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Golang UIState.CardToPlay方法代码示例

本文整理汇总了Golang中hearts/img/uistate.UIState.CardToPlay方法的典型用法代码示例。如果您正苦于以下问题:Golang UIState.CardToPlay方法的具体用法?Golang UIState.CardToPlay怎么用?Golang UIState.CardToPlay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hearts/img/uistate.UIState的用法示例。


在下文中一共展示了UIState.CardToPlay方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: endClickSplit

func endClickSplit(t touch.Event, u *uistate.UIState) {
	if u.CurCard != nil {
		if u.CurTable.GetTrick()[u.CurPlayerIndex] == nil {
			if dropCardHere(u.CurCard, u.DropTargets[0], t, u) {
				if u.CurTable.WhoseTurn() == u.CurPlayerIndex {
					ch := make(chan bool)
					if err := sync.PlayCard(ch, u.CurPlayerIndex, u); err != "" {
						view.ChangePlayMessage(err, u)
						if sync.RemoveCardFromTarget(u.CurCard, u) {
							u.CardToPlay = nil
							u.BackgroundImgs[0].GetNode().Arranger = nil
							var emptyTex sprite.SubTex
							u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
							u.BackgroundImgs[0].SetHidden(true)
						}
						// add card back to hand
						reposition.ResetCardPosition(u.CurCard, u.Eng)
					}
				} else {
					u.CardToPlay = u.CurCard
					reposition.AlternateImgs(u.BackgroundImgs[0], u)
				}
			} else {
				// add card back to hand
				if sync.RemoveCardFromTarget(u.CurCard, u) {
					u.CardToPlay = nil
					u.BackgroundImgs[0].GetNode().Arranger = nil
					var emptyTex sprite.SubTex
					u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
					u.BackgroundImgs[0].SetHidden(true)
				}
				reposition.ResetCardPosition(u.CurCard, u.Eng)
				reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
			}
		} else {
			// add card back to hand
			reposition.ResetCardPosition(u.CurCard, u.Eng)
			reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
		}
	}
	pressed := getPressed(u)
	unpress := true
	for _, b := range pressed {
		if b == u.Buttons["takeTrick"] {
			sync.LogTakeTrick(u)
		} else if b == u.Buttons["toggleSplit"] {
			unpress = false
		}
	}
	if unpress {
		unpressButtons(u)
	}
}
开发者ID:vanadium,项目名称:croupier,代码行数:53,代码来源:touchhandler.go

示例2: onPlay

func onPlay(value string, u *uistate.UIState) {
	// logic
	playerInt, curCards := parsePlayerAndCards(value, u)
	playedCard := curCards[0]
	u.CurTable.GetPlayers()[playerInt].RemoveFromHand(playedCard)
	u.CurTable.SetPlayedCard(playedCard, playerInt)
	u.CurTable.GetPlayers()[playerInt].SetDonePlaying(true)
	trickOver := u.CurTable.TrickOver()
	var recipient int
	if trickOver {
		recipient = u.CurTable.GetTrickRecipient()
	}
	// UI
	if u.CurView == uistate.Table {
		sound.PlaySound(0, u)
		quit := make(chan bool)
		u.AnimChans = append(u.AnimChans, quit)
		reposition.AnimateTableCardPlay(playedCard, playerInt, quit, u)
		reposition.SetTableDropColors(u)
		if trickOver {
			// display take trick button
			b := u.Buttons["takeTrick"]
			u.Eng.SetSubTex(b.GetNode(), b.GetImage())
			b.SetHidden(false)
		}
	} else if u.CurView == uistate.Split {
		if playerInt != u.CurPlayerIndex {
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			reposition.AnimateSplitCardPlay(playedCard, playerInt, quit, u)
		}
		reposition.SetSplitDropColors(u)
		view.LoadSplitView(true, u)
		if trickOver {
			if recipient == u.CurPlayerIndex {
				// display take trick button
				b := u.Buttons["takeTrick"]
				u.Eng.SetSubTex(b.GetNode(), b.GetImage())
				b.SetHidden(false)
			}
		} else if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex {
			ch := make(chan bool)
			if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" {
				view.ChangePlayMessage(err, u)
				RemoveCardFromTarget(u.CardToPlay, u)
				// add card back to hand
				reposition.ResetCardPosition(u.CardToPlay, u.Eng)
			}
			u.CardToPlay = nil
			u.BackgroundImgs[0].GetNode().Arranger = nil
			var emptyTex sprite.SubTex
			u.Eng.SetSubTex(u.BackgroundImgs[0].GetNode(), emptyTex)
			u.BackgroundImgs[0].SetHidden(true)
		}
	} else if u.CurView == uistate.Play && u.CurPlayerIndex != playerInt {
		view.LoadPlayView(true, u)
		if u.CardToPlay != nil && u.CurTable.WhoseTurn() == u.CurPlayerIndex {
			ch := make(chan bool)
			if err := PlayCard(ch, u.CurPlayerIndex, u); err != "" {
				view.ChangePlayMessage(err, u)
				RemoveCardFromTarget(u.CardToPlay, u)
				// add card back to hand
				reposition.ResetCardPosition(u.CardToPlay, u.Eng)
				reposition.RealignSuit(u.CardToPlay.GetSuit(), u.CardToPlay.GetInitial().Y, u)
			}
			u.CardToPlay = nil
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			go func() {
				onDone := func() {
					if u.CurView == uistate.Play {
						view.LoadPlayView(true, u)
					}
				}
				reposition.SwitchOnChan(ch, quit, onDone, u)
			}()
		}
	}
}
开发者ID:vanadium,项目名称:croupier,代码行数:79,代码来源:watch.go

