本文整理汇总了Golang中launchpad/net/juju-core/state.Unit.IsPrincipal方法的典型用法代码示例。如果您正苦于以下问题:Golang Unit.IsPrincipal方法的具体用法?Golang Unit.IsPrincipal怎么用?Golang Unit.IsPrincipal使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类launchpad/net/juju-core/state.Unit
的用法示例。
在下文中一共展示了Unit.IsPrincipal方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: matchUnit
// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
if m.matchesAny() {
return true
}
// Keep the unit if:
// (a) its name matches a pattern, or
// (b) it's a principal and one of its subordinates matches, or
// (c) it's a subordinate and its principal matches.
//
// Note: do *not* include a second subordinate if the principal is
// only matched on account of a first subordinate matching.
if m.matchString(u.Name()) {
return true
}
if u.IsPrincipal() {
for _, s := range u.SubordinateNames() {
if m.matchString(s) {
return true
}
}
return false
}
principal, valid := u.PrincipalName()
if !valid {
panic("PrincipalName failed for subordinate unit")
}
return m.matchString(principal)
}
示例2: processUnit
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
status.PublicAddress, _ = unit.PublicAddress()
for _, port := range unit.OpenedPorts() {
status.OpenedPorts = append(status.OpenedPorts, port.String())
}
if unit.IsPrincipal() {
status.Machine, _ = unit.AssignedMachineId()
}
status.Life,
status.AgentVersion,
status.AgentState,
status.AgentStateInfo,
status.Err = processAgent(unit)
if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
status.Subordinates = make(map[string]unitStatus)
for _, name := range subUnits {
subUnit := context.unitByName(name)
// subUnit may be nil if subordinate was filtered out.
if subUnit != nil {
status.Subordinates[name] = context.processUnit(subUnit)
}
}
}
return
}
示例3: processUnit
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
status.PublicAddress, _ = unit.PublicAddress()
if unit.IsPrincipal() {
status.Machine, _ = unit.AssignedMachineId()
}
status.Life,
status.AgentVersion,
status.AgentState,
status.AgentStateInfo,
status.Err = processAgent(unit)
if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
status.Subordinates = make(map[string]unitStatus)
for _, name := range subUnits {
subUnit := context.unitByName(name)
status.Subordinates[name] = context.processUnit(subUnit)
}
}
return
}