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Golang Context.TextRune方法代码示例

本文整理汇总了Golang中github.com/shibukawa/nanovgo.Context.TextRune方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.TextRune方法的具体用法?Golang Context.TextRune怎么用?Golang Context.TextRune使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/shibukawa/nanovgo.Context的用法示例。


在下文中一共展示了Context.TextRune方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: Draw


//.........这里部分代码省略.........
	clipY := y + 1.0
	clipWidth := w - unitWidth - 2.0*xSpacing + 2.0
	clipHeight := h - 3.0
	ctx.Scissor(clipX, clipY, clipWidth, clipHeight)
	oldDrawPosX := drawPosX
	drawPosX += t.textOffset

	if t.committed {
		ctx.Text(drawPosX, drawPosY, t.value)
	} else {
		text := t.editingText()
		textString := string(text)
		_, bounds := ctx.TextBounds(drawPosX, drawPosY, textString)
		lineH := bounds[3] - bounds[1]
		// find cursor positions
		glyphs := ctx.TextGlyphPositionsRune(drawPosX, drawPosY, text)
		t.updateCursor(ctx, bounds[2], glyphs)

		// compute text offset
		prevCPos := toI(t.cursorPos > 0, t.cursorPos-1, 0)
		nextCPos := toI(t.cursorPos < len(glyphs), t.cursorPos+1, len(glyphs))
		prevCX := t.textIndex2Position(prevCPos, bounds[2], glyphs)
		nextCX := t.textIndex2Position(nextCPos, bounds[2], glyphs)

		if nextCX > clipX+clipWidth {
			t.textOffset -= nextCX - (clipX + clipWidth) + 1.0
		}
		if prevCX < clipX {
			t.textOffset += clipX - prevCX + 1.0
		}
		drawPosX = oldDrawPosX + t.textOffset

		// draw text with offset
		ctx.TextRune(drawPosX, drawPosY, text)
		_, bounds = ctx.TextBounds(drawPosX, drawPosY, textString)

		// recompute cursor position
		glyphs = ctx.TextGlyphPositionsRune(drawPosX, drawPosY, text)

		var caretX float32 = -1
		if len(t.preeditText) != 0 {
			// draw preedit text
			caretX = t.textIndex2Position(t.cursorPos+len(t.preeditText), bounds[2], glyphs)

			offsetIndex := t.cursorPos
			offsetX := t.textIndex2Position(t.cursorPos, bounds[2], glyphs)
			ctx.SetStrokeColor(nanovgo.MONO(255, 160))
			ctx.SetFillColor(nanovgo.MONO(255, 80))
			ctx.SetStrokeWidth(2.0)
			for i, blockLength := range t.preeditBlocks {
				nextOffsetIndex := offsetIndex + blockLength
				nextOffsetX := t.textIndex2Position(nextOffsetIndex, bounds[2], glyphs)
				if i != t.preeditFocusedBlock {
					ctx.BeginPath()
					ctx.MoveTo(offsetX+2, drawPosY+lineH*0.5-1)
					ctx.LineTo(nextOffsetX-2, drawPosY+lineH*0.5-1)
					ctx.Stroke()
				} else {
					ctx.BeginPath()
					ctx.Rect(offsetX, drawPosY-lineH*0.5, nextOffsetX-offsetX, lineH)
					ctx.Fill()
				}
				offsetIndex = nextOffsetIndex
				offsetX = nextOffsetX
			}
			screen := t.FindWindow().Parent().(*Screen)
开发者ID:shibukawa,项目名称:nanogui-go,代码行数:67,代码来源:textbox.go

示例2: drawParagraph

func drawParagraph(ctx *nanovgo.Context, x, y, width, height, mx, my float32) {
	text := "This is longer chunk of text.\n  \n  Would have used lorem ipsum but she    was busy jumping over the lazy dog with the fox and all the men who came to the aid of the party."

	ctx.Save()
	defer ctx.Restore()

	ctx.SetFontSize(18.0)
	ctx.SetFontFace("sans")
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignTop)
	_, _, lineh := ctx.TextMetrics()
	// The text break API can be used to fill a large buffer of rows,
	// or to iterate over the text just few lines (or just one) at a time.
	// The "next" variable of the last returned item tells where to continue.
	runes := []rune(text)

	var gx, gy float32
	var gutter int
	lnum := 0

	for _, row := range ctx.TextBreakLinesRune(runes, width) {
		hit := mx > x && mx < (x+width) && my >= y && my < (y+lineh)

		ctx.BeginPath()
		var alpha uint8
		if hit {
			alpha = 64
		} else {
			alpha = 16
		}
		ctx.SetFillColor(nanovgo.RGBA(255, 255, 255, alpha))
		ctx.Rect(x, y, row.Width, lineh)
		ctx.Fill()

		ctx.SetFillColor(nanovgo.RGBA(255, 255, 255, 255))
		ctx.TextRune(x, y, runes[row.StartIndex:row.EndIndex])

		if hit {
			var caretX float32
			if mx < x+row.Width/2 {
				caretX = x
			} else {
				caretX = x + row.Width
			}
			px := x
			lineRune := runes[row.StartIndex:row.EndIndex]
			glyphs := ctx.TextGlyphPositionsRune(x, y, lineRune)
			for j, glyph := range glyphs {
				x0 := glyph.X
				var x1 float32
				if j+1 < len(glyphs) {
					x1 = glyphs[j+1].X
				} else {
					x1 = x + row.Width
				}
				gx = x0*0.3 + x1*0.7
				if mx >= px && mx < gx {
					caretX = glyph.X
				}
				px = gx
			}
			ctx.BeginPath()
			ctx.SetFillColor(nanovgo.RGBA(255, 192, 0, 255))
			ctx.Rect(caretX, y, 1, lineh)
			ctx.Fill()

			gutter = lnum + 1
			gx = x - 10
			gy = y + lineh/2
		}
		lnum++
		y += lineh
	}

	if gutter > 0 {
		txt := strconv.Itoa(gutter)

		ctx.SetFontSize(13.0)
		ctx.SetTextAlign(nanovgo.AlignRight | nanovgo.AlignMiddle)

