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Golang State.PushString方法代码示例

本文整理汇总了Golang中github.com/xenith-studios/golua.State.PushString方法的典型用法代码示例。如果您正苦于以下问题:Golang State.PushString方法的具体用法?Golang State.PushString怎么用?Golang State.PushString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/xenith-studios/golua.State的用法示例。


在下文中一共展示了State.PushString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: LuaPushSmartFunctionTable

func LuaPushSmartFunctionTable(L *lua.State, ft FunctionTable) {
	// Copy it just in case - I can't imagine someone changing it after passing
	// it to this function, but I don't want to take any chances.
	myft := make(FunctionTable)
	for n, f := range ft {
		myft[n] = f
	}
	names := make([]string, len(myft))[0:0]
	for name := range myft {
		names = append(names, name)
	}
	sort.Strings(names)
	valid_selectors := "["
	for i, name := range names {
		if i > 0 {
			valid_selectors += ", "
		}
		valid_selectors += fmt.Sprintf("'%s'", name)
	}
	valid_selectors += "]."

	L.NewTable()
	L.PushString("__index")
	L.PushGoFunctionAsCFunction(func(L *lua.State) int {
		name := L.ToString(-1)
		if f, ok := myft[name]; ok {
			f()
		} else {
			base.Error().Printf("'%s' is not a valid selector, valid seletors are %s", name, valid_selectors)
			L.PushNil()
		}
		return 1
	})
	L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:35,代码来源:script_utils.go

示例2: LuaToEntity

// Gets the id out of the table at the specified index and returns the
// associated Entity, or nil if there is none.
func LuaToEntity(L *lua.State, game *Game, index int) *Entity {
	L.PushString("id")
	L.GetTable(index - 1)
	id := EntityId(L.ToInteger(-1))
	L.Pop(1)
	return game.EntityById(id)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:script_utils.go

示例3: LuaPushRoom

func LuaPushRoom(L *lua.State, game *Game, room *house.Room) {
	for fi, f := range game.House.Floors {
		for ri, r := range f.Rooms {
			if r == room {
				L.NewTable()
				L.PushString("type")
				L.PushString("room")
				L.SetTable(-3)
				L.PushString("floor")
				L.PushInteger(fi)
				L.SetTable(-3)
				L.PushString("room")
				L.PushInteger(ri)
				L.SetTable(-3)
				L.PushString("Pos")
				LuaPushPoint(L, room.X, room.Y)
				L.SetTable(-3)
				L.PushString("Dims")
				LuaPushDims(L, room.Size.Dx, room.Size.Dy)
				L.SetTable(-3)
				return
			}
		}
	}
	L.PushNil()
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:26,代码来源:script_utils.go

示例4: main

func main() {
	var L *golua.State

	L = golua.NewState()
	L.OpenLibs()

	L.GetField(golua.LUA_GLOBALSINDEX, "print")
	L.PushString("Hello World!")
	L.Call(1, 0)

	L.PushGoFunction(test)
	L.PushGoFunction(test)
	L.PushGoFunction(test)
	L.PushGoFunction(test)

	L.PushGoFunction(test2)
	L.PushInteger(42)
	L.Call(1, 0)

	L.Call(0, 0)
	L.Call(0, 0)
	L.Call(0, 0)

	L.Close()
}
开发者ID:runningwild,项目名称:golua,代码行数:25,代码来源:basic.go

示例5: LuaPushPoint

func LuaPushPoint(L *lua.State, x, y int) {
	L.NewTable()
	L.PushString("X")
	L.PushInteger(x)
	L.SetTable(-3)
	L.PushString("Y")
	L.PushInteger(y)
	L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:script_utils.go

示例6: LuaPushDims

func LuaPushDims(L *lua.State, dx, dy int) {
	L.NewTable()
	L.PushString("Dx")
	L.PushInteger(dx)
	L.SetTable(-3)
	L.PushString("Dy")
	L.PushInteger(dy)
	L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:script_utils.go

示例7: Push

func (exec aoeExec) Push(L *lua.State, g *game.Game) {
	exec.BasicActionExec.Push(L, g)
	if L.IsNil(-1) {
		return
	}
	L.PushString("Pos")
	game.LuaPushPoint(L, exec.X, exec.Y)
	L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:9,代码来源:aoe_attack.go

示例8: Push

func (exec summonExec) Push(L *lua.State, g *game.Game) {
	exec.BasicActionExec.Push(L, g)
	if L.IsNil(-1) {
		return
	}
	_, x, y := g.FromVertex(exec.Pos)
	L.PushString("Pos")
	game.LuaPushPoint(L, x, y)
	L.SetTable(-3)
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:10,代码来源:summon.go

