本文整理汇总了Golang中github.com/xenith-studios/golua.State.GetTable方法的典型用法代码示例。如果您正苦于以下问题:Golang State.GetTable方法的具体用法?Golang State.GetTable怎么用?Golang State.GetTable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/xenith-studios/golua.State
的用法示例。
在下文中一共展示了State.GetTable方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: LuaToEntity
// Gets the id out of the table at the specified index and returns the
// associated Entity, or nil if there is none.
func LuaToEntity(L *lua.State, game *Game, index int) *Entity {
L.PushString("id")
L.GetTable(index - 1)
id := EntityId(L.ToInteger(-1))
L.Pop(1)
return game.EntityById(id)
}
示例2: LuaToSpawnPoint
func LuaToSpawnPoint(L *lua.State, game *Game, pos int) *house.SpawnPoint {
L.PushString("id")
L.GetTable(pos - 1)
index := L.ToInteger(-1)
L.Pop(1)
if index < 0 || index >= len(game.House.Floors[0].Spawns) {
return nil
}
return game.House.Floors[0].Spawns[index]
}
示例3: LuaToPoint
func LuaToPoint(L *lua.State, pos int) (x, y int) {
L.PushString("X")
L.GetTable(pos - 1)
x = L.ToInteger(-1)
L.Pop(1)
L.PushString("Y")
L.GetTable(pos - 1)
y = L.ToInteger(-1)
L.Pop(1)
return
}
示例4: LuaIsEntity
func LuaIsEntity(L *lua.State, index int) bool {
L.PushString("type")
L.GetTable(index - 1)
if L.IsNil(-1) {
L.Pop(1)
return false
}
if L.ToString(-1) == "Entity" {
L.Pop(1)
return true
}
L.Pop(1)
return false
}
示例5: LuaToRoom
func LuaToRoom(L *lua.State, game *Game, index int) *house.Room {
L.PushString("floor")
L.GetTable(index - 1)
floor := L.ToInteger(-1)
L.Pop(1)
L.PushString("room")
L.GetTable(index - 1)
room := L.ToInteger(-1)
L.Pop(1)
if floor < 0 || floor >= len(game.House.Floors) {
return nil
}
if room < 0 || room >= len(game.House.Floors[floor].Rooms) {
return nil
}
return game.House.Floors[floor].Rooms[room]
}
示例6: LuaEncodeValue
// Encodes a lua value, only bool, number, nil, table, and string can be
// encoded. If an unencodable value is encountered an error will be
// returned.
func LuaEncodeValue(w io.Writer, L *lua.State, index int) error {
var err1, err2, err3 error
switch {
case L.IsBoolean(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncBool)
var v byte = 0
if L.ToBoolean(index) {
v = 1
}
err2 = binary.Write(w, binary.LittleEndian, v)
case L.IsNumber(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncNumber)
err2 = binary.Write(w, binary.LittleEndian, L.ToNumber(index))
case L.IsNil(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncNil)
case LuaIsEntity(L, index):
err1 = binary.Write(w, binary.LittleEndian, luaEncEntity)
L.PushString("id")
L.GetTable(index - 1)
err2 = binary.Write(w, binary.LittleEndian, uint64(L.ToInteger(-1)))
L.Pop(1)
case L.IsTable(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncTable)
err2 = LuaEncodeTable(w, L, index)
case L.IsString(index):
err1 = binary.Write(w, binary.LittleEndian, luaEncString)
str := L.ToString(index)
err2 = binary.Write(w, binary.LittleEndian, uint32(len(str)))
err3 = binary.Write(w, binary.LittleEndian, []byte(str))
default:
return errors.New(fmt.Sprintf("Cannot encode lua type id == %d.", L.Type(index)))
}
switch {
case err1 != nil:
return err1
case err2 != nil:
return err2
case err3 != nil:
return err3
}
return nil
}