本文整理汇总了Golang中launchpad/net/juju-core/state.Unit类的典型用法代码示例。如果您正苦于以下问题:Golang Unit类的具体用法?Golang Unit怎么用?Golang Unit使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Unit类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: validateHooks
func (c *DebugHooksCommand) validateHooks(unit *state.Unit) error {
if len(c.hooks) == 0 {
return nil
}
service, err := unit.Service()
if err != nil {
return err
}
eps, err := service.Endpoints()
if err != nil {
return err
}
validHooks := make(map[string]bool)
for _, hook := range hooks.UnitHooks() {
validHooks[string(hook)] = true
}
for _, ep := range eps {
for _, hook := range hooks.RelationHooks() {
hook := fmt.Sprintf("%s-%s", ep.Relation.Name, hook)
validHooks[hook] = true
}
}
for _, hook := range c.hooks {
if !validHooks[hook] {
return fmt.Errorf("unit %q does not contain hook %q", unit.Name(), hook)
}
}
return nil
}
示例2: processUnit
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
status.PublicAddress, _ = unit.PublicAddress()
for _, port := range unit.OpenedPorts() {
status.OpenedPorts = append(status.OpenedPorts, port.String())
}
if unit.IsPrincipal() {
status.Machine, _ = unit.AssignedMachineId()
}
status.Life,
status.AgentVersion,
status.AgentState,
status.AgentStateInfo,
status.Err = processAgent(unit)
if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
status.Subordinates = make(map[string]unitStatus)
for _, name := range subUnits {
subUnit := context.unitByName(name)
// subUnit may be nil if subordinate was filtered out.
if subUnit != nil {
status.Subordinates[name] = context.processUnit(subUnit)
}
}
}
return
}
示例3: waitForUnitStarted
func waitForUnitStarted(stateConn *state.State, unit *state.Unit, c *C) {
timeout := time.After(5 * time.Second)
for {
select {
case <-timeout:
c.Fatalf("no activity detected")
case <-time.After(testing.ShortWait):
err := unit.Refresh()
c.Assert(err, IsNil)
st, info, err := unit.Status()
c.Assert(err, IsNil)
switch st {
case params.StatusPending, params.StatusInstalled:
c.Logf("waiting...")
continue
case params.StatusStarted:
c.Logf("started!")
return
case params.StatusDown:
stateConn.StartSync()
c.Logf("unit is still down")
default:
c.Fatalf("unexpected status %s %s", st, info)
}
}
}
}
示例4: matchUnit
// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
if m.matchesAny() {
return true
}
// Keep the unit if:
// (a) its name matches a pattern, or
// (b) it's a principal and one of its subordinates matches, or
// (c) it's a subordinate and its principal matches.
//
// Note: do *not* include a second subordinate if the principal is
// only matched on account of a first subordinate matching.
if m.matchString(u.Name()) {
return true
}
if u.IsPrincipal() {
for _, s := range u.SubordinateNames() {
if m.matchString(s) {
return true
}
}
return false
}
principal, valid := u.PrincipalName()
if !valid {
panic("PrincipalName failed for subordinate unit")
}
return m.matchString(principal)
}
示例5: Resolved
// Resolved marks the unit as having had any previous state transition
// problems resolved, and informs the unit that it may attempt to
// reestablish normal workflow. The retryHooks parameter informs
// whether to attempt to reexecute previous failed hooks or to continue
// as if they had succeeded before.
func (conn *Conn) Resolved(unit *state.Unit, retryHooks bool) error {
status, _, err := unit.Status()
if err != nil {
return err
}
if status != state.UnitError {
return fmt.Errorf("unit %q is not in an error state", unit)
}
mode := state.ResolvedNoHooks
if retryHooks {
mode = state.ResolvedRetryHooks
}
return unit.SetResolved(mode)
}
示例6: assertAssignedUnit
func (s *AssignSuite) assertAssignedUnit(c *C, unit *state.Unit) string {
// Check the machine on the unit is set.
machineId, err := unit.AssignedMachineId()
c.Assert(err, IsNil)
// Check that the principal is set on the machine.
machine, err := s.State.Machine(machineId)
c.Assert(err, IsNil)
machineUnits, err := machine.Units()
c.Assert(err, IsNil)
c.Assert(machineUnits, HasLen, 1)
// Make sure it is the right unit.
