本文整理汇总了Golang中github.com/xenith-studios/golua.State.GetTop方法的典型用法代码示例。如果您正苦于以下问题:Golang State.GetTop方法的具体用法?Golang State.GetTop怎么用?Golang State.GetTop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/xenith-studios/golua.State
的用法示例。
在下文中一共展示了State.GetTop方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: LuaNumParamsOk
func LuaNumParamsOk(L *lua.State, num_params int, name string) bool {
n := L.GetTop()
if n != num_params {
err_str := fmt.Sprintf("%s expects exactly %d parameters, got %d.", name, num_params, n)
LuaDoError(L, err_str)
return false
}
return true
}
示例2: registerUtilityFunctions
// Ripped from game/ai/ai.go - should probably sync up with it
func registerUtilityFunctions(L *lua.State) {
L.Register("print", func(L *lua.State) int {
var res string
n := L.GetTop()
for i := -n; i < 0; i++ {
res += LuaStringifyParam(L, i) + " "
}
base.Log().Printf("GameScript(%p): %s", L, res)
return 0
})
}
示例3: LuaCheckParamsOk
func LuaCheckParamsOk(L *lua.State, name string, params ...LuaType) bool {
fmt.Sprintf("%s(")
n := L.GetTop()
if n != len(params) {
LuaDoError(L, fmt.Sprintf("Got %d parameters to %s.", n, luaMakeSigniature(name, params)))
return false
}
for i := -n; i < 0; i++ {
ok := false
switch params[i+n] {
case LuaInteger:
ok = L.IsNumber(i)
case LuaFloat:
ok = L.IsNumber(i)
case LuaBoolean:
ok = L.IsBoolean(i)
case LuaString:
ok = L.IsString(i)
case LuaEntity:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "Entity" {
ok = true
}
L.Pop(1)
}
}
case LuaPoint:
if L.IsTable(i) {
var x, y bool
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "X" {
x = true
}
if L.ToString(-2) == "Y" {
y = true
}
L.Pop(1)
}
ok = x && y
}
case LuaRoom:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && !door
}
case LuaDoor:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && door
}
case LuaSpawnPoint:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "SpawnPoint" {
ok = true
}
L.Pop(1)
}
}
case LuaArray:
// Make sure that all of the indices 1..length are there, and no others.
check := make(map[int]int)
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.IsNumber(-2) {
check[L.ToInteger(-2)]++
} else {
break
}
L.Pop(1)
}
//.........这里部分代码省略.........