本文整理汇总了Golang中launchpad/net/juju-core/state.Unit.Status方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.Status方法的具体用法?Golang Unit.Status怎么用?Golang Unit.Status使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类launchpad/net/juju-core/state.Unit
的用法示例。
在下文中一共展示了Unit.Status方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: waitForUnitStarted
func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *C) {
timeout := time.After(5 * time.Second)
for {
select {
case <-timeout:
c.Fatalf("no activity detected")
case <-time.After(testing.ShortWait):
err := unit.Refresh()
c.Assert(err, IsNil)
st, info, err := unit.Status()
c.Assert(err, IsNil)
switch st {
case params.StatusPending, params.StatusInstalled:
c.Logf("waiting...")
continue
case params.StatusStarted:
c.Logf("started!")
return
case params.StatusDown:
stateConn.StartSync()
c.Logf("unit is still down")
default:
c.Fatalf("unexpected status %s %s", st, info)
}
}
}
}
示例2: Resolved
// Resolved marks the unit as having had any previous state transition
// problems resolved, and informs the unit that it may attempt to
// reestablish normal workflow. The retryHooks parameter informs
// whether to attempt to reexecute previous failed hooks or to continue
// as if they had succeeded before.
func (conn *Conn) Resolved(unit *state.Unit, retryHooks bool) error {
status, _, err := unit.Status()
if err != nil {
return err
}
if status != state.UnitError {
return fmt.Errorf("unit %q is not in an error state", unit)
}
mode := state.ResolvedNoHooks
if retryHooks {
mode = state.ResolvedRetryHooks
}
return unit.SetResolved(mode)
}