.LabelStyle.class));
address = new TextField("", skin);
address.setMessageText(Localization.get("menu.multiplayer.address"));
port = new TextField("", skin);
port.setMessageText(Localization.get("menu.multiplayer.port", 24842)); //Not "Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)" because the port is set on the server
port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
connect = new TextButton(Localization.get("menu.multiplayer.connect"), skin);
back = MenuTools.getBackButton(this);
connect.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
Adapter.setMenu(new MultiplayerLoadingMenu(address.getText().isEmpty() ? "localhost" : address.getText(), port.getText().isEmpty() ? 24842 : Integer.parseInt(port.getText())));
}
});
stage.addActor(title);
stage.addActor(address);
stage.addActor(port);
stage.addActor(connect);
stage.addActor(back);
}
示例12: setUpPlayButton
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public void setUpPlayButton() {
playButton = new GameButton(Constants.RECTANGLE_BUTTON_WIDTH, Constants.RECTANGLE_BUTTON_HEIGHT, "playbtn", false);
playButton.setPosition(Constants.WIDTH / 4 - playButton.getWidth() * 2 / 5,
Constants.HEIGHT / 2 - playButton.getHeight() * 2.5f -2);
playButton.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
//FlappySpinner.gameManager.hideAd();
float delay = 0.3f;
setUpFadeOut();
Timer.schedule(new Timer.Task() {
@Override
public void run() {
game.setScreen(new GameScreen(game, 0, false));
}
}, delay);
}
});
stage.addActor(playButton);
}
示例13: isActorFocussable
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
/**
* checks if the given actor is focussable: in the list of focussable actors, visible, touchable, and on the stage
*
* @param actor
* @return true if focussable
*/
protected boolean isActorFocussable(Actor actor) {
if (!focussableActors.contains(actor, true))
return false;
if (!actor.isVisible())
return false;
if (!actor.isTouchable())
return false;
if (actor.getStage() != this)
return false;
return true;
}
示例14: ServerSetupMenu
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
public ServerSetupMenu(final Save save) {
super();
title = new Label(Localization.get("menu.server.title"), skin.get("title", Label.LabelStyle.class));
saveLabel = new Label(Localization.get("menu.server.save", save.name), skin);
saveLabel.setAlignment(Align.center);
port = new TextField("", skin);
port.setMessageText(Localization.get("menu.server.port", Settings.getIntegerSettingValue(Settings.NETWORKING_PORT)));
port.setTextFieldFilter(new TextField.TextFieldFilter.DigitsOnlyFilter());
start = new TextButton(Localization.get("menu.server.start"), skin);
back = MenuTools.getBackButton(this);
start.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
int p = port.getText().isEmpty() ? Settings.getIntegerSettingValue(Settings.NETWORKING_PORT) : Integer.parseInt(port.getText());
Adapter.setMenu(new ServerRunningMenu(save, p));
}
});
stage.addActor(title);
stage.addActor(saveLabel);
stage.addActor(port);
stage.addActor(start);
stage.addActor(back);
}
示例15: TradeOfferItem
import com.badlogic.gdx.scenes.scene2d.Actor; //导入依赖的package包/类
TradeOfferItem(String player, ResourceMap offer, Skin skin) {
this.skin = skin;
resources = new ArrayList<>(offer.size());
counts = new ArrayList<>(offer.size());
label = new Label(player, skin);
accept = new TextButton("Accept", skin);
accept.setWidth(accept.getWidth() + 40);
accept.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
if (acceptListener != null) {
acceptListener.onAcceptClicked(getOwner(), TradeOfferItem.this.offer);
}
}
});
setOffer(offer);
if (resources.isEmpty())
return;
addActor(label);
addActor(accept);
}