c.Assert(machineUnits[0].Name(), Equals, unit.Name())
return machineId
}
示例7: newUnitToolWaiter
func newUnitToolWaiter(u *state.Unit) *toolsWaiter {
w := u.Watch()
waiter := &toolsWaiter{
changes: make(chan struct{}, 1),
watcher: w,
tooler: u,
}
go func() {
for _ = range w.Changes() {
waiter.changes <- struct{}{}
}
close(waiter.changes)
}()
return waiter
}
示例8: processUnit
func processUnit(unit *state.Unit) (map[string]interface{}, error) {
r := m()
if addr, ok := unit.PublicAddress(); ok {
r["public-address"] = addr
}
if id, err := unit.AssignedMachineId(); err == nil {
// TODO(dfc) we could make this nicer, ie machine/0
r["machine"] = id
}
processVersion(r, unit)
processStatus(r, unit)
return r, nil
}
示例9: assertUnitRemoved
func assertUnitRemoved(c *C, unit *state.Unit) {
err := unit.Refresh()
c.Assert(err, checkers.Satisfies, errors.IsNotFoundError)
err = unit.Destroy()
c.Assert(err, IsNil)
err = unit.EnsureDead()
c.Assert(err, IsNil)
err = unit.Remove()
c.Assert(err, IsNil)
}
示例10: remove
// remove will remove the supplied unit from state. It will panic if it
// observes inconsistent internal state.
func (d *Deployer) remove(unit *state.Unit) error {
if d.deployed.Contains(unit.Name()) {
panic("must not remove a deployed unit")
} else if unit.Life() == state.Alive {
panic("must not remove an Alive unit")
}
logger.Infof("removing unit %q", unit)
if err := unit.EnsureDead(); err != nil {
return err
}
return unit.Remove()
}
示例11: UnitContainment
func (c *NatCommand) UnitContainment(u *state.Unit) (*UnitContainment, error) {
machineId, err := u.AssignedMachineId()
if err != nil {
return nil, err
}
host, ok := c.MachineMap[machineId]
if !ok {
return nil, fmt.Errorf("machine not found: %q", machineId)
}
gatewayId := state.ParentId(machineId)
if gatewayId == "" {
// Ignore machines not in containers
return nil, ErrNoContainer
}
gateway, ok := c.MachineMap[gatewayId]
if !ok {
return nil, fmt.Errorf("parent machine %q not found", gatewayId)
}
return &UnitContainment{Unit: u, GatewayMachine: gateway, HostMachine: host}, nil
}
示例12: startUnit
// startUnit creates a new data value for tracking details of the
// unit and starts watching the unit for port changes. The provided
// machineId must be the id for the machine the unit was last observed
// to be assigned to.
func (fw *Firewaller) startUnit(unit *state.Unit, machineId string) error {
service, err := unit.Service()
if err != nil {
return err
}
serviceName := service.Name()
unitName := unit.Name()
unitd := &unitData{
fw: fw,
unit: unit,
ports: unit.OpenedPorts(),
}
fw.unitds[unitName] = unitd
unitd.machined = fw.machineds[machineId]
unitd.machined.unitds[unitName] = unitd
if fw.serviceds[serviceName] == nil {
err := fw.startService(service)
if err != nil {
delete(fw.unitds, unitName)
return err
}
}
unitd.serviced = fw.serviceds[serviceName]
unitd.serviced.unitds[unitName] = unitd
ports := make([]instance.Port, len(unitd.ports))
copy(ports, unitd.ports)
go unitd.watchLoop(ports)
return nil
}
示例13: remove
// remove will remove the supplied unit from state. It will panic if it
// observes inconsistent internal state.
func (d *Deployer) remove(unit *state.Unit) error {
if d.deployed[unit.Name()] {
panic("must not remove a deployed unit")
} else if unit.Life() == state.Alive {
panic("must not remove an Alive unit")
}
log.Printf("worker/deployer: removing unit %q", unit)
if err := unit.EnsureDead(); err != nil {
return err
}
service, err := unit.Service()
if err != nil {
return err
}
return service.RemoveUnit(unit)
}
示例14: processUnit
func (context *statusContext) processUnit(unit *state.Unit) (status unitStatus) {
status.PublicAddress, _ = unit.PublicAddress()
if unit.IsPrincipal() {
status.Machine, _ = unit.AssignedMachineId()
}
status.Life,
status.AgentVersion,
status.AgentState,
status.AgentStateInfo,
status.Err = processAgent(unit)
if subUnits := unit.SubordinateNames(); len(subUnits) > 0 {
status.Subordinates = make(map[string]unitStatus)
for _, name := range subUnits {
subUnit := context.unitByName(name)
status.Subordinates[name] = context.processUnit(subUnit)
}
}
return
}
示例15: deploy
// deploy will deploy the supplied unit with the deployer's manager. It will
// panic if it observes inconsistent internal state.
func (d *Deployer) deploy(unit *state.Unit) error {
unitName := unit.Name()
if d.deployed.Contains(unit.Name()) {
panic("must not re-deploy a deployed unit")
}
logger.Infof("deploying unit %q", unit)
initialPassword, err := utils.RandomPassword()
if err != nil {
return err
}
if err := unit.SetPassword(initialPassword); err != nil {
return fmt.Errorf("cannot set password for unit %q: %v", unit, err)
}
if err := unit.SetMongoPassword(initialPassword); err != nil {
return fmt.Errorf("cannot set mongo password for unit %q: %v", unit, err)
}
if err := d.ctx.DeployUnit(unitName, initialPassword); err != nil {
return err
}
d.deployed.Add(unitName)
return nil
}