		_, bounds := ctx.TextBounds(gx, gy, txt)

		ctx.BeginPath()
		ctx.SetFillColor(nanovgo.RGBA(255, 192, 0, 255))
		ctx.RoundedRect(
			float32(int(bounds[0]-4)),
			float32(int(bounds[1]-2)),
			float32(int(bounds[2]-bounds[0])+8),
			float32(int(bounds[3]-bounds[1])+4),
			float32(int(bounds[3]-bounds[1])+4)/2.0-1.0)
		ctx.Fill()

		ctx.SetFillColor(nanovgo.RGBA(32, 32, 32, 255))
		ctx.Text(gx, gy, txt)
	}

	y += 20.0

	ctx.SetFontSize(13.0)
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignTop)
	ctx.SetTextLineHeight(1.2)
//.........这里部分代码省略.........
开发者ID:hajimehoshi,项目名称:nanovgo,代码行数:101,代码来源:demo.go

示例3: Draw


//.........这里部分代码省略.........
	if b.backgroundColor.A != 0.0 {
		bgColor := b.backgroundColor
		bgColor.A = 1.0
		ctx.SetFillColor(bgColor)
		ctx.Fill()
		if b.pushed {
			gradTop.A = 0.8
			gradBot.A = 0.8
		} else {
			a := 1 - b.backgroundColor.A
			if !b.enabled {
				a = a*0.5 + 0.5
			}
			gradTop.A = a
			gradBot.A = a
		}
	}

	bg := nanovgo.LinearGradient(bx, by, bx, by+bh, gradTop, gradBot)
	ctx.SetFillPaint(bg)
	ctx.Fill()

	ctx.BeginPath()
	var pOff float32 = 0.0
	if b.pushed {
		pOff = 1.0
	}
	ctx.RoundedRect(bx+0.5, by+1.5-pOff, bw-1.0, bh-2+pOff, float32(b.theme.ButtonCornerRadius))
	ctx.SetStrokeColor(b.theme.BorderLight)
	ctx.Stroke()

	ctx.BeginPath()
	ctx.RoundedRect(bx+0.5, by+0.5, bw-1.0, bh-2, float32(b.theme.ButtonCornerRadius))
	ctx.SetStrokeColor(b.theme.BorderDark)
	ctx.Stroke()

	fontSize := float32(b.FontSize())
	ctx.SetFontSize(fontSize)
	ctx.SetFontFace(b.theme.FontBold)
	caption := b.caption
	tw, _ := ctx.TextBounds(0, 0, caption)

	centerX := bx + bw*0.5
	centerY := by + bh*0.5
	textPosX := centerX - tw*0.5
	textPosY := centerY - 1.0

	textColor := b.TextColor()
	if b.icon > 0 || b.imageIcon > 0 {
		var iw, ih float32
		if b.icon > 0 {
			ih = fontSize * 1.5 / 2
			ctx.SetFontSize(ih)
			ctx.SetFontFace(b.theme.FontIcons)
			iw, _ = ctx.TextBounds(0, 0, string([]rune{rune(b.icon)}))
		} else if b.imageIcon > 0 {
			ih = fontSize * 0.9
			w, h, _ := ctx.ImageSize(b.imageIcon)
			iw = float32(w) * ih / float32(h)
		}
		if b.caption != "" {
			iw += float32(b.h) * 0.15
		}
		ctx.SetFillColor(textColor)
		ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignMiddle)
		iconPosX := centerX
		iconPosY := centerY - 1

		switch b.iconPosition {
		case ButtonIconLeftCentered:
			iconPosX -= (tw + iw) * 0.5
			textPosX += iw * 0.5
		case ButtonIconRightCentered:
			iconPosX -= iw * 0.5
			textPosX += tw * 0.5
		case ButtonIconLeft:
			iconPosX = bx + 8.0
		case ButtonIconRight:
			iconPosX = bx + bw - iw - 8
		}
		if b.icon > 0 {
			ctx.TextRune(iconPosX, iconPosY, []rune{rune(b.icon)})
		} else {
			var eOff float32 = 0.25
			if b.enabled {
				eOff = 0.5
			}
			imgPaint := nanovgo.ImagePattern(iconPosX, iconPosY-ih*0.5, iw, ih, 0, b.imageIcon, eOff)
			ctx.SetFillPaint(imgPaint)
			ctx.Fill()
		}
	}
	ctx.SetFontSize(fontSize)
	ctx.SetFontFace(b.theme.FontBold)
	ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignMiddle)
	ctx.SetFillColor(b.theme.TextColorShadow)
	ctx.Text(textPosX, textPosY, caption)
	ctx.SetFillColor(textColor)
	ctx.Text(textPosX, textPosY+1.0, caption)
}
开发者ID:shibukawa,项目名称:nanogui-go,代码行数:101,代码来源:button.go


注:本文中的github.com/shibukawa/nanovgo.Context.TextRune方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。