本文整理汇总了Golang中github.com/shibukawa/nanovgo.Context.Scissor方法的典型用法代码示例。如果您正苦于以下问题:Golang Context.Scissor方法的具体用法?Golang Context.Scissor怎么用?Golang Context.Scissor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/shibukawa/nanovgo.Context
的用法示例。
在下文中一共展示了Context.Scissor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: drawScissor
func drawScissor(ctx *nanovgo.Context, x, y, t float32) {
ctx.Save()
// Draw first rect and set scissor to it's area.
ctx.Translate(x, y)
ctx.Rotate(nanovgo.DegToRad(5))
ctx.BeginPath()
ctx.Rect(-20, -20, 60, 40)
ctx.SetFillColor(nanovgo.RGBA(255, 0, 0, 255))
ctx.Fill()
ctx.Scissor(-20, -20, 60, 40)
// Draw second rectangle with offset and rotation.
ctx.Translate(40, 0)
ctx.Rotate(t)
// Draw the intended second rectangle without any scissoring.
ctx.Save()
ctx.ResetScissor()
ctx.BeginPath()
ctx.Rect(-20, -10, 60, 30)
ctx.SetFillColor(nanovgo.RGBA(255, 128, 0, 64))
ctx.Fill()
ctx.Restore()
// Draw second rectangle with combined scissoring.
ctx.IntersectScissor(-20, -10, 60, 30)
ctx.BeginPath()
ctx.Rect(-20, -10, 60, 30)
ctx.SetFillColor(nanovgo.RGBA(255, 128, 0, 255))
ctx.Fill()
ctx.Restore()
}
示例2: Draw
func (v *VScrollPanel) Draw(self Widget, ctx *nanovgo.Context) {
if len(v.children) == 0 {
return
}
x := float32(v.x)
y := float32(v.y)
w := float32(v.w)
h := float32(v.h)
child := v.children[0]
layout := self.Layout()
if layout != nil {
_, v.childPreferredHeight = layout.PreferredSize(self, ctx)
} else {
_, v.childPreferredHeight = child.PreferredSize(child, ctx)
}
ctx.Save()
ctx.Translate(x, y)
ctx.Scissor(0, 0, w, h)
ctx.Translate(0, -v.scroll*(float32(v.childPreferredHeight)-h))
if child.Visible() {
child.Draw(child, ctx)
}
ctx.Restore()
if v.childPreferredHeight > v.h {
scrollH := h * minF(1.0, h/float32(v.childPreferredHeight))
scrollH = minF(maxF(20.0, scrollH), h)
paint := nanovgo.BoxGradient(x+w-12+1, y+4+1, 8, h-8, 3, 4, nanovgo.MONO(0, 32), nanovgo.MONO(0, 92))
ctx.BeginPath()
ctx.RoundedRect(x+w-12, y+4, 8, h-8, 3)
ctx.SetFillPaint(paint)
ctx.Fill()
barPaint := nanovgo.BoxGradient(x+y-12-1, y+4+1+(h-8-scrollH)*v.scroll-1, 8, scrollH, 3, 4, nanovgo.MONO(220, 100), nanovgo.MONO(128, 100))
ctx.BeginPath()
ctx.RoundedRect(x+w-12+1, y+4+1+(h-8-scrollH)*v.scroll, 8-2, scrollH-2, 2)
ctx.SetFillPaint(barPaint)
ctx.Fill()
}
}
示例3: Draw
func (w *Window) Draw(self Widget, ctx *nanovgo.Context) {
ds := float32(w.theme.WindowDropShadowSize)
cr := float32(w.theme.WindowCornerRadius)
hh := float32(w.theme.WindowHeaderHeight)
// Draw window
wx := float32(w.x)
wy := float32(w.y)
ww := float32(w.w)
wh := float32(w.h)
ctx.Save()
ctx.BeginPath()
ctx.RoundedRect(wx, wy, ww, wh, cr)
if w.mouseFocus {
ctx.SetFillColor(w.theme.WindowFillFocused)
} else {
ctx.SetFillColor(w.theme.WindowFillUnfocused)
}
ctx.Fill()
// Draw a drop shadow
shadowPaint := nanovgo.BoxGradient(wx, wy, ww, wh, cr*2, ds*2, w.theme.DropShadow, w.theme.Transparent)
ctx.BeginPath()
ctx.Rect(wx-ds, wy-ds, ww+ds*2, wh+ds*2)
ctx.RoundedRect(wx, wy, ww, wh, cr)
ctx.PathWinding(nanovgo.Hole)
ctx.SetFillPaint(shadowPaint)
ctx.Fill()
if w.title != "" {
headerPaint := nanovgo.LinearGradient(wx, wy, ww, wh+hh, w.theme.WindowHeaderGradientTop, w.theme.WindowHeaderGradientBot)
ctx.BeginPath()
ctx.RoundedRect(wx, wy, ww, hh, cr)
ctx.SetFillPaint(headerPaint)
ctx.Fill()
ctx.BeginPath()
ctx.RoundedRect(wx, wy, ww, wh, cr)
