本文整理汇总了Golang中github.com/xenith-studios/golua.State.Next方法的典型用法代码示例。如果您正苦于以下问题:Golang State.Next方法的具体用法?Golang State.Next怎么用?Golang State.Next使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/xenith-studios/golua.State
的用法示例。
在下文中一共展示了State.Next方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: LuaEncodeTable
func LuaEncodeTable(w io.Writer, L *lua.State, index int) error {
L.PushNil()
for L.Next(index-1) != 0 {
binary.Write(w, binary.LittleEndian, byte(1))
err := LuaEncodeValue(w, L, -2)
if err != nil {
return err
}
err = LuaEncodeValue(w, L, -1)
if err != nil {
return err
}
L.Pop(1)
}
return binary.Write(w, binary.LittleEndian, byte(0))
}
示例2: LuaStringifyParam
func LuaStringifyParam(L *lua.State, index int) string {
if L.IsTable(index) {
str := "table <not implemented> {"
return str
first := true
L.PushNil()
for L.Next(index-1) != 0 {
if !first {
str += ", "
}
first = false
str += fmt.Sprintf("(%s) -> (%s)", LuaStringifyParam(L, -2), LuaStringifyParam(L, -1))
L.Pop(1)
}
return str + "}"
}
if L.IsBoolean(index) {
if L.ToBoolean(index) {
return "true"
}
return "false"
}
return L.ToString(index)
}
示例3: LuaCheckParamsOk
func LuaCheckParamsOk(L *lua.State, name string, params ...LuaType) bool {
fmt.Sprintf("%s(")
n := L.GetTop()
if n != len(params) {
LuaDoError(L, fmt.Sprintf("Got %d parameters to %s.", n, luaMakeSigniature(name, params)))
return false
}
for i := -n; i < 0; i++ {
ok := false
switch params[i+n] {
case LuaInteger:
ok = L.IsNumber(i)
case LuaFloat:
ok = L.IsNumber(i)
case LuaBoolean:
ok = L.IsBoolean(i)
case LuaString:
ok = L.IsString(i)
case LuaEntity:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "Entity" {
ok = true
}
L.Pop(1)
}
}
case LuaPoint:
if L.IsTable(i) {
var x, y bool
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "X" {
x = true
}
if L.ToString(-2) == "Y" {
y = true
}
L.Pop(1)
}
ok = x && y
}
case LuaRoom:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && !door
}
case LuaDoor:
if L.IsTable(i) {
var floor, room, door bool
L.PushNil()
for L.Next(i-1) != 0 {
switch L.ToString(-2) {
case "floor":
floor = true
case "room":
room = true
case "door":
door = true
}
L.Pop(1)
}
ok = floor && room && door
}
case LuaSpawnPoint:
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.ToString(-2) == "type" && L.ToString(-1) == "SpawnPoint" {
ok = true
}
L.Pop(1)
}
}
case LuaArray:
// Make sure that all of the indices 1..length are there, and no others.
check := make(map[int]int)
if L.IsTable(i) {
L.PushNil()
for L.Next(i-1) != 0 {
if L.IsNumber(-2) {
check[L.ToInteger(-2)]++
} else {
break
}
L.Pop(1)
}
//.........这里部分代码省略.........