示例3: endClickPlay

func endClickPlay(t touch.Event, u *uistate.UIState) {
	if u.CurCard != nil {
		if u.CurTable.GetTrick()[u.CurPlayerIndex] == nil {
			if dropCardOnTarget(u.CurCard, t, u) {
				if u.CurTable.WhoseTurn() == u.CurPlayerIndex {
					ch := make(chan bool)
					if err := sync.PlayCard(ch, u.CurPlayerIndex, u); err != "" {
						view.ChangePlayMessage(err, u)
						sync.RemoveCardFromTarget(u.CurCard, u)
						u.CardToPlay = nil
						// add card back to hand
						reposition.ResetCardPosition(u.CurCard, u.Eng)
						reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
					}
					quit := make(chan bool)
					u.AnimChans = append(u.AnimChans, quit)
					go func() {
						onDone := func() {
							if u.CurView == uistate.Play {
								view.LoadPlayView(true, u)
							}
						}
						reposition.SwitchOnChan(ch, quit, onDone, u)
					}()
				} else {
					u.CardToPlay = u.CurCard
				}
			} else {
				// add card back to hand
				if sync.RemoveCardFromTarget(u.CurCard, u) {
					u.CardToPlay = nil
				}
				reposition.ResetCardPosition(u.CurCard, u.Eng)
				reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
			}
		} else {
			// add card back to hand
			reposition.ResetCardPosition(u.CurCard, u.Eng)
			reposition.RealignSuit(u.CurCard.GetSuit(), u.CurCard.GetInitial().Y, u)
		}
	}
	pressed := unpressButtons(u)
	for _, b := range pressed {
		if b == u.Buttons["takeTrick"] {
			var emptyTex sprite.SubTex
			u.Eng.SetSubTex(b.GetNode(), emptyTex)
			b.SetHidden(true)
			u.Buttons["takeTrick"] = nil
			for _, takenCard := range u.TableCards {
				sync.RemoveCardFromTarget(takenCard, u)
				reposition.BringNodeToFront(takenCard.GetNode(), u)
			}
			ch := make(chan bool)
			reposition.AnimateHandCardTakeTrick(ch, u.TableCards, u)
			quit := make(chan bool)
			u.AnimChans = append(u.AnimChans, quit)
			go func() {
				onDone := func() {
					sync.LogTakeTrick(u)
				}
				reposition.SwitchOnChan(ch, quit, onDone, u)
			}()
		}
	}
}
开发者ID:vanadium,项目名称:croupier,代码行数:65,代码来源:touchhandler.go


注:本文中的hearts/img/uistate.UIState.CardToPlay方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。