ctx.SetStrokeColor(w.theme.WindowHeaderSepTop)
ctx.Scissor(wx, wy, ww, 0.5)
ctx.Stroke()
ctx.ResetScissor()
ctx.BeginPath()
ctx.MoveTo(wx+0.5, wy+hh-1.5)
ctx.LineTo(wx+ww-0.5, wy+hh-1.5)
ctx.SetStrokeColor(w.theme.WindowHeaderSepTop)
ctx.Stroke()
ctx.SetFontSize(18.0)
ctx.SetFontFace(w.theme.FontBold)
ctx.SetTextAlign(nanovgo.AlignCenter | nanovgo.AlignMiddle)
ctx.SetFontBlur(2.0)
ctx.SetFillColor(w.theme.DropShadow)
ctx.Text(wx+ww*0.5, wy+hh*0.5, w.title)
ctx.SetFontBlur(0.0)
if w.focused {
ctx.SetFillColor(w.theme.WindowTitleFocused)
} else {
ctx.SetFillColor(w.theme.WindowTitleUnfocused)
}
ctx.Text(wx+ww*0.5, wy+hh*0.5-1, w.title)
}
ctx.Restore()
w.WidgetImplement.Draw(self, ctx)
}
示例4: drawThumbnails
func drawThumbnails(ctx *nanovgo.Context, x, y, w, h float32, images []int, t float32) {
var cornerRadius float32 = 3.0
var thumb float32 = 60.0
var arry float32 = 30.5
stackh := float32(len(images)/2)*(thumb+10) + 10
u := (1 + cosF(t*0.5)) * 0.5
u2 := (1 - cosF(t*0.2)) * 0.5
ctx.Save()
defer ctx.Restore()
// Drop shadow
shadowPaint := nanovgo.BoxGradient(x, y+4, w, h, cornerRadius*2, 20, nanovgo.RGBA(0, 0, 0, 128), nanovgo.RGBA(0, 0, 0, 0))
ctx.BeginPath()
ctx.Rect(x-10, y-10, w+20, h+30)
ctx.RoundedRect(x, y, w, h, cornerRadius)
ctx.PathWinding(nanovgo.Hole)
ctx.SetFillPaint(shadowPaint)
ctx.Fill()
// Window
ctx.BeginPath()
ctx.RoundedRect(x, y, w, h, cornerRadius)
ctx.MoveTo(x-10, y+arry)
ctx.LineTo(x+1, y+arry-11)
ctx.LineTo(x+1, y+arry+11)
ctx.SetFillColor(nanovgo.RGBA(200, 200, 200, 255))
ctx.Fill()
ctx.Block(func() {
ctx.Scissor(x, y, w, h)
ctx.Translate(0, -(stackh-h)*u)
dv := 1.0 / float32(len(images)-1)
for i, imageID := range images {
tx := x + 10.0
ty := y + 10.0
tx += float32(i%2) * (thumb + 10.0)
ty += float32(i/2) * (thumb + 10.0)
imgW, imgH, _ := ctx.ImageSize(imageID)
var iw, ih, ix, iy float32
if imgW < imgH {
iw = thumb
ih = iw * float32(imgH) / float32(imgW)
ix = 0
iy = -(ih - thumb) * 0.5
} else {
ih = thumb
iw = ih * float32(imgW) / float32(imgH)
ix = -(iw - thumb) * 0.5
iy = 0
}
v := float32(i) * dv
a := clampF((u2-v)/dv, 0, 1)
if a < 1.0 {
drawSpinner(ctx, tx+thumb/2, ty+thumb/2, thumb*0.25, t)
}
imgPaint := nanovgo.ImagePattern(tx+ix, ty+iy, iw, ih, 0.0/180.0*nanovgo.PI, imageID, a)
ctx.BeginPath()
ctx.RoundedRect(tx, ty, thumb, thumb, 5)
ctx.SetFillPaint(imgPaint)
ctx.Fill()
shadowPaint := nanovgo.BoxGradient(tx-1, ty, thumb+2, thumb+2, 5, 3, nanovgo.RGBA(0, 0, 0, 128), nanovgo.RGBA(0, 0, 0, 0))
ctx.BeginPath()
ctx.Rect(tx-5, ty-5, thumb+10, thumb+10)
ctx.RoundedRect(tx, ty, thumb, thumb, 6)
ctx.PathWinding(nanovgo.Hole)
ctx.SetFillPaint(shadowPaint)
ctx.Fill()
ctx.BeginPath()
ctx.RoundedRect(tx+0.5, ty+0.5, thumb-1, thumb-1, 4-0.5)
ctx.SetStrokeWidth(1.0)
ctx.SetStrokeColor(nanovgo.RGBA(255, 255, 255, 192))
ctx.Stroke()
}
})
// Hide fades
fadePaint := nanovgo.LinearGradient(x, y, x, y+6, nanovgo.RGBA(200, 200, 200, 255), nanovgo.RGBA(200, 200, 200, 0))
ctx.BeginPath()
ctx.Rect(x+4, y, w-8, 6)
ctx.SetFillPaint(fadePaint)
ctx.Fill()
fadePaint = nanovgo.LinearGradient(x, y+h, x, y+h-6, nanovgo.RGBA(200, 200, 200, 255), nanovgo.RGBA(200, 200, 200, 0))
ctx.BeginPath()
ctx.Rect(x+4, y+h-6, w-8, 6)
ctx.SetFillPaint(fadePaint)
ctx.Fill()
// Scroll bar
shadowPaint = nanovgo.BoxGradient(x+w-12+1, y+4+1, 8, h-8, 3, 4, nanovgo.RGBA(0, 0, 0, 32), nanovgo.RGBA(0, 0, 0, 92))
ctx.BeginPath()
//.........这里部分代码省略.........