示例9: LuaToSpawnPoint

func LuaToSpawnPoint(L *lua.State, game *Game, pos int) *house.SpawnPoint {
	L.PushString("id")
	L.GetTable(pos - 1)
	index := L.ToInteger(-1)
	L.Pop(1)
	if index < 0 || index >= len(game.House.Floors[0].Spawns) {
		return nil
	}
	return game.House.Floors[0].Spawns[index]
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:10,代码来源:script_utils.go

示例10: LuaToPoint

func LuaToPoint(L *lua.State, pos int) (x, y int) {
	L.PushString("X")
	L.GetTable(pos - 1)
	x = L.ToInteger(-1)
	L.Pop(1)
	L.PushString("Y")
	L.GetTable(pos - 1)
	y = L.ToInteger(-1)
	L.Pop(1)
	return
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:11,代码来源:script_utils.go

示例11: LuaPushDoor

func LuaPushDoor(L *lua.State, game *Game, door *house.Door) {
	for fi, f := range game.House.Floors {
		for ri, r := range f.Rooms {
			for di, d := range r.Doors {
				if d == door {
					L.NewTable()
					L.PushString("type")
					L.PushString("door")
					L.SetTable(-3)
					L.PushString("floor")
					L.PushInteger(fi)
					L.SetTable(-3)
					L.PushString("room")
					L.PushInteger(ri)
					L.SetTable(-3)
					L.PushString("door")
					L.PushInteger(di)
					L.SetTable(-3)
					return
				}
			}
		}
	}
	L.PushNil()
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:25,代码来源:script_utils.go

示例12: LuaIsEntity

func LuaIsEntity(L *lua.State, index int) bool {
	L.PushString("type")
	L.GetTable(index - 1)
	if L.IsNil(-1) {
		L.Pop(1)
		return false
	}
	if L.ToString(-1) == "Entity" {
		L.Pop(1)
		return true
	}
	L.Pop(1)
	return false
}
开发者ID:FlyingCar,项目名称:haunts,代码行数:14,代码来源:script_utils.go

示例13: Push

func (bae BasicActionExec) Push(L *lua.State, g *Game) {
	ent := g.EntityById(bae.Ent)
	if bae.Index < 0 || bae.Index >= len(ent.Actions) {
		base.Error().Printf("Tried to push an exec for an invalid action index: '%s' %d.", ent.Name)
		L.PushNil()
		return
	}
	L.NewTable()
	L.PushString("Action")
	ent.Actions[bae.Index].Push(L)
	L.SetTable(-3)
	L.PushString("Ent")
	LuaPushEntity(L, ent)
	L.SetTable(-3)
}
开发者ID:RickDakan,项目名称:haunts,代码行数:15,代码来源:action.go

示例14: Push

func (exec *moveExec) Push(L *lua.State, g *game.Game) {
	exec.BasicActionExec.Push(L, g)
	if L.IsNil(-1) {
		return
	}
	L.PushString("Path")
	L.NewTable()
	for i := range exec.Path {
		L.PushInteger(i + 1)
		_, x, y := g.FromVertex(exec.Path[i])
		game.LuaPushPoint(L, x, y)
		L.SetTable(-3)
	}
	L.SetTable(-3)
}
开发者ID:hilerchyn,项目名称:haunts,代码行数:15,代码来源:move.go

示例15: LuaDecodeValue

// Decodes a value from the reader and pushes it onto the stack
func LuaDecodeValue(r io.Reader, L *lua.State, g *Game) error {
	var le luaEncodable
	err := binary.Read(r, binary.LittleEndian, &le)
	if err != nil {
		return err
	}
	switch le {
	case luaEncBool:
		var v byte
		err = binary.Read(r, binary.LittleEndian, &v)
		L.PushBoolean(v == 1)
	case luaEncNumber:
		var f float64
		err = binary.Read(r, binary.LittleEndian, &f)
		L.PushNumber(f)
	case luaEncNil:
		L.PushNil()
	case luaEncEntity:
		var id uint64
		err = binary.Read(r, binary.LittleEndian, &id)
		ent := g.EntityById(EntityId(id))
		LuaPushEntity(L, ent)
		if ent != nil {
			base.Log().Printf("LUA: Push Ent %s", ent.Name)
		} else {
			base.Log().Printf("LUA: Push Ent NIL")
		}
	case luaEncTable:
		err = LuaDecodeTable(r, L, g)
	case luaEncString:
		var length uint32
		err = binary.Read(r, binary.LittleEndian, &length)
		if err != nil {
			return err
		}
		sb := make([]byte, length)
		err = binary.Read(r, binary.LittleEndian, &sb)
		L.PushString(string(sb))
	default:
		return errors.New(fmt.Sprintf("Unknown lua value id == %d.", le))
	}
	if err != nil {
		return err
	}
	return nil
}
开发者ID:RickDakan,项目名称:haunts,代码行数:47,代码来源:script_utils.go


注:本文中的github.com/xenith-studios/golua.State.PushString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。