示例5: Draw
func (t *TextBox) Draw(self Widget, ctx *nanovgo.Context) {
t.WidgetImplement.Draw(self, ctx)
x := float32(t.x)
y := float32(t.y)
w := float32(t.w)
h := float32(t.h)
bg := nanovgo.BoxGradient(x+1, y+2, w-2, h-2, 3, 4, nanovgo.MONO(255, 32), nanovgo.MONO(32, 32))
fg1 := nanovgo.BoxGradient(x+1, y+2, w-2, h-2, 3, 4, nanovgo.MONO(150, 32), nanovgo.MONO(32, 32))
fg2 := nanovgo.BoxGradient(x+1, y+2, w-2, h-2, 3, 4, nanovgo.RGBA(255, 0, 0, 100), nanovgo.RGBA(255, 0, 0, 50))
ctx.BeginPath()
ctx.RoundedRect(x+1, y+2, w-2, h-2, 3)
if t.editable && t.Focused() {
if t.validFormat {
ctx.SetFillPaint(fg1)
} else {
ctx.SetFillPaint(fg2)
}
} else {
ctx.SetFillPaint(bg)
}
ctx.Fill()
ctx.BeginPath()
ctx.RoundedRect(x+0.5, y+0.5, w-1, h-1, 2.5)
ctx.SetStrokeColor(nanovgo.MONO(0, 48))
ctx.Stroke()
ctx.SetFontSize(float32(t.FontSize()))
ctx.SetFontFace(t.Font())
drawPosX := x
drawPosY := y + h*0.5 + 1
xSpacing := h * 0.3
var unitWidth float32
if t.unitImage > 0 {
iw, ih, _ := ctx.ImageSize(t.unitImage)
unitHeight := float32(ih) * 0.4
unitWidth = float32(iw) * unitHeight / float32(h)
imgPaint := nanovgo.ImagePattern(x+w-xSpacing-unitWidth, drawPosY-unitHeight*0.5,
unitWidth, unitHeight, 0, t.unitImage, toF(t.enabled, 0.7, 0.35))
ctx.BeginPath()
ctx.Rect(x+w-xSpacing-unitWidth, drawPosY-unitHeight*0.5, unitWidth, unitHeight)
ctx.SetFillPaint(imgPaint)
ctx.Fill()
unitWidth += 2
} else if t.units != "" {
unitWidth, _ = ctx.TextBounds(0, 0, t.units)
ctx.SetFillColor(nanovgo.MONO(255, toB(t.enabled, 64, 32)))
ctx.SetTextAlign(nanovgo.AlignRight | nanovgo.AlignMiddle)
ctx.Text(x+w-xSpacing, drawPosY, t.units)
}
switch t.alignment {
case TextLeft:
ctx.SetTextAlign(nanovgo.AlignLeft | nanovgo.AlignMiddle)
drawPosX += xSpacing
case TextRight:
ctx.SetTextAlign(nanovgo.AlignRight | nanovgo.AlignMiddle)
drawPosX += w - unitWidth - xSpacing
case TextCenter:
ctx.SetTextAlign(nanovgo.AlignCenter | nanovgo.AlignMiddle)
drawPosX += w * 0.5
}
if t.enabled {
ctx.SetFillColor(t.theme.TextColor)
} else {
ctx.SetFillColor(t.theme.DisabledTextColor)
}
// clip visible text area
clipX := x + xSpacing - 1
clipY := y + 1.0
clipWidth := w - unitWidth - 2.0*xSpacing + 2.0
clipHeight := h - 3.0
ctx.Scissor(clipX, clipY, clipWidth, clipHeight)
oldDrawPosX := drawPosX
drawPosX += t.textOffset
if t.committed {
ctx.Text(drawPosX, drawPosY, t.value)
} else {
text := t.editingText()
textString := string(text)
_, bounds := ctx.TextBounds(drawPosX, drawPosY, textString)
lineH := bounds[3] - bounds[1]
// find cursor positions
glyphs := ctx.TextGlyphPositionsRune(drawPosX, drawPosY, text)
t.updateCursor(ctx, bounds[2], glyphs)
// compute text offset
prevCPos := toI(t.cursorPos > 0, t.cursorPos-1, 0)
nextCPos := toI(t.cursorPos < len(glyphs), t.cursorPos+1, len(glyphs))
prevCX := t.textIndex2Position(prevCPos, bounds[2], glyphs)
nextCX := t.textIndex2Position(nextCPos, bounds[2], glyphs)
if nextCX > clipX+clipWidth {
//.........这里部分代